/* * CGeneralTextHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "TextLocalizationContainer.h" VCMI_LIB_NAMESPACE_BEGIN class CGeneralTextHandler; /// Small wrapper that provides text access API compatible with old code class DLL_LINKAGE LegacyTextContainer { CGeneralTextHandler & owner; std::string basePath; public: LegacyTextContainer(CGeneralTextHandler & owner, std::string basePath); std::string operator [](size_t index) const; }; /// Small wrapper that provides help text access API compatible with old code class DLL_LINKAGE LegacyHelpContainer { CGeneralTextHandler & owner; std::string basePath; public: LegacyHelpContainer(CGeneralTextHandler & owner, std::string basePath); std::pair operator[](size_t index) const; }; /// Handles all text-related data in game class DLL_LINKAGE CGeneralTextHandler: public TextLocalizationContainer { void readToVector(const std::string & sourceID, const std::string & sourceName); /// number of scenarios in specific campaign. TODO: move to a better location std::vector scenariosCountPerCampaign; public: LegacyTextContainer allTexts; LegacyTextContainer arraytxt; LegacyTextContainer primarySkillNames; LegacyTextContainer jktexts; LegacyTextContainer heroscrn; LegacyTextContainer overview;//text for Kingdom Overview window LegacyTextContainer capColors; //names of player colors with first letter capitalized ("Red",...) LegacyTextContainer turnDurations; //turn durations for pregame (1 Minute ... Unlimited) //towns LegacyTextContainer tcommands; //texts for town screen, LegacyTextContainer hcommands; // town hall screen LegacyTextContainer fcommands; // fort screen LegacyTextContainer tavernInfo; LegacyHelpContainer zelp; //objects LegacyTextContainer advobtxt; LegacyTextContainer restypes; //names of resources LegacyTextContainer seerEmpty; LegacyTextContainer seerNames; LegacyTextContainer tentColors; //sec skills LegacyTextContainer levels; std::vector findStringsWithPrefix(const std::string & prefix); int32_t pluralText(int32_t textIndex, int32_t count) const; size_t getCampaignLength(size_t campaignID) const; CGeneralTextHandler(); CGeneralTextHandler(const CGeneralTextHandler&) = delete; CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete; /// Attempts to detect encoding & language of H3 files static void detectInstallParameters(); /// Returns name of language preferred by user static std::string getPreferredLanguage(); /// Returns name of language of Heroes III text files static std::string getInstalledLanguage(); /// Returns name of encoding of Heroes III text files static std::string getInstalledEncoding(); }; VCMI_LIB_NAMESPACE_END