#include "stdafx.h" #include "mapHandler.h" #include "SDL_Extensions.h" #include "CGameInfo.h" #include #include "hch/CLodHandler.h" #include "hch/CDefObjInfoHandler.h" #include #include "CGameState.h" #include "hch/CHeroHandler.h" #include "hch/CTownHandler.h" #include "client/Graphics.h" #include #include #include "hch/CObjectHandler.h" #include "map.h" #include "hch/CDefHandler.h" extern SDL_Surface * screen; std::string nameFromType (int typ) { switch((EterrainType)typ) { case dirt: { return std::string("DIRTTL.DEF"); break; } case sand: { return std::string("SANDTL.DEF"); break; } case grass: { return std::string("GRASTL.DEF"); break; } case snow: { return std::string("SNOWTL.DEF"); break; } case swamp: { return std::string("SWMPTL.DEF"); break; } case rough: { return std::string("ROUGTL.DEF"); break; } case subterranean: { return std::string("SUBBTL.DEF"); break; } case lava: { return std::string("LAVATL.DEF"); break; } case water: { return std::string("WATRTL.DEF"); break; } case rock: { return std::string("ROCKTL.DEF"); break; } case border: //TODO use me break; default: //TODO do something here break; } return std::string(); } struct OCM_HLP { bool operator ()(const std::pair & a, const std::pair & b) { return (*a.first)<(*b.first); } } ocmptwo ; void alphaTransformDef(CGDefInfo * defInfo) { SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); for(int yy=0;yyhandler->ourImages.size();yy++) { defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap); defInfo->handler->alphaTransformed = true; } SDL_FreeSurface(alphaTransSurf); } void CMapHandler::prepareFOWDefs() { fullHide = CDefHandler::giveDef("TSHRC.DEF"); partialHide = CDefHandler::giveDef("TSHRE.DEF"); //adding necessary rotations Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap); partialHide->ourImages.push_back(nw); //necessaary rotations added for(size_t i=0; iourImages.size(); ++i) { CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap); } hideBitmap.resize(CGI->mh->map->width); for (size_t i=0;imh->map->height); } for (size_t i=0; imh->map->height; ++j) { hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1); for(int k=0; kmh->map->twoLevel+1; ++k) { hideBitmap[i][j][k] = rand()%fullHide->ourImages.size(); } } } } void CMapHandler::roadsRiverTerrainInit() { //initializing road's and river's DefHandlers roadDefs.push_back(CDefHandler::giveDef("dirtrd.def")); roadDefs.push_back(CDefHandler::giveDef("gravrd.def")); roadDefs.push_back(CDefHandler::giveDef("cobbrd.def")); staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def")); staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def")); staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def")); staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def")); for(size_t g=0; gourImages.size(); ++h) { CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap); } } for(size_t g=0; gourImages.size(); ++h) { CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap); } } sizes.x = CGI->mh->map->width; sizes.y = CGI->mh->map->height; sizes.z = CGI->mh->map->twoLevel+1; ttiles.resize(CGI->mh->map->width,Woff); for (int i=0-Woff;imh->map->height,Hoff); } for (int i=0-Woff;imh->map->height+Hoff;j++) ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0); } for (int i=0; iwidth; i++) //jest po szeroko�ci { for (int j=0; jheight;j++) //po wysoko�ci { for (int k=0; k<=map->twoLevel; ++k) { TerrainTile2 &pom(ttiles[i][j][k]); pom.pos = int3(i, j, k); pom.tileInfo = &(map->terrain[i][j][k]); if(pom.tileInfo->malle) { int cDir; bool rotV, rotH; int roadpom = pom.tileInfo->malle-1, impom = pom.tileInfo->roadDir; SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap; ttiles[i][j][k].roadbitmap.push_back(pom1); cDir = pom.tileInfo->roadDir; rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1; rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1; if(rotH) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]); } if(rotV) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]); } if(rotH || rotV) { ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]); } } } } } for (int i=0; iwidth; i++) //jest po szeroko�ci { for (int j=0; jheight;j++) //po wysoko�ci { for(int k=0; k<=map->twoLevel; ++k) { if(map->terrain[i][j][k].nuine) { int cDir; bool rotH, rotV; ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap); cDir = map->terrain[i][j][k].rivDir; rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1; rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1; if(rotH) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]); } if(rotV) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]); } if(rotH || rotV) { ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]); } } } } } } void CMapHandler::borderAndTerrainBitmapInit() { CDefHandler * bord = CDefHandler::giveDef("EDG.DEF"); bord->notFreeImgs = true; terrainGraphics.resize(10); for (int i = 0; i < 10 ; i++) { CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i)); terrainGraphics[i].resize(hlp->ourImages.size()); hlp->notFreeImgs = true; for(size_t j=0; j < hlp->ourImages.size(); ++j) terrainGraphics[i][j] = hlp->ourImages[j].bitmap; delete hlp; } for (int i=0-Woff; iwidth+Woff; i++) //jest po szeroko�ci { for (int j=0-Hoff; jheight+Hoff;j++) //po wysoko�ci { for(int k=0; k<=map->twoLevel; ++k) { if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1)) { if(i==-1 && j==-1) { ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap; continue; } else if(i==-1 && j==(map->height)) { ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap; continue; } else if(i==(map->width) && j==-1) { ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap; continue; } else if(i==(map->width) && j==(map->height)) { ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap; continue; } else if(j == -1 && i > -1 && i < map->height) { ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap; continue; } else if(i == -1 && j > -1 && j < map->height) { ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap; continue; } else if(j == map->height && i >-1 && i < map->width) { ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap; continue; } else if(i == map->width && j > -1 && j < map->height) { ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap; continue; } else { ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap; continue; } } } } } delete bord; } void CMapHandler::initObjectRects() { //initializing objects / rects for(size_t f=0; f < map->objects.size(); ++f) { if(!map->objects[f]) continue; if((map->objects[f]->ID==HEROI_TYPE && static_cast(map->objects[f])->inTownGarrison) || !map->objects[f]->defInfo) { continue; } CDefHandler * curd = map->objects[f]->defInfo->handler; if(curd) { for(int fx=0; fxourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32 { for(int fy=0; fyourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32 { SDL_Rect cr; cr.w = 32; cr.h = 32; cr.x = fx<<5; //fx*32 cr.y = fy<<5; //fy*32 std::pair toAdd = std::make_pair(map->objects[f],cr); if( (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1) >= 0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1) < ttiles.size() - Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1) >= 0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1) < ttiles[0].size() - Hoff ) { //TerrainTile2 & curt = // ttiles // [map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32] //[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32] //[map->objects[f]->pos.z]; ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd); } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) }//if curd } // for(int f=0; fobjects.size(); ++f) for(int ix=0; ixid == 26) return; if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten { if(def->name.size()) { def->handler = CDefHandler::giveDef(def->name); } else { tlog2 << "No def name for " << def->id << " " << def->subid << std::endl; def->handler = NULL; return; } def->width = def->handler->ourImages[0].bitmap->w/32; def->height = def->handler->ourImages[0].bitmap->h/32; } CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid]; if(pom && def->id!=TOWNI_TYPE) { pom->handler = def->handler; pom->width = pom->handler->ourImages[0].bitmap->w/32; pom->height = pom->handler->ourImages[0].bitmap->h/32; } else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE) tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl; if(!def->handler->alphaTransformed) { for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy) { def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap); def->handler->alphaTransformed = true; } } } void CMapHandler::initHeroDef(CGHeroInstance * h) { h->defInfo->handler = graphics->flags1[0]; h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32; h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32; } void CMapHandler::init() { timeHandler th; th.getDif(); std::ifstream ifs("config/townsDefs.txt"); int ccc; ifs>>ccc; for(int i=0;istate->villages[i]; map->defy.push_back(CGI->state->forts[i]); } else n = CGI->state->capitols[i%ccc]; ifs >> n->name; if(!n) tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl; else map->defy.push_back(n); } tlog0<<"\tLoading town def info: "<heroes.size();i++) { if(!map->heroes[i]->defInfo->handler) { initHeroDef(map->heroes[i]); } } std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs tlog0<<"\tUnpacking and handling defs: "<players[i].heroesNames.size(); ++j) { usedHeroes.insert(map->players[i].heroesNames[j].heroID); } } tlog0<<"\tChecking used heroes: "<defy.size(); ++h) //initializing loaded def handler's info { CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler)); tlog0<<"\tCollecting loaded def's handlers: "< > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY, bool smooth) { if(!otherHeroAnim) heroAnim = anim; //the same, as it should be //setting surface to blit at SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface); if(extSurf) { su = extSurf; } else { su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface); } SDL_Rect prevClip; SDL_GetClipRect(su, &prevClip); if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) ) throw std::string("terrainRect: out of range"); ////printing terrain for (int bx= (moveX <= 0 ? 0 : -1); bxy; sr.x=bx*32 + moveX + extRect->x; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } if(tile.terbitmap) { SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr); } else { if(smooth) { switch(tile.tileInfo->siodmyTajemniczyBajt%4) { case 0: SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; case 1: CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; case 2: CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; default: CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; } } else { switch(tile.tileInfo->siodmyTajemniczyBajt%4) { case 0: SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; case 1: CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; case 2: CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; default: CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview], &genRect(sr.h, sr.w, 0, 0),su,&sr); break; } } } } } ////terrain printed ////printing rivers for (int bx= (moveX <= 0 ? 0 : -1); bxy; sr.x=bx*32 + moveX + extRect->x; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } if(ttiles[x+bx][y+by][level].rivbitmap.size()) { CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr); } } } ////rivers printed ////printing roads for (int bx= (moveX <= 0 ? 0 : -1); bxy; sr.x=bx*32 + moveX + extRect->x; sr.h=sr.w=32; } else { sr.y=by*32+16; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } if(ttiles[x+bx][y+by][level].roadbitmap.size()) { CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 && moveY == 0 ? 16 : 0)),su,&sr); } } } ////roads printed ////printing objects for (int bx= (moveX <= 0 ? 0 : -1); bxx; sr.y = (by)*32 + moveY + extRect->y; } else { sr.w = 32; sr.h = 32; sr.x = (bx)*32; sr.y = (by)*32; validateRectTerr(&sr, extRect); } SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second; pp.h = sr.h; pp.w = sr.w; const CGHeroInstance * themp = (dynamic_cast(ttiles[x+bx][y+by][level].objects[h].first)); if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison { int imgVal = 8; SDL_Surface * tb; if(themp->type==NULL) continue; std::vector & iv = graphics->heroAnims[themp->type->heroType]->ourImages; size_t gg; for(gg=0; ggmoveDir, !themp->isStanding)) { tb = iv[gg+heroAnim%imgVal].bitmap; break; } } CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr); pp.y+=imgVal*2-32; sr.y-=16; SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr); } else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison) { int imgVal = 8; SDL_Surface * tb; if(themp->type==NULL) continue; std::vector & iv = graphics->heroAnims[themp->type->heroType]->ourImages; size_t gg; for(gg=0; gg < iv.size(); ++gg) { if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding)) { tb = iv[gg].bitmap; break; } } CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr); if(themp->pos.x==x+bx && themp->pos.y==y+by) { SDL_Rect bufr = sr; bufr.x-=2*32; bufr.y-=1*32; bufr.h = 64; bufr.w = 96; if(bufr.x-extRect->x>-64) SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr); } } else { int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size(); int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift; //setting appropriate flag color if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255) CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner); CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr); } } } } ////objects printed, printing shadow for (int bx= (moveX <= 0 ? 0 : -1); bxy; sr.x=bx*32 + moveX + extRect->x; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } if(bx+x>=0 && by+y>=0 && bx+xmh->map->width && by+ymh->map->height && !(*visibilityMap)[bx+x][by+y][level]) { SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level); CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr); } } } ////shadow printed //printing borders for (int bx= (moveX <= 0 ? 0 : -1); bxmap->width+(-1) || by+y>map->height+(-1)) { SDL_Rect sr; if(smooth) { sr.y=by*32 + moveY + extRect->y; sr.x=bx*32 + moveX + extRect->x; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr); } else { #ifdef MARK_BLOCKED_POSITIONS if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions { SDL_Rect sr; if(smooth) { sr.y=by*32 + moveY; sr.x=bx*32 + moveX; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface); for(int f=0; fw*ns->h*4; ++f) { *((unsigned char*)(ns->pixels) + f) = 128; } SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr); SDL_FreeSurface(ns); } #endif #ifdef MARK_VISITABLE_POSITIONS if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions { SDL_Rect sr; if(smooth) { sr.y=by*32 + moveY; sr.x=bx*32 + moveX; sr.h=sr.w=32; } else { sr.y=by*32; sr.x=bx*32; sr.h=sr.w=32; validateRectTerr(&sr, extRect); } SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface); for(int f=0; fw*ns->h*4; ++f) { *((unsigned char*)(ns->pixels) + f) = 128; } SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr); SDL_FreeSurface(ns); } #endif } } } SDL_SetClipRect(su, &prevClip); //restoring clip_rect //borders printed return su; } SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector > > & visibilityMap, int lvl) { int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard) bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789 d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456 d9 = (y>0 && x0) ? visibilityMap[x-1][y][lvl] : 0, d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG d6 = (x0 && yourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden } else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) { return partialHide->ourImages[22].bitmap; //visible right bottom corner } else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) { return partialHide->ourImages[15].bitmap; //visible right top corner } else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner return partialHide->ourImages[34].bitmap; //visible left bottom corner } else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner return partialHide->ourImages[35].bitmap; } else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1) { //return partialHide->ourImages[rand()%2].bitmap; //visible top return partialHide->ourImages[0].bitmap; //visible top } else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1) { //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom return partialHide->ourImages[4].bitmap; //visble bottom } else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left return partialHide->ourImages[36].bitmap; } else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1) { //return partialHide->ourImages[2+rand()%2].bitmap; //visible right return partialHide->ourImages[2].bitmap; //visible right } else if(d2 && d6 && !d4 && !d8 && !d7) { //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden } else if(!d2 && d6 && !d4 && d8 && !d1) { return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden } else if(!d2 && !d6 && d4 && d8 && !d3) { //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden return partialHide->ourImages[37].bitmap; } else if(d2 && !d6 && d4 && !d8 && !d9) { //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden return partialHide->ourImages[38].bitmap; } else if(d2 && d6 && d4 && d8) { return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top } if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1) { return partialHide->ourImages[16].bitmap; //visible right corners } if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1) { return partialHide->ourImages[18].bitmap; //visible top corners } if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners return partialHide->ourImages[39].bitmap; } if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1) { //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners return partialHide->ourImages[40].bitmap; } if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1) { return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners } if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1) { //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners return partialHide->ourImages[41].bitmap; } if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1) { return partialHide->ourImages[19].bitmap; //visible corners without left top } if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1) { return partialHide->ourImages[20].bitmap; //visible corners without left bottom } if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom return partialHide->ourImages[42].bitmap; } if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top return partialHide->ourImages[43].bitmap; } if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1) { return partialHide->ourImages[21].bitmap; //visible all corners only } if(d2 && d6 && d4 && !d8) { return partialHide->ourImages[6].bitmap; //hidden top } if(d2 && !d6 && d4 && d8) { return partialHide->ourImages[7].bitmap; //hidden right } if(!d2 && d6 && d4 && d8) { return partialHide->ourImages[8].bitmap; //hidden bottom } if(d2 && d6 && !d4 && d8) { //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left return partialHide->ourImages[44].bitmap; } if(!d2 && d6 && d4 && !d8) { return partialHide->ourImages[9].bitmap; //hidden top and bottom } if(d2 && !d6 && !d4 && d8) { return partialHide->ourImages[29].bitmap; //hidden left and right } if(!d2 && !d6 && !d4 && d8 && d3 && !d1) { return partialHide->ourImages[24].bitmap; //visible top and right bottom corner } if(!d2 && !d6 && !d4 && d8 && !d3 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner return partialHide->ourImages[45].bitmap; } if(!d2 && !d6 && !d4 && d8 && d3 && d1) { return partialHide->ourImages[33].bitmap; //visible top and bottom corners } if(!d2 && !d6 && d4 && !d8 && !d3 && d9) { //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner return partialHide->ourImages[46].bitmap; } if(!d2 && !d6 && d4 && !d8 && d3 && !d9) { //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner return partialHide->ourImages[47].bitmap; } if(!d2 && !d6 && d4 && !d8 && d3 && d9) { return partialHide->ourImages[32].bitmap; //visible left and right corners } if(d2 && !d6 && !d4 && !d8 && d7 && !d9) { //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner return partialHide->ourImages[48].bitmap; } if(d2 && !d6 && !d4 && !d8 && !d7 && d9) { return partialHide->ourImages[30].bitmap; //visible bottom and right top corner } if(d2 && !d6 && !d4 && !d8 && d7 && d9) { return partialHide->ourImages[31].bitmap; //visible bottom and top corners } if(!d2 && d6 && !d4 && !d8 && !d7 && d1) { return partialHide->ourImages[25].bitmap; //visible right and left bottom corner } if(!d2 && d6 && !d4 && !d8 && d7 && !d1) { return partialHide->ourImages[26].bitmap; //visible right and left top corner } if(!d2 && d6 && !d4 && !d8 && d7 && d1) { //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres return partialHide->ourImages[49].bitmap; } if(d2 && d6 && !d4 && !d8 && d7) { return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible } else if(!d2 && d6 && !d4 && d8 && d1) { return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible } else if(!d2 && !d6 && d4 && d8 && d3) { //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible return partialHide->ourImages[50].bitmap; } else if(d2 && !d6 && d4 && !d8 && d9) { //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible return partialHide->ourImages[51].bitmap; } //newly added else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr { return partialHide->ourImages[0].bitmap; } else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl { return partialHide->ourImages[1].bitmap; } else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br { return partialHide->ourImages[4].bitmap; } else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl { return partialHide->ourImages[5].bitmap; } else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl { return partialHide->ourImages[36].bitmap; } else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl { return partialHide->ourImages[36].bitmap; } else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr { return partialHide->ourImages[2].bitmap; } else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br { return partialHide->ourImages[3].bitmap; } return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it.... } int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero) { int ret=-1; if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle]; else if(a.x>=CGI->mh->map->width && a.ymh->map->height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle]; else if(a.xmh->map->width && a.y>=CGI->mh->map->height) ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle]; else ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle]; if(!(a.x==b.x || a.y==b.y)) ret*=1.41421; //TODO: use hero's pathfinding skill during calculating cost return ret; } //std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos) //{ // std::vector < CGObjectInstance * > ret; // for(int h=0; hvisitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1)) // ret.push_back(curi); // } // return ret; //} std::string CMapHandler::getDefName(int id, int subid) { CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid]; if(temp) return temp->name; throw std::string("Def not found."); } bool CMapHandler::printObject(const CGObjectInstance *obj) { CDefHandler * curd = obj->defInfo->handler; for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) { SDL_Rect cr; cr.w = 32; cr.h = 32; cr.x = fx*32; cr.y = fy*32; std::pair toAdd = std::make_pair(obj, cr); if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)pos.x + fx - curd->ourImages[0].bitmap->w/32] [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32] [obj->pos.z]; ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd); } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) return true; } bool CMapHandler::hideObject(const CGObjectInstance *obj) { CDefHandler * curd = obj->defInfo->handler; for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) { for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) { if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1) > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects; for(size_t dd=0; dd < ctile.size(); ++dd) { if(ctile[dd].first->id==obj->id) ctile.erase(ctile.begin() + dd); } } } // for(int fy=0; fyourImages[0].bitmap->h/32; ++fy) } //for(int fx=0; fxourImages[0].bitmap->w/32; ++fx) return true; } bool CMapHandler::removeObject(CGObjectInstance *obj) { hideObject(obj); return true; } unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const { if(isMoving) { switch(dir) { case 1: return 10; case 2: return 5; case 3: return 6; case 4: return 7; case 5: return 8; case 6: return 9; case 7: return 12; case 8: return 11; default: throw std::string("Something very wrong1."); } } else //if(isMoving) { switch(dir) { case 1: return 13; case 2: return 0; case 3: return 1; case 4: return 2; case 5: return 3; case 6: return 4; case 7: return 15; case 8: return 14; default: throw std::string("Something very wrong2."); } } } void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext) { if(ext) { if(val->x<0) { val->w += val->x; val->x = ext->x; } else { val->x += ext->x; } if(val->y<0) { val->h += val->y; val->y = ext->y; } else { val->y += ext->y; } if(val->x+val->w > ext->x+ext->w) { val->w = ext->x+ext->w-val->x; } if(val->y+val->h > ext->y+ext->h) { val->h = ext->y+ext->h-val->y; } //for sign problems if(val->h > 20000 || val->w > 20000) { val->h = val->w = 0; } } } unsigned char CMapHandler::getDir(const int3 &a, const int3 &b) { if(a.z!=b.z) return -1; //error! if(a.x==b.x+1 && a.y==b.y+1) //lt { return 0; } else if(a.x==b.x && a.y==b.y+1) //t { return 1; } else if(a.x==b.x-1 && a.y==b.y+1) //rt { return 2; } else if(a.x==b.x-1 && a.y==b.y) //r { return 3; } else if(a.x==b.x-1 && a.y==b.y-1) //rb { return 4; } else if(a.x==b.x && a.y==b.y-1) //b { return 5; } else if(a.x==b.x+1 && a.y==b.y-1) //lb { return 6; } else if(a.x==b.x+1 && a.y==b.y) //l { return 7; } return -2; //shouldn't happen } void CMapHandler::updateWater() //shift colors in palettes of water tiles { SDL_Color palette[14]; for(size_t j=0; j < terrainGraphics[8].size(); ++j) { for(int i=0; i<12; ++i) { palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i]; } SDL_SetColors(terrainGraphics[8][j],palette,229,12); for(int i=0; i<14; ++i) { palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i]; } SDL_SetColors(terrainGraphics[8][j],palette,242,14); } } CMapHandler::~CMapHandler() { delete fullHide; delete partialHide; for(int i=0; i < map->defy.size(); i++) delete map->defy[i]; for(int i=0; i < roadDefs.size(); i++) delete roadDefs[i]; for(int i=0; i < staticRiverDefs.size(); i++) delete staticRiverDefs[i]; //TODO: delete border graphics } CMapHandler::CMapHandler() { fullHide = NULL; partialHide = NULL; } TerrainTile2::TerrainTile2() :terbitmap(0),tileInfo(0) {}