/* * RadialMenu.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RadialMenu.h" #include "Images.h" #include "TextControls.h" #include "../eventsSDL/InputHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../render/IImage.h" #include "../CGameInfo.h" #include "../../lib/CGeneralTextHandler.h" RadialMenuItem::RadialMenuItem(const std::string & imageName, const std::string & hoverText, const std::function & callback) : callback(callback) , hoverText(hoverText) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; inactiveImage = std::make_shared("radialMenu/itemInactive", Point(0, 0)); selectedImage = std::make_shared("radialMenu/itemEmpty", Point(0, 0)); iconImage = std::make_shared("radialMenu/" + imageName, Point(0, 0)); pos = selectedImage->pos; selectedImage->setEnabled(false); } void RadialMenuItem::setSelected(bool selected) { selectedImage->setEnabled(selected); inactiveImage->setEnabled(!selected); } RadialMenu::RadialMenu(const Point & positionToCenter, const std::vector & menuConfig): centerPosition(positionToCenter) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; pos += positionToCenter; Point itemSize = Point(70, 80); moveBy(-itemSize / 2); pos.w = itemSize.x; pos.h = itemSize.y; for (auto const & item : menuConfig) addItem(item.itemPosition, item.enabled, item.imageName, item.hoverText, item.callback); statusBar = CGStatusBar::create(-80, -100, "radialMenu/statusBar"); for(const auto & item : items) pos = pos.include(item->pos); fitToScreen(10); addUsedEvents(GESTURE); } void RadialMenu::addItem(const Point & offset, bool enabled, const std::string & path, const std::string & hoverText, const std::function& callback ) { if (!enabled) return; auto item = std::make_shared(path, CGI->generaltexth->translate(hoverText), callback); item->moveBy(offset); items.push_back(item); } std::shared_ptr RadialMenu::findNearestItem(const Point & cursorPosition) const { static const int requiredDistanceFromCenter = 45; // cursor is inside centeral area -> no selection if ((centerPosition - cursorPosition).length() < requiredDistanceFromCenter) return nullptr; int bestDistance = std::numeric_limits::max(); std::shared_ptr bestItem; for(const auto & item : items) { Point vector = item->pos.center() - cursorPosition; if (vector.length() < bestDistance) { bestDistance = vector.length(); bestItem = item; } } assert(bestItem); return bestItem; } void RadialMenu::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) { auto newSelection = findNearestItem(currentPosition); if (newSelection != selectedItem) { if (selectedItem) selectedItem->setSelected(false); if (newSelection) { GH.statusbar()->write(newSelection->hoverText); newSelection->setSelected(true); } else GH.statusbar()->clear(); selectedItem = newSelection; GH.windows().totalRedraw(); } } void RadialMenu::gesture(bool on, const Point & initialPosition, const Point & finalPosition) { if (on) return; auto item = findNearestItem(finalPosition); // we need to close this window first so if action spawns a new window it won't be closed instead GH.windows().popWindows(1); if (item) { GH.input().hapticFeedback(); item->callback(); } }