/* * SettingsMainContainer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "gui/InterfaceObjectConfigurable.h" class BattleInterface; class CTabbedInt; enum class EUserEvent; /// ///Original H3 settings were replaced with this window in Github PR #1540. New options added are intended to be clientside settings. ///By design, most new options that alter gameplay UI from now on should be added to "gameTweaks" config key. /// class SettingsMainWindow : public InterfaceObjectConfigurable { private: BattleInterface * parentBattleInterface; std::shared_ptr tabContentArea; std::shared_ptr createTab(size_t index); void openTab(size_t index); void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase void loadGameButtonCallback(); void saveGameButtonCallback(); void quitGameButtonCallback(); void backButtonCallback(); void restartGameButtonCallback(); void mainMenuButtonCallback(); public: SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr); void showAll(Canvas & to) override; void onScreenResize() override; };