/* * api/netpacks/BattleStackMoved.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "PackForClient.h" namespace scripting { namespace api { namespace netpacks { class BattleStackMovedProxy : public SharedWrapper { public: using Wrapper = SharedWrapper; static const std::vector REGISTER; static const std::vector REGISTER_CUSTOM; static int addTileToMove(lua_State * L, std::shared_ptr object); static int setUnitId(lua_State * L, std::shared_ptr object); static int setDistance(lua_State * L, std::shared_ptr object); static int setTeleporting(lua_State * L, std::shared_ptr object); }; } } }