/* * ObjectInstance.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ObjectInstance.h" #include "Registry.h" #include "../LuaStack.h" #include "../LuaCallWrapper.h" namespace scripting { namespace api { VCMI_REGISTER_CORE_SCRIPT_API(ObjectInstanceProxy, "ObjectInstance"); const std::vector<ObjectInstanceProxy::CustomRegType> ObjectInstanceProxy::REGISTER_CUSTOM = { {"getOwner", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getOwner), &IObjectInterface::getOwner>::invoke, false}, {"getObjGroupIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjGroupIndex), &IObjectInterface::getObjGroupIndex>::invoke, false}, {"getObjTypeIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjTypeIndex), &IObjectInterface::getObjTypeIndex>::invoke, false}, {"getVisitablePosition", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::visitablePos), &IObjectInterface::visitablePos>::invoke, false}, {"getPosition", LuaMethodWrapper<CGObjectInstance, decltype(IObjectInterface::getPosition), &IObjectInterface::getPosition>::invoke, false}, }; } } VCMI_LIB_NAMESPACE_END