/* * LuaScriptingContext.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "LuaWrapper.h" #include "LuaReference.h" #include "../../lib/ScriptHandler.h" #include "../../lib/CScriptingModule.h" namespace scripting { class LuaContext : public ContextBase { public: static const std::string STATE_FIELD; LuaContext(const Script * source, const Environment * env_); virtual ~LuaContext(); void run(const JsonNode & initialState) override; void run(ServerCallback * server, const JsonNode & initialState) override; //log error and return nil from LuaCFunction int errorRetVoid(const std::string & message); JsonNode callGlobal(const std::string & name, const JsonNode & parameters) override; JsonNode callGlobal(ServerCallback * cb, const std::string & name, const JsonNode & parameters) override; void getGlobal(const std::string & name, int & value) override; void getGlobal(const std::string & name, std::string & value) override; void getGlobal(const std::string & name, double & value) override; void getGlobal(const std::string & name, JsonNode & value) override; void setGlobal(const std::string & name, int value) override; void setGlobal(const std::string & name, const std::string & value) override; void setGlobal(const std::string & name, double value) override; void setGlobal(const std::string & name, const JsonNode & value) override; JsonNode saveState() override; void pop(JsonNode & value); void popAll(); void push(const std::string & value); void push(lua_CFunction f, void * opaque); std::string toStringRaw(int index); private: lua_State * L; const Script * script; const Environment * env; std::shared_ptr modules; std::shared_ptr scriptClosure; void cleanupGlobals(); void registerCore(); //require global function static int require(lua_State * L); //print global function static int print(lua_State * L); static int logError(lua_State * L); //require function implementation int loadModule(); int printImpl(); int logErrorImpl(); }; }