project(libvcmi) cmake_minimum_required(VERSION 2.6) include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}) set(lib_SRCS RegisterTypes.cpp IGameCallback.cpp CGameState.cpp CObjectHandler.cpp Connection.cpp NetPacksLib.cpp filesystem/AdapterLoaders.cpp filesystem/CCompressedStream.cpp filesystem/CFilesystemLoader.cpp filesystem/CArchiveLoader.cpp filesystem/CFileInfo.cpp filesystem/CMemoryStream.cpp filesystem/CBinaryReader.cpp filesystem/CFileInputStream.cpp filesystem/CZipLoader.cpp filesystem/Filesystem.cpp filesystem/ResourceID.cpp logging/CBasicLogConfigurator.cpp logging/CLogger.cpp mapping/CCampaignHandler.cpp mapping/CMap.cpp mapping/CMapEditManager.cpp mapping/CMapInfo.cpp mapping/CMapService.cpp mapping/MapFormatH3M.cpp mapping/MapFormatJson.cpp rmg/CMapGenerator.cpp rmg/CMapGenOptions.cpp rmg/CRmgTemplate.cpp rmg/CRmgTemplateZone.cpp rmg/CRmgTemplateStorage.cpp rmg/CZoneGraphGenerator.cpp rmg/CZonePlacer.cpp BattleAction.cpp BattleHex.cpp BattleState.cpp CArtHandler.cpp CBattleCallback.cpp CBonusTypeHandler.cpp CBuildingHandler.cpp CConfigHandler.cpp CConsoleHandler.cpp CCreatureHandler.cpp CCreatureSet.cpp CDefObjInfoHandler.cpp CGameInterface.cpp CGeneralTextHandler.cpp CHeroHandler.cpp CModHandler.cpp CObstacleInstance.cpp CSpellHandler.cpp CThreadHelper.cpp CTownHandler.cpp GameConstants.cpp HeroBonus.cpp JsonDetail.cpp JsonNode.cpp LogicalExpression.cpp ResourceSet.cpp VCMI_Lib.cpp VCMIDirs.cpp ) set(lib_HEADERS ../Global.h filesystem/CInputStream.h filesystem/ISimpleResourceLoader.h AI_Base.h CondSh.h ConstTransitivePtr.h CBonusTypeHandler.h CRandomGenerator.h CScriptingModule.h CStopWatch.h FunctionList.h GameConstants.h StringConstants.h IGameEventsReceiver.h IHandlerBase.h int3.h Interprocess.h NetPacks.h RegisterTypes.h StartInfo.h UnlockGuard.h VCMIDirs.h vcmi_endian.h ) add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS}) set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib") target_link_libraries(vcmi minizip ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${RT_LIB} ${DL_LIB}) if (NOT APPLE) # Already inside vcmiclient bundle install(TARGETS vcmi DESTINATION ${LIB_DIR}) endif()