/* * CreaturePurchaseCard.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../widgets/Images.h" class CCreaturePic; class CSlider; class CButton; class CreatureCostBox; class QuickRecruitmentWindow; class CreaturePurchaseCard : public CIntObject { public: const CCreature * creatureOnTheCard; std::shared_ptr slider; QuickRecruitmentWindow * parent; int maxAmount; void sliderMoved(int to); CreaturePurchaseCard(const std::vector & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents); private: void initView(); void initButtons(); void initMaxButton(); void initMinButton(); void initCreatureSwitcherButton(); void switchCreatureLevel(); void initAmountInfo(); void updateAmountInfo(int value); void initSlider(); void initCostBox(); // This just wraps a clickeable area. There's a weird layout scheme in the file and // it's easier to just add a separate invisble box on top class CCreatureClickArea : public CIntObject { public: CCreatureClickArea(const Point & pos, const std::shared_ptr creaturePic, const CCreature * creatureOnTheCard); void clickRight(tribool down, bool previousState) override; const CCreature * creatureOnTheCard; // These are obtained by guessing and checking. I'm not sure how the other numbers // used to set positions were obtained; commit messages don't document it static constexpr int CREATURE_WIDTH = 110; static constexpr int CREATURE_HEIGHT = 132; }; std::shared_ptr maxButton, minButton, creatureSwitcher; std::shared_ptr availableAmount, purchaseAmount; std::shared_ptr picture; std::shared_ptr cost; std::vector upgradesID; std::shared_ptr background; std::shared_ptr creatureClickArea; };