#include "SDL_Extensions.h" #include #include #include "GUIBase.h" #include #include #include "CGameInfo.h" #include "CCursorHandler.h" #include "CBitmapHandler.h" #include "Graphics.h" #include "../CThreadHelper.h" #include "CConfigHandler.h" /* * GUIBase.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern std::queue events; extern boost::mutex eventsM; void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key) { if(vstd::contains(assignedKeys,key.keysym.sym)) { bool prev = pressedL; if(key.state == SDL_PRESSED) { pressedL = true; clickLeft(true, prev); } else { pressedL = false; clickLeft(false, prev); } } } void CGuiHandler::popInt( IShowActivable *top ) { assert(listInt.front() == top); top->deactivate(); listInt.pop_front(); objsToBlit -= top; if(listInt.size()) listInt.front()->activate(); totalRedraw(); fakeMouseMove(); } void CGuiHandler::popIntTotally( IShowActivable *top ) { assert(listInt.front() == top); popInt(top); delete top; } void CGuiHandler::pushInt( IShowActivable *newInt ) { //a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway) screenBuf = screen2; if(listInt.size()) listInt.front()->deactivate(); listInt.push_front(newInt); newInt->activate(); objsToBlit.push_back(newInt); totalRedraw(); } void CGuiHandler::popInts( int howMany ) { if(!howMany) return; //senseless but who knows... assert(listInt.size() >= howMany); listInt.front()->deactivate(); for(int i=0; i < howMany; i++) { objsToBlit -= listInt.front(); delete listInt.front(); listInt.pop_front(); } if(listInt.size()) { listInt.front()->activate(); totalRedraw(); } } IShowActivable * CGuiHandler::topInt() { if(!listInt.size()) return NULL; else return listInt.front(); } void CGuiHandler::totalRedraw() { this->invalidateTotalRedraw = true; } void CGuiHandler::internalTotalRedraw() { for(int i=0;ishowAll(screen2); blitAt(screen2,0,0,screen); //Any reason to blit last object second time? //if(objsToBlit.size()) // objsToBlit.back()->showAll(screen); this->invalidateTotalRedraw = false; this->invalidateSimpleRedraw = false; } void CGuiHandler::updateTime() { int tv = th.getDif(); std::list hlp = timeinterested; for (std::list::iterator i=hlp.begin(); i != hlp.end();i++) { if(!vstd::contains(timeinterested,*i)) continue; if ((*i)->toNextTick>=0) (*i)->toNextTick-=tv; if ((*i)->toNextTick<0) (*i)->tick(); } } void CGuiHandler::handleEvents() { while(true) { SDL_Event *ev = NULL; boost::unique_lock lock(eventsM); if(!events.size()) { return; } else { ev = events.front(); events.pop(); } handleEvent(ev); delete ev; } } void CGuiHandler::handleEvent(SDL_Event *sEvent) { current = sEvent; bool prev; if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP) { SDL_KeyboardEvent key = sEvent->key; //translate numpad keys if(key.keysym.sym == SDLK_KP_ENTER) { key.keysym.sym = (SDLKey)SDLK_RETURN; } bool keysCaptured = false; for(std::list::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++) { if((*i)->captureAllKeys) { keysCaptured = true; break; } } std::list miCopy = keyinterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end() && current; i++) if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys)) (**i).keyPressed(key); } else if(sEvent->type==SDL_MOUSEMOTION) { CCS->curh->cursorMove(sEvent->motion.x, sEvent->motion.y); handleMouseMotion(sEvent); } else if (sEvent->type==SDL_MOUSEBUTTONDOWN) { if(sEvent->button.button == SDL_BUTTON_LEFT) { if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300) { std::list hlp = doubleClickInterested; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(doubleClickInterested,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->onDoubleClick(); } } } lastClick = sEvent->motion; lastClickTime = SDL_GetTicks(); std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(lclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { prev = (*i)->pressedL; (*i)->pressedL = true; (*i)->clickLeft(true, prev); } } } else if (sEvent->button.button == SDL_BUTTON_RIGHT) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(rclickable,*i)) continue; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { prev = (*i)->pressedR; (*i)->pressedR = true; (*i)->clickRight(true, prev); } } } else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP) { std::list hlp = wheelInterested; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(wheelInterested,*i)) continue; (*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT)) { std::list hlp = lclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(lclickable,*i)) continue; prev = (*i)->pressedL; (*i)->pressedL = false; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickLeft(false, prev); } else (*i)->clickLeft(boost::logic::indeterminate, prev); } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { std::list hlp = rclickable; for(std::list::iterator i=hlp.begin(); i != hlp.end() && current; i++) { if(!vstd::contains(rclickable,*i)) continue; prev = (*i)->pressedR; (*i)->pressedR = false; if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { (*i)->clickRight(false, prev); } else (*i)->clickRight(boost::logic::indeterminate, prev); } } current = NULL; } //event end void CGuiHandler::handleMouseMotion(SDL_Event *sEvent) { //sending active, hovered hoverable objects hover() call std::vector hlp; for(std::list::iterator i=hoverable.begin(); i != hoverable.end();i++) { if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y)) { if (!(*i)->hovered) hlp.push_back((*i)); } else if ((*i)->hovered) { (*i)->hover(false); (*i)->hovered = false; } } for(int i=0; ihover(true); hlp[i]->hovered = true; } handleMoveInterested(sEvent->motion); } void CGuiHandler::simpleRedraw() { this->invalidateSimpleRedraw = true; } void CGuiHandler::internalSimpleRedraw() { //update only top interface and draw background if(objsToBlit.size() > 1) blitAt(screen2,0,0,screen); //blit background objsToBlit.back()->show(screen); //blit active interface/window this->invalidateSimpleRedraw = false; } void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion ) { //sending active, MotionInterested objects mouseMoved() call std::list miCopy = motioninterested; for(std::list::iterator i=miCopy.begin(); i != miCopy.end();i++) { if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y)) { (*i)->mouseMoved(motion); } } } void CGuiHandler::fakeMouseMove() { SDL_Event evnt; SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0}; int x, y; sme.state = SDL_GetMouseState(&x, &y); sme.x = x; sme.y = y; evnt.motion = sme; current = &evnt; handleMouseMotion(&evnt); } void CGuiHandler::run() { setThreadName(-1, "CGuiHandler::run"); try { //CCS->curh->centerCursor();//Is this essential? random crashes on Linux mainFPSmng->init(); // resets internal clock, needed for FPS manager while(!terminate) { if(curInt) curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment // Handles mouse and key input GH.updateTime(); GH.handleEvents(); // Redraws the GUI only once during rendering if (this->invalidateTotalRedraw == true) internalTotalRedraw(); if (this->invalidateSimpleRedraw == true) internalSimpleRedraw(); if (conf.cc.showFPS) drawFPSCounter(); mainFPSmng->framerateDelay(); // holds a constant FPS // draw the mouse cursor and update the screen // todo: bad way of updating the cursor, update screen should be the last statement of the rendering process CCS->curh->draw1(); CSDL_Ext::update(screen); CCS->curh->draw2(); } } HANDLE_EXCEPTION } CGuiHandler::CGuiHandler() :lastClick(-500, -500) { curInt = NULL; current = NULL; terminate = false; statusbar = NULL; // Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate mainFPSmng = new FPSManager(48); } CGuiHandler::~CGuiHandler() { delete mainFPSmng; } void CGuiHandler::breakEventHandling() { current = NULL; } void CGuiHandler::drawFPSCounter() { const static SDL_Color yellow = {255, 255, 0, 0}; static SDL_Rect overlay = { 0, 0, 64, 32}; Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10); SDL_FillRect(screen, &overlay, black); std::string fps = toString(mainFPSmng->fps); CSDL_Ext::printAt(fps, 10, 10, FONT_BIG, yellow, screen); } void CIntObject::activateLClick() { GH.lclickable.push_front(this); active |= LCLICK; } void CIntObject::deactivateLClick() { std::list::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this); assert(hlp != GH.lclickable.end()); GH.lclickable.erase(hlp); active &= ~LCLICK; } void CIntObject::clickLeft(tribool down, bool previousState) { } void CIntObject::activateRClick() { GH.rclickable.push_front(this); active |= RCLICK; } void CIntObject::deactivateRClick() { std::list::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this); assert(hlp != GH.rclickable.end()); GH.rclickable.erase(hlp); active &= ~RCLICK; } void CIntObject::clickRight(tribool down, bool previousState) { } void CIntObject::activateHover() { GH.hoverable.push_front(this); active |= HOVER; } void CIntObject::deactivateHover() { std::list::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this); assert(hlp != GH.hoverable.end()); GH.hoverable.erase(hlp); active &= ~HOVER; } void CIntObject::hover( bool on ) { } void CIntObject::activateKeys() { GH.keyinterested.push_front(this); active |= KEYBOARD; } void CIntObject::deactivateKeys() { std::list::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this); assert(hlp != GH.keyinterested.end()); GH.keyinterested.erase(hlp); active &= ~KEYBOARD; } void CIntObject::keyPressed( const SDL_KeyboardEvent & key ) { } void CIntObject::activateMouseMove() { GH.motioninterested.push_front(this); active |= MOVE; } void CIntObject::deactivateMouseMove() { std::list::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this); assert(hlp != GH.motioninterested.end()); GH.motioninterested.erase(hlp); active &= ~MOVE; } void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent ) { } void CIntObject::activateTimer() { GH.timeinterested.push_back(this); active |= TIME; } void CIntObject::deactivateTimer() { std::list::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this); assert(hlp != GH.timeinterested.end()); GH.timeinterested.erase(hlp); active &= ~TIME; } void CIntObject::tick() { } CIntObject::CIntObject() { pressedL = pressedR = hovered = captureAllKeys = strongInterest = false; toNextTick = active = used = 0; recActions = defActions = GH.defActionsDef; pos.x = 0; pos.y = 0; pos.w = 0; pos.h = 0; if(GH.captureChildren) { assert(GH.createdObj.size()); parent = GH.createdObj.front(); parent->children.push_back(this); if(parent->defActions & SHARE_POS) { pos.x = parent->pos.x; pos.y = parent->pos.y; } } else parent = NULL; } void CIntObject::show( SDL_Surface * to ) { if(defActions & UPDATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & UPDATE) children[i]->show(to); } void CIntObject::showAll( SDL_Surface * to ) { if(defActions & SHOWALL) { for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & SHOWALL) children[i]->showAll(to); } else show(to); } void CIntObject::activate() { assert(!active); active |= GENERAL; activate(used); if(defActions & ACTIVATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & ACTIVATE) children[i]->activate(); } void CIntObject::activate(ui16 what) { if(what & LCLICK) activateLClick(); if(what & RCLICK) activateRClick(); if(what & HOVER) activateHover(); if(what & MOVE) activateMouseMove(); if(what & KEYBOARD) activateKeys(); if(what & TIME) activateTimer(); if(what & WHEEL) activateWheel(); if(what & DOUBLECLICK) activateDClick(); } void CIntObject::deactivate() { assert(active); active &= ~ GENERAL; deactivate(used); assert(!active); if(defActions & DEACTIVATE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & DEACTIVATE) children[i]->deactivate(); } void CIntObject::deactivate(ui16 what) { if(what & LCLICK) deactivateLClick(); if(what & RCLICK) deactivateRClick(); if(what & HOVER) deactivateHover(); if(what & MOVE) deactivateMouseMove(); if(what & KEYBOARD) deactivateKeys(); if(what & TIME) // TIME is special deactivateTimer(); if(what & WHEEL) deactivateWheel(); if(what & DOUBLECLICK) deactivateDClick(); } CIntObject::~CIntObject() { assert(!active); //do not delete active obj if(defActions & DISPOSE) for(size_t i = 0; i < children.size(); i++) if(children[i]->recActions & DISPOSE) delete children[i]; if(parent && GH.createdObj.size()) //temporary object destroyed parent->children -= this; } void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ ) { CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst); } void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ ) { CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst); } void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst) { printAtMiddleLoc(text, p.x, p.y, font, kolor, dst); } void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst ) { blitAt(src, pos.x + x, pos.y + y, dst); } void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst) { blitAtLoc(src, p.x, p.y, dst); } void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst) { CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst); } void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst ) { CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst); } void CIntObject::disable() { if(active) deactivate(); recActions = DISPOSE; } void CIntObject::enable(bool activation) { if(!active && activation) activate(); recActions = 255; } bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y ) { return isItIn(&rect, x - pos.x, y - pos.y); } bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p ) { return isItIn(&rect, p.x - pos.x, p.y - pos.y); } void CIntObject::activateWheel() { GH.wheelInterested.push_front(this); active |= WHEEL; } void CIntObject::deactivateWheel() { std::list::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this); assert(hlp != GH.wheelInterested.end()); GH.wheelInterested.erase(hlp); active &= ~WHEEL; } void CIntObject::wheelScrolled(bool down, bool in) { } void CIntObject::activateDClick() { GH.doubleClickInterested.push_front(this); active |= DOUBLECLICK; } void CIntObject::deactivateDClick() { std::list::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this); assert(hlp != GH.doubleClickInterested.end()); GH.doubleClickInterested.erase(hlp); active &= ~DOUBLECLICK; } void CIntObject::onDoubleClick() { } const Rect & CIntObject::center( const Rect &r, bool propagate ) { pos.w = r.w; pos.h = r.h; return center(Point(screen->w/2, screen->h/2), propagate); } const Rect & CIntObject::center( bool propagate ) { return center(pos, propagate); } const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/) { moveBy(Point(p.x - pos.w/2 - pos.x, p.y - pos.h/2 - pos.y), propagate); return pos; } void CIntObject::fitToScreen(int borderWidth, bool propagate) { Point newPos = pos.topLeft(); amax(newPos.x, borderWidth); amax(newPos.y, borderWidth); amin(newPos.x, screen->w - borderWidth - pos.w); amin(newPos.y, screen->h - borderWidth - pos.h); if (newPos != pos.topLeft()) moveTo(newPos, propagate); } void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ ) { pos.x += p.x; pos.y += p.y; if(propagate) for(size_t i = 0; i < children.size(); i++) children[i]->moveBy(p, propagate); } void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ ) { moveBy(Point(p.x - pos.x, p.y - pos.y), propagate); } void CIntObject::delChild(CIntObject *child) { children -= child; delete child; } void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/) { assert(!vstd::contains(children, child)); assert(child->parent == NULL); children.push_back(child); child->parent = this; if(adjustPosition) child->pos += pos; } void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/) { assert(vstd::contains(children, child)); assert(child->parent == this); children -= child; child->parent = NULL; if(adjustPosition) child->pos -= pos; } void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/) { if(enable) { used |= what; if(adjust && active) activate(what); } else { used &= ~what; if(adjust && active) deactivate(what); } } CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free ) { init(); bg = BG; freeSurf = Free; pos.x += x; pos.y += y; pos.w = BG->w; pos.h = BG->h; } CPicture::CPicture( const std::string &bmpname, int x, int y ) { init(); bg = BitmapHandler::loadBitmap(bmpname); freeSurf = true;; pos.x += x; pos.y += y; if(bg) { pos.w = bg->w; pos.h = bg->h; } else { pos.w = pos.h = 0; } } CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/) { init(); createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b)); } CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/) { init(); createSimpleRect(r, screenFormat, color); } CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/) { needRefresh = false; srcRect = new Rect(SrcRect); pos.x += x; pos.y += y; pos.w = srcRect->w; pos.h = srcRect->h; bg = BG; freeSurf = free; } CPicture::~CPicture() { if(freeSurf) SDL_FreeSurface(bg); delete srcRect; } void CPicture::init() { needRefresh = false; srcRect = NULL; } void CPicture::show( SDL_Surface * to ) { if (needRefresh) showAll(to); } void CPicture::showAll( SDL_Surface * to ) { if(bg) { if(srcRect) { SDL_Rect srcRectCpy = *srcRect; SDL_Rect dstRect = srcRectCpy; dstRect.x = pos.x; dstRect.y = pos.y; CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect); } else blitAt(bg, pos, to); } } void CPicture::convertToScreenBPP() { SDL_Surface *hlp = bg; bg = SDL_ConvertSurface(hlp,screen->format,0); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); SDL_FreeSurface(hlp); } void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color) { pos += r; pos.w = r.w; pos.h = r.h; if(screenFormat) bg = CSDL_Ext::newSurface(r.w, r.h); else bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0); SDL_FillRect(bg, NULL, color); freeSurf = true; } void CPicture::colorizeAndConvert(int player) { assert(bg); colorize(player); convertToScreenBPP(); } void CPicture::colorize(int player) { assert(bg); assert(bg->format->BitsPerPixel == 8); graphics->blueToPlayersAdv(bg, player); } ObjectConstruction::ObjectConstruction( CIntObject *obj ) :myObj(obj) { GH.createdObj.push_front(obj); GH.captureChildren = true; } ObjectConstruction::~ObjectConstruction() { assert(GH.createdObj.size()); assert(GH.createdObj.front() == myObj); GH.createdObj.pop_front(); GH.captureChildren = GH.createdObj.size(); } SetCaptureState::SetCaptureState(bool allow, ui8 actions) { previousCapture = GH.captureChildren; GH.captureChildren = false; prevActions = GH.defActionsDef; GH.defActionsDef = actions; } SetCaptureState::~SetCaptureState() { GH.captureChildren = previousCapture; GH.defActionsDef = prevActions; } void IShowable::redraw() { showAll(screenBuf); if(screenBuf != screen) showAll(screen); } SDLKey arrowToNum( SDLKey key ) { switch(key) { case SDLK_DOWN: return SDLK_KP2; case SDLK_UP: return SDLK_KP8; case SDLK_LEFT: return SDLK_KP4; case SDLK_RIGHT: return SDLK_KP6; default: assert(0); } throw std::string("Wrong key!"); } SDLKey numToDigit( SDLKey key ) { if(key >= SDLK_KP0 && key <= SDLK_KP9) return SDLKey(key - SDLK_KP0 + SDLK_0); #define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName; switch(key) { REMOVE_KP(PERIOD) REMOVE_KP(MINUS) REMOVE_KP(PLUS) REMOVE_KP(EQUALS) case SDLK_KP_MULTIPLY: return SDLK_ASTERISK; case SDLK_KP_DIVIDE: return SDLK_SLASH; case SDLK_KP_ENTER: return SDLK_RETURN; default: tlog3 << "Illegal numkey conversion!" << std::endl; return SDLK_UNKNOWN; } #undef REMOVE_KP } bool isNumKey( SDLKey key, bool number ) { if(number) return key >= SDLK_KP0 && key <= SDLK_KP9; else return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS; } bool isArrowKey( SDLKey key ) { return key >= SDLK_UP && key <= SDLK_LEFT; } CIntObject * moveChild(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos) { from->removeChild(obj, adjustPos); to->addChild(obj, adjustPos); return obj; } Rect Rect::createCentered( int w, int h ) { return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h); } Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */ { return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2); } Rect Rect::centerIn(const Rect &r) { return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h); }