/* * GameResumed.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameResumed.h" #include namespace events { SubscriptionRegistry * GameResumed::getRegistry() { static std::unique_ptr> Instance = make_unique>(); return Instance.get(); } void GameResumed::defaultExecute(const EventBus * bus) { CGameResumed event; bus->executeEvent(event); } CGameResumed::CGameResumed() = default; bool CGameResumed::isEnabled() const { return true; } }