#include "stdafx.h" #include "CCursorHandler.h" #include "SDL.h" #include "SDL_Extensions.h" #include "CGameInfo.h" #include "hch/CDefHandler.h" extern SDL_Surface * screen; void CCursorHandler::initCursor() { mode = number = xpos = ypos = 0; help = CSDL_Ext::newSurface(32,32); cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF")); cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF")); cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF")); cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF")); SDL_ShowCursor(SDL_DISABLE); } void CCursorHandler::changeGraphic(const int & type, const int & no) { mode = type; number = no; } void CCursorHandler::cursorMove(const int & x, const int & y) { xpos = x; ypos = y; } void CCursorHandler::draw1() { if(!Show) return; int x = xpos, y = ypos; if((mode==1 && number!=6) || mode ==3) { x-=16; y-=16; } else if(mode==0 && number>0) { x-=12; y-=10; } SDL_BlitSurface(screen,&genRect(32,32,x,y),help,&genRect(32,32,0,0)); blitAt(cursors[mode]->ourImages[number].bitmap,x,y); } void CCursorHandler::draw2() { if(!Show) return; int x = xpos, y = ypos; if(mode==1) { x-=16; y-=16; } else if(mode==0 && number>0) { x-=12; y-=10; } blitAt(help,x,y); }