#include "stdafx.h" #include "CCastleInterface.h" #include "hch/CObjectHandler.h" #include "CGameInfo.h" #include "hch/CLodHandler.h" #include "SDL_Extensions.h" #include "CAdvmapInterface.h" #include "hch/CTownHandler.h" #include "AdventureMapButton.h" #include CBuildingRect::CBuildingRect(Structure *Str) :str(Str) { def = CGI->spriteh->giveDef(Str->defName); if (border = CGI->bitmaph->loadBitmap(str->borderName)) SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255)); else std::cout << "Warning: no border for "<ID<bitmaph->loadBitmap(str->areaName)) ;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255)); else std::cout << "Warning: no area for "<ID<pos.x; pos.y = str->pos.y; pos.w = def->ourImages[0].bitmap->w; pos.h = def->ourImages[0].bitmap->h; } CBuildingRect::~CBuildingRect() { delete def; if(border) SDL_FreeSurface(border); if(area) SDL_FreeSurface(area); } void CBuildingRect::activate() { Hoverable::activate(); ClickableL::activate(); ClickableR::activate(); } void CBuildingRect::deactivate() { Hoverable::deactivate(); ClickableL::deactivate(); ClickableR::deactivate(); } bool CBuildingRect::operator<(const CBuildingRect & p2) const { if(str->pos.z != p2.str->pos.z) return (str->pos.z) < (p2.str->pos.z); else return (str->ID) < (p2.str->ID); } void CBuildingRect::hover(bool on) { if(area) { if(CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) == 0) { Hoverable::hover(false); return; } } Hoverable::hover(on); if(border) blitAt(border,pos.x,pos.y); } void CBuildingRect::clickLeft (tribool down) { //todo - handle } void CBuildingRect::clickRight (tribool down) { //todo - handle } std::string getBgName(int type) //TODO - co z tym zrobić? { switch (type) { case 0: return "TBCSBACK.bmp"; case 1: return "TBRMBACK.bmp"; case 2: return "TBTWBACK.bmp"; case 3: return "TBINBACK.bmp"; case 4: return "TBNCBACK.bmp"; case 5: return "TBDNBACK.bmp"; case 6: return "TBSTBACK.bmp"; case 7: return "TBFRBACK.bmp"; case 8: return "TBELBACK.bmp"; default: throw new std::exception("std::string getBgName(int type): invalid type"); } } class SORTHELP { public: bool operator () (const CBuildingRect *a , const CBuildingRect *b) { return (*a)<(*b); } } srthlp ; CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate) { count=0; town = Town; townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp"); cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID)); hall = CGI->spriteh->giveDef("ITMTL.DEF"); fort = CGI->spriteh->giveDef("ITMCL.DEF"); bigTownPic = CGI->spriteh->giveDef("ITPT.DEF"); flag = CGI->spriteh->giveDef("CREST58.DEF"); CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID); exit = new AdventureMapButton (CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate); exit->bitmapOffset = 4; for (std::set::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++) { if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) { if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) { //CDefHandler *b = CGI->spriteh->giveDef(CGI->townh->structures[town->subID][*i]->defName); buildings.push_back(new CBuildingRect(CGI->townh->structures[town->subID][*i])); //boost::tuples::tuple *t // = new boost::tuples::tuple // (*i,b,CGI->townh->structures[town->subID][*i],NULL,NULL); ////TODO: obwódki i pola //buildings.push_back(t); } else continue; } else break; } std::sort(buildings.begin(),buildings.end(),srthlp); if(Activate) { LOCPLINT->objsToBlit.push_back(this); activate(); showAll(); } //blit buildings on bg //for(int i=0;idef->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg); //} } CCastleInterface::~CCastleInterface() { SDL_FreeSurface(townInt); SDL_FreeSurface(cityBg); delete exit; delete hall; delete fort; delete bigTownPic; delete flag; for(int i=0;iobjsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); deactivate(); LOCPLINT->castleInt = NULL; LOCPLINT->adventureInt->show(); delete this; } void CCastleInterface::showAll(SDL_Surface * to) { if (!to) to=ekran; blitAt(cityBg,0,0,to); blitAt(townInt,0,374,to); LOCPLINT->adventureInt->resdatabar.draw(); int pom; //draw fort icon if(town->builtBuildings.find(9)!=town->builtBuildings.end()) pom = 2; else if(town->builtBuildings.find(8)!=town->builtBuildings.end()) pom = 1; else if(town->builtBuildings.find(7)!=town->builtBuildings.end()) pom = 0; else pom = 3; blitAt(fort->ourImages[pom].bitmap,122,413,to); //draw ((village/town/city) hall)/capitol icon if(town->builtBuildings.find(13)!=town->builtBuildings.end()) pom = 3; else if(town->builtBuildings.find(12)!=town->builtBuildings.end()) pom = 2; else if(town->builtBuildings.find(11)!=town->builtBuildings.end()) pom = 1; else pom = 0; blitAt(hall->ourImages[pom].bitmap,80,413,to); //draw creatures icons and their growths for(int i=0;ibuiltBuildings.find(30+i)!=town->builtBuildings.end()) { cid = (14*town->subID)+(i*2); if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end()) { cid++; } } if (cid>=0) { int pomx, pomy; pomx = 22 + (55*((i>3)?(i-4):i)); pomy = (i>3)?(507):(459); blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to); std::ostringstream oss; oss << '+' << town->creatureIncome[i]; CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to); } } //print name and income CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to); char temp[10]; itoa(town->income,temp,10); CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to); //blit town icon pom = town->subID*2; if (!town->hasFort()) pom += F_NUMBER*2; if(town->builded >= MAX_BUILDING_PER_TURN) pom++; blitAt(bigTownPic->ourImages[pom].bitmap,15,387,to); //flag blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to); //print garrison for( std::map >::const_iterator i=town->garrison.slots.begin(); i!=town->garrison.slots.end(); i++ ) { blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to); itoa(i->second.second,temp,10); CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to); } show(); } void CCastleInterface::show(SDL_Surface * to) { if (!to) to=ekran; count++; if(count==5) { count=0; animval++; } blitAt(cityBg,0,0,to); //blit buildings for(int i=0;idef->ourImages.size())) { blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to); blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to); } else blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to); if(buildings[i]->hovered && buildings[i]->border) blitAt(buildings[i]->border,buildings[i]->pos.x,buildings[i]->pos.y); } //for(int i=0;idef->ourImages.size())==0) // blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to); // else continue; //} } void CCastleInterface::activate() { LOCPLINT->curint = this; for(int i=0;iactivate(); } void CCastleInterface::deactivate() { exit->deactivate(); for(int i=0;ideactivate(); }