/* * UnitProxy.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "UnitProxy.h" #include "../../LuaStack.h" #include "../../LuaCallWrapper.h" #include "../Registry.h" namespace scripting { namespace api { namespace battle { VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit") const std::vector UnitProxy::REGISTER = { { "getMinDamage", LuaCallWrapper::createFunctor(&IBonusBearer::getMinDamage) }, { "getMaxDamage", LuaCallWrapper::createFunctor(&IBonusBearer::getMaxDamage) }, { "getAttack", LuaCallWrapper::createFunctor(&IBonusBearer::getAttack) }, { "getDefense", LuaCallWrapper::createFunctor(&IBonusBearer::getDefense) }, { "isAlive", LuaCallWrapper::createFunctor(&Unit::alive) }, { "unitId", LuaCallWrapper::createFunctor(&IUnitInfo::unitId) } }; const std::vector UnitProxy::REGISTER_CUSTOM = { }; } } }