/* * validator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "validator.h" #include "mapcontroller.h" #include "ui_validator.h" #include "../lib/mapping/CMap.h" #include "../lib/mapObjects/MapObjects.h" #include "../lib/modding/CModHandler.h" #include "../lib/modding/CModInfo.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CHeroHandler.h" Validator::Validator(const CMap * map, QWidget *parent) : QDialog(parent), ui(new Ui::Validator) { ui->setupUi(this); show(); setAttribute(Qt::WA_DeleteOnClose); std::array icons{":/icons/mod-update.png", ":/icons/mod-delete.png"}; for(auto & issue : Validator::validate(map)) { auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message); ui->listWidget->addItem(item); } } Validator::~Validator() { delete ui; } std::set Validator::validate(const CMap * map) { std::set issues; if(!map) { issues.insert({ tr("Map is not loaded"), true }); return issues; } try { //check player settings int hplayers = 0; int cplayers = 0; std::map amountOfTowns; std::map amountOfHeroes; for(int i = 0; i < map->players.size(); ++i) { auto & p = map->players[i]; if (p.canAnyonePlay()) amountOfTowns[PlayerColor(i)] = 0; if(p.canComputerPlay) ++cplayers; if(p.canHumanPlay) ++hplayers; if(p.allowedFactions.empty()) issues.insert({ tr("No factions allowed for player %1").arg(i), true }); } if(hplayers + cplayers == 0) issues.insert({ tr("No players allowed to play this map"), true }); if(hplayers + cplayers == 1) issues.insert({ tr("Map is allowed for one player and cannot be started"), true }); if(!hplayers) issues.insert({ tr("No human players allowed to play this map"), true }); std::set allHeroesOnMap; //used to find hero duplicated //checking all objects in the map for(auto o : map->objects) { //owners for objects if(o->getOwner() == PlayerColor::UNFLAGGABLE) { if(dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get()) || dynamic_cast(o.get())) { issues.insert({ tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true }); } } if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size()) { if(!map->players[o->getOwner().getNum()].canAnyonePlay()) issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true }); } //count towns if(auto * ins = dynamic_cast(o.get())) { ++amountOfTowns[ins->getOwner()]; } //checking and counting heroes and prisons if(auto * ins = dynamic_cast(o.get())) { if(ins->ID == Obj::PRISON) { if(ins->getOwner() != PlayerColor::NEUTRAL) issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true }); } else { if(ins->getOwner() == PlayerColor::NEUTRAL) issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true }); ++amountOfHeroes[ins->getOwner()]; } if(ins->type) { if(map->allowedHeroes.count(ins->getHeroType()) == 0) issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false }); if(!allHeroesOnMap.insert(ins->type).second) issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->type->getNameTranslated().c_str()), false }); } else if(ins->ID != Obj::RANDOM_HERO) issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true }); } //checking for arts if(auto * ins = dynamic_cast(o.get())) { if(ins->ID == Obj::SPELL_SCROLL) { if (ins->storedArtifact) { if (map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0) issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false }); } else issues.insert({ tr("Spell scroll % 1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true }); } else { if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0) { issues.insert({ tr("Artifact % 1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false }); } } } } //verification of starting towns for (const auto & [player, counter] : amountOfTowns) { if (counter == 0) { // FIXME: heroesNames are empty even though heroes are on the map // if(map->players[playerTCounter.first].heroesNames.empty()) if(amountOfHeroes.count(player) == 0) issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true }); else issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false }); } } //verification of map name and description if(map->name.empty()) issues.insert({ tr("Map name is not specified"), false }); if(map->description.empty()) issues.insert({ tr("Map description is not specified"), false }); //verificationfor mods for(auto & mod : MapController::modAssessmentMap(*map)) { if(!map->mods.count(mod.first)) { issues.insert({ tr("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true }); } } } catch(const std::exception & e) { issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true }); } catch(...) { issues.insert({ tr("Unknown exception occurs during validation"), true }); } return issues; }