#include "StdInc.h" #include "Graphics.h" #include "../lib/Filesystem/CResourceLoader.h" #include "CDefHandler.h" #include "UIFramework/SDL_Extensions.h" #include #include "../lib/CThreadHelper.h" #include "CGameInfo.h" #include "../lib/VCMI_Lib.h" #include "../CCallback.h" #include "../lib/CHeroHandler.h" #include "../lib/CTownHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CCreatureHandler.h" #include "CBitmapHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CDefObjInfoHandler.h" #include "../lib/CGameState.h" #include "../lib/JsonNode.h" #include "../lib/vcmi_endian.h" #include "../lib/GameConstants.h" #include "../lib/CStopWatch.h" using namespace boost::assign; using namespace CSDL_Ext; #ifdef min #undef min #endif #ifdef max #undef max #endif /* * Graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ Graphics * graphics = NULL; void Graphics::loadPaletteAndColors() { auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL")); std::string pals((char*)textFile.first.get(), textFile.second); playerColorPalette = new SDL_Color[256]; neutralColor = new SDL_Color; playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT]; int startPoint = 24; //beginning byte; used to read for(int i=0; i<256; ++i) { SDL_Color col; col.r = pals[startPoint++]; col.g = pals[startPoint++]; col.b = pals[startPoint++]; col.unused = 255; startPoint++; playerColorPalette[i] = col; } neutralColorPalette = new SDL_Color[32]; std::ifstream ncp; ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary); for(int i=0; i<32; ++i) { ncp.read((char*)&neutralColorPalette[i].r,1); ncp.read((char*)&neutralColorPalette[i].g,1); ncp.read((char*)&neutralColorPalette[i].b,1); ncp.read((char*)&neutralColorPalette[i].unused,1); neutralColorPalette[i].unused = !neutralColorPalette[i].unused; } //colors initialization int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29), int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)}; for(int i=0;i<8;i++) { playerColors[i].r = kolory[i].x; playerColors[i].g = kolory[i].y; playerColors[i].b = kolory[i].z; playerColors[i].unused = 255; } neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray } void Graphics::initializeBattleGraphics() { const JsonNode config(ResourceID("config/battles_graphics.json")); // Reserve enough space for the terrains int idx = config["backgrounds"].Vector().size(); battleBacks.resize(idx+1); // 1 to idx, 0 is unused idx = 1; BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) { battleBacks[idx].push_back(t.String()); idx++; } //initialization of AC->def name mapping BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) { int ACid = ac["id"].Float(); std::vector< std::string > toAdd; BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) { toAdd.push_back(defname.String()); } battleACToDef[ACid] = toAdd; } spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def"); } Graphics::Graphics() { std::vector tasks; //preparing list of graphics to load tasks += boost::bind(&Graphics::loadFonts,this); tasks += boost::bind(&Graphics::loadPaletteAndColors,this); tasks += boost::bind(&Graphics::loadHeroFlags,this); tasks += boost::bind(&Graphics::initializeBattleGraphics,this); tasks += boost::bind(&Graphics::loadErmuToPicture,this); tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF"); tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF"); tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF"); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); th.run(); for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y) { CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap); } } void Graphics::loadHeroAnims() { std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13), std::make_pair(2,14), std::make_pair(3,15); for(size_t i=0; iheroh->classes.heroClasses.size(); ++i) { const CHeroClass * hc = CGI->heroh->classes.heroClasses[i]; if (!vstd::contains(heroAnims, hc->imageMapFemale)) heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations); if (!vstd::contains(heroAnims, hc->imageMapMale)) heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations); } boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations)); boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations)); boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations)); } CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector > &rotations) { CDefEssential *anim = CDefHandler::giveDefEss(name); int pom = 0; //how many groups has been rotated for(int o=7; pom<6; ++o) { for(int p=0;p<6;p++) { if(anim->ourImages[o].groupNumber == rotations[p].first) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap); nci.groupNumber = rotations[p].second; nci.imName = std::string(); anim->ourImages.push_back(nci); if(pom>2) //we need only one frame for groups 13/14/15 break; } if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them o+=8; else //there is only one frame of 1/2/3 o+=1; ++pom; if(p==2 && pom<4) //group1 starts at index 1 o = 1; } } } for(size_t ff=0; ffourImages.size(); ++ff) { CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap); } return anim; } void Graphics::loadHeroFlags(std::pair Graphics::*, std::vector > &pr, bool mode) { for(int i=0;i<8;i++) (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i])); std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12); for(int q=0; q<8; ++q) { std::vector &curImgs = (this->*pr.first)[q]->ourImages; for(size_t o=0; oformat, 0, 255, 255) ); } } } void Graphics::loadHeroFlags() { using namespace boost::assign; CStopWatch th; std::pair Graphics::*, std::vector > pr[4]; pr[0].first = &Graphics::flags1; pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"), ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF"); pr[1].first = &Graphics::flags2; pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"), ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF"); pr[2].first = &Graphics::flags3; pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"), ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF"); pr[3].first = &Graphics::flags4; pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"), ("AF05.DEF"),("AF06.DEF"),("AF07.DEF"); boost::thread_group grupa; for(int g=3; g>=0; --g) { grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true)); } grupa.join_all(); tlog0 << "Loading and transforming heroes' flags: "<format->BitsPerPixel == 8) { SDL_Color *palette = NULL; if(player < GameConstants::PLAYER_LIMIT && player >= 0) { palette = playerColorPalette + 32*player; } else if(player == 255 || player == -1) { palette = neutralColorPalette; } else { tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n"; return; } SDL_SetColors(sur, palette, 224, 32); //for(int i=0; i<32; ++i) //{ // sur->format->palette->colors[224+i] = palette[i]; //} } else if(sur->format->BitsPerPixel == 24) //should never happen in general { for(int y=0; yh; ++y) { for(int x=0; xw; ++x) { Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { if(cp[2]>cp[1] && cp[2]>cp[0]) { std::vector sort1; sort1.push_back(cp[0]); sort1.push_back(cp[1]); sort1.push_back(cp[2]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2; } } } else { if( (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) || ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40)) ) { std::vector sort1; sort1.push_back(cp[2]); sort1.push_back(cp[1]); sort1.push_back(cp[0]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2; } } } } } } } void Graphics::loadFonts() { const JsonNode config(ResourceID("config/fonts.json")); const JsonVector & bmpConf = config["bitmap"].Vector(); const JsonNode & ttfConf = config["trueType"]; assert(bmpConf.size() == FONTS_NUMBER); for (size_t i=0; idefInfo->name]; } CDefEssential * Graphics::getDef( const CGDefInfo * info ) { return advmapobjGraphics[info->name]; } void Graphics::loadErmuToPicture() { //loading ERMU to picture const JsonNode config(ResourceID("config/ERMU_to_picture.json")); int etp_idx = 0; BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) { int idx = 0; BOOST_FOREACH(const JsonNode &n, etp.Vector()) { ERMUtoPicture[idx][etp_idx] = n.String(); idx ++; } assert (idx == ARRAY_COUNT(ERMUtoPicture)); etp_idx ++; } assert (etp_idx == 44); }