/* * PotentialTargets.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AttackPossibility.h" class PotentialTargets { public: std::vector possibleAttacks; std::vector unreachableEnemies; PotentialTargets(){}; PotentialTargets( const battle::Unit * attacker, DamageCache & damageCache, std::shared_ptr hb); const AttackPossibility & bestAction() const; int64_t bestActionValue() const; };