/* * CWindowWithArtifacts.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CArtifactHolder.h" #include "CArtifactsOfHeroMain.h" #include "CArtifactsOfHeroKingdom.h" #include "CArtifactsOfHeroAltar.h" #include "CArtifactsOfHeroMarket.h" #include "CArtifactsOfHeroBackpack.h" class CWindowWithArtifacts : public CArtifactHolder { public: using CArtifactsOfHeroPtr = std::variant< std::weak_ptr, std::weak_ptr, std::weak_ptr, std::weak_ptr, std::weak_ptr>; using CloseCallback = std::function; void addSet(CArtifactsOfHeroPtr artSet); void addCloseCallback(CloseCallback callback); const CGHeroInstance * getHeroPickedArtifact(); const CArtifactInstance * getPickedArtifact(); void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace); void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace); void artifactRemoved(const ArtifactLocation & artLoc) override; void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override; void artifactDisassembled(const ArtifactLocation & artLoc) override; void artifactAssembled(const ArtifactLocation & artLoc) override; private: std::vector artSets; CloseCallback closeCallback; void updateSlots(const ArtifactPosition & slot); std::optional> getState(); std::optional findAOHbyRef(CArtifactsOfHeroBase & artsInst); };