/* * ScriptHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ScriptHandler.h" #if SCRIPTING_ENABLED #include #include #include "CGameInterface.h" #include "CScriptingModule.h" #include "VCMIDirs.h" #include "serializer/JsonDeserializer.h" #include "serializer/JsonSerializer.h" #include "filesystem/Filesystem.h" VCMI_LIB_NAMESPACE_BEGIN static const std::vector IMPLEMENTS_MAP = { "ANYTHING", "BATTLE_EFFECT" }; namespace scripting { ScriptImpl::ScriptImpl(const ScriptHandler * owner_): owner(owner_), implements(Implements::ANYTHING) { } ScriptImpl::~ScriptImpl() = default; void ScriptImpl::compile(vstd::CLoggerBase * logger) { code = host->compile(sourcePath, sourceText, logger); if(host == owner->erm) { host = owner->lua; sourceText = code; code = host->compile(getName(), getSource(), logger); } } std::shared_ptr ScriptImpl::createContext(const Environment * env) const { return host->createContextFor(this, env); } const std::string & ScriptImpl::getName() const { return identifier; } const std::string & ScriptImpl::getSource() const { return sourceText; } void ScriptImpl::performRegistration(Services * services) const { switch(implements) { case Implements::ANYTHING: break; case Implements::BATTLE_EFFECT: host->registerSpellEffect(services->spellEffects(), this); break; } } void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler) { handler.serializeString("source", sourcePath); handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP); if(!handler.saving) { resolveHost(); ResourcePath sourcePathId("SCRIPTS/" + sourcePath); auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll(); sourceText = std::string(reinterpret_cast(rawData.first.get()), rawData.second); compile(logger); } } void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler) { handler.serializeString("sourcePath", sourcePath); handler.serializeString("sourceText", sourceText); handler.serializeString("code", code); handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP); if(!handler.saving) { host = owner->lua; } } void ScriptImpl::resolveHost() { ResourcePath sourcePathId(sourcePath); if(sourcePathId.getType() == EResType::ERM) host = owner->erm; else if(sourcePathId.getType() == EResType::LUA) host = owner->lua; else throw std::runtime_error("Unknown script language in:" + sourcePath); } PoolImpl::PoolImpl(const Environment * ENV) : env(ENV), srv(nullptr) { } PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV) : env(ENV), srv(SRV) { } std::shared_ptr PoolImpl::getContext(const Script * script) { auto iter = cache.find(script); if(iter == cache.end()) { auto context = script->createContext(env); cache[script] = context; const auto & key = script->getName(); const JsonNode & scriptState = state[key]; if(srv) context->run(srv, scriptState); else context->run(scriptState); return context; } else { return iter->second; } } void PoolImpl::serializeState(const bool saving, JsonNode & data) { if(saving) { for(auto & scriptAndContext : cache) { const auto * script = scriptAndContext.first; auto context = scriptAndContext.second; state[script->getName()] = context->saveState(); data = state; } } else { state = data; } } ScriptHandler::ScriptHandler() :erm(nullptr), lua(nullptr) { boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM"); if (boost::filesystem::exists(filePath)) { erm = CDynLibHandler::getNewScriptingModule(filePath); } filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua"); if (boost::filesystem::exists(filePath)) { lua = CDynLibHandler::getNewScriptingModule(filePath); } } ScriptHandler::~ScriptHandler() = default; const Script * ScriptHandler::resolveScript(const std::string & name) const { auto iter = objects.find(name); if(iter == objects.end()) { logMod->error("Unknown script id '%s'", name); return nullptr; } else { return iter->second.get(); } } std::vector ScriptHandler::loadLegacyData() { return std::vector(); } ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const { ScriptPtr ret = std::make_shared(this); JsonDeserializer handler(nullptr, json); ret->identifier = identifier; ret->serializeJson(logger, handler); return ret; } void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data) { auto object = loadFromJson(logMod, scope, data, name); objects[object->identifier] = object; } void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) { throw std::runtime_error("No legacy data load allowed for scripts"); } void ScriptHandler::performRegistration(Services * services) const { for(const auto & keyValue : objects) { auto script = keyValue.second; script->performRegistration(services); } } void ScriptHandler::run(std::shared_ptr pool) const { for(const auto & keyValue : objects) { auto script = keyValue.second; if(script->implements == ScriptImpl::Implements::ANYTHING) { auto context = pool->getContext(script.get()); //todo: consider explicit run for generic scripts } } } void ScriptHandler::loadState(const JsonNode & state) { objects.clear(); const JsonNode & scriptsData = state["scripts"]; for(const auto & keyValue : scriptsData.Struct()) { std::string name = keyValue.first; const JsonNode & scriptData = keyValue.second; ScriptPtr script = std::make_shared(this); JsonDeserializer handler(nullptr, scriptData); script->serializeJsonState(handler); objects[name] = script; } } void ScriptHandler::saveState(JsonNode & state) { JsonNode & scriptsData = state["scripts"]; for(auto & keyValue : objects) { std::string name = keyValue.first; ScriptPtr script = keyValue.second; JsonNode scriptData; JsonSerializer handler(nullptr, scriptData); script->serializeJsonState(handler); scriptsData[name] = scriptData; } } } VCMI_LIB_NAMESPACE_END #endif