/* * towneventswidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "../StdInc.h" #include "towneventswidget.h" #include "ui_towneventswidget.h" #include "towneventdialog.h" #include "mapeditorroles.h" #include "mapsettings/eventsettings.h" #include "../../lib/constants/NumericConstants.h" #include "../../lib/constants/StringConstants.h" TownEventsWidget::TownEventsWidget(CGTownInstance & town, QWidget * parent) : QDialog(parent), ui(new Ui::TownEventsWidget), town(town) { ui->setupUi(this); } TownEventsWidget::~TownEventsWidget() { delete ui; } QVariant toVariant(const std::set & buildings) { QVariantList result; for (auto b : buildings) result.push_back(QVariant::fromValue(b.num)); return result; } QVariant toVariant(const std::vector & creatures) { QVariantList result; for (auto c : creatures) result.push_back(QVariant::fromValue(c)); return result; } std::set buildingsFromVariant(const QVariant& v) { std::set result; for (const auto & r : v.toList()) { result.insert(BuildingID(r.toInt())); } return result; } std::vector creaturesFromVariant(const QVariant& v) { std::vector result; for (const auto & r : v.toList()) { result.push_back(r.toInt()); } return result; } QVariant toVariant(const CCastleEvent& event) { QVariantMap result; result["name"] = QString::fromStdString(event.name); result["message"] = QString::fromStdString(event.message.toString()); result["players"] = toVariant(event.players); result["humanAffected"] = QVariant::fromValue(event.humanAffected); result["computerAffected"] = QVariant::fromValue(event.computerAffected); result["firstOccurrence"] = QVariant::fromValue(event.firstOccurrence); result["nextOccurrence"] = QVariant::fromValue(event.nextOccurrence); result["resources"] = toVariant(event.resources); result["buildings"] = toVariant(event.buildings); result["creatures"] = toVariant(event.creatures); return QVariant(result); } CCastleEvent eventFromVariant(CMapHeader& map, const CGTownInstance& town, const QVariant& variant) { CCastleEvent result; auto v = variant.toMap(); result.name = v.value("name").toString().toStdString(); result.message.appendTextID(mapRegisterLocalizedString("map", map, TextIdentifier("town", town.instanceName, "event", result.name, "message"), v.value("message").toString().toStdString())); result.players = playersFromVariant(v.value("players")); result.humanAffected = v.value("humanAffected").toInt(); result.computerAffected = v.value("computerAffected").toInt(); result.firstOccurrence = v.value("firstOccurrence").toInt(); result.nextOccurrence = v.value("nextOccurrence").toInt(); result.resources = resourcesFromVariant(v.value("resources")); result.buildings = buildingsFromVariant(v.value("buildings")); result.creatures = creaturesFromVariant(v.value("creatures")); return result; } void TownEventsWidget::obtainData() { for (const auto & event : town.events) { auto eventName = QString::fromStdString(event.name); auto itemText = tr("Day %1 - %2").arg(event.firstOccurrence+1, 3).arg(eventName); auto * item = new QListWidgetItem(itemText); item->setData(MapEditorRoles::TownEventRole, toVariant(event)); ui->eventsList->addItem(item); } } void TownEventsWidget::commitChanges(MapController& controller) { town.events.clear(); for (int i = 0; i < ui->eventsList->count(); ++i) { const auto * item = ui->eventsList->item(i); town.events.push_back(eventFromVariant(*controller.map(), town, item->data(MapEditorRoles::TownEventRole))); } } void TownEventsWidget::on_timedEventAdd_clicked() { CCastleEvent event; event.name = tr("New event").toStdString(); auto* item = new QListWidgetItem(QString::fromStdString(event.name)); item->setData(MapEditorRoles::TownEventRole, toVariant(event)); ui->eventsList->addItem(item); on_eventsList_itemActivated(item); } void TownEventsWidget::on_timedEventRemove_clicked() { delete ui->eventsList->takeItem(ui->eventsList->currentRow()); } void TownEventsWidget::on_eventsList_itemActivated(QListWidgetItem* item) { TownEventDialog dlg{ town, item, parentWidget() }; dlg.exec(); } TownEventsDelegate::TownEventsDelegate(CGTownInstance & town, MapController & c) : QStyledItemDelegate(), town(town), controller(c) { } QWidget* TownEventsDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const { return new TownEventsWidget(town, parent); } void TownEventsDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const { if (auto * ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void TownEventsDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const { if (auto * ed = qobject_cast(editor)) { ed->commitChanges(controller); } else { QStyledItemDelegate::setModelData(editor, model, index); } }