/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "../filesystem/CInputStream.h" #include "../filesystem/COutputStream.h" #include "CMap.h" #include "../CModHandler.h" #include "../CHeroHandler.h" #include "../CTownHandler.h" #include "../VCMI_Lib.h" #include "../mapObjects/ObjectTemplate.h" #include "../mapObjects/CObjectHandler.h" #include "../mapObjects/CObjectClassesHandler.h" #include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/CGTownInstance.h" #include "../spells/CSpellHandler.h" #include "../StringConstants.h" #include "../serializer/JsonDeserializer.h" #include "../serializer/JsonSerializer.h" namespace HeaderDetail { static const ui8 difficultyDefault = 1;//normal static const std::vector difficultyMap = { "EASY", "NORMAL", "HARD", "EXPERT", "IMPOSSIBLE" }; } namespace TriggeredEventsDetail { static const std::array conditionNames = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin", "constValue", "have_0", "haveBuilding_0", "destroy_0" }; static const std::array typeNames = { "victory", "defeat" }; static EventCondition JsonToCondition(const JsonNode & node) { //todo: support of new condition format EventCondition event; const auto & conditionName = node.Vector()[0].String(); auto pos = vstd::find_pos(conditionNames, conditionName); event.condition = EventCondition::EWinLoseType(pos); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; if (data["type"].getType() == JsonNode::DATA_STRING) { auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]); if(identifier) event.objectType = identifier.get(); else throw std::runtime_error("Identifier resolution failed in event condition"); } if (data["type"].getType() == JsonNode::DATA_FLOAT) event.objectType = data["type"].Float(); if (!data["value"].isNull()) event.value = data["value"].Float(); if (!data["position"].isNull()) { auto & position = data["position"].Vector(); event.position.x = position.at(0).Float(); event.position.y = position.at(1).Float(); event.position.z = position.at(2).Float(); } // if(!data["subtype"].isNull()) // { // //todo // } // event.objectInstanceName = data["object"].String(); } return event; } static JsonNode ConditionToJson(const EventCondition& event) { JsonNode json; JsonVector& asVector = json.Vector(); JsonNode condition; condition.String() = conditionNames.at(event.condition); asVector.push_back(condition); JsonNode data; //todo: save identifier if(event.objectType != -1) data["type"].Float() = event.objectType; if(event.value != -1) data["value"].Float() = event.value; if(event.position != int3(-1,-1,-1)) { auto & position = data["position"].Vector(); position.resize(3); position[0].Float() = event.position.x; position[1].Float() = event.position.y; position[2].Float() = event.position.z; } if(!data.isNull()) asVector.push_back(data); return std::move(json); } }//namespace TriggeredEventsDetail namespace TerrainDetail { static const std::array terrainCodes = { "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc" }; static const std::array roadCodes = { "", "pd", "pg", "pc" }; static const std::array riverCodes = { "", "rw", "ri", "rm", "rl" }; static const std::array flipCodes = { '_', '-', '|', '+' }; } ///CMapFormatJson const int CMapFormatJson::VERSION_MAJOR = 1; const int CMapFormatJson::VERSION_MINOR = 0; const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json"; const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json"; void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set & value) { //TODO: unify allowed factions with others - make them std::vector std::vector temp; temp.resize(VLC->townh->factions.size(), false); auto standard = VLC->townh->getDefaultAllowed(); if(handler.saving) { for(auto faction : VLC->townh->factions) if(faction->town && vstd::contains(value, faction->index)) temp[std::size_t(faction->index)] = true; } handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp); if(!handler.saving) { value.clear(); for (std::size_t i=0; iname); handler.serializeString("description", mapHeader->description); handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit); //todo: support arbitrary percentage handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty); serializePlayerInfo(handler); handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes); } void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler) { auto playersData = handler.enterStruct("players"); for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++) { PlayerInfo & info = mapHeader->players[player]; if(handler.saving) { if(!info.canAnyonePlay()) continue; } auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]); if(!handler.saving) { if(playerData.get().isNull()) { info.canComputerPlay = false; info.canHumanPlay = false; continue; } info.canComputerPlay = true; } serializeAllowedFactions(handler, info.allowedFactions); handler.serializeEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay); //saving whole structure only if position is valid if(!handler.saving || info.posOfMainTown.valid()) { auto mainTown = handler.enterStruct("mainTown"); handler.serializeBool("generateHero", info.generateHeroAtMainTown); handler.serializeNumeric("x", info.posOfMainTown.x); handler.serializeNumeric("y", info.posOfMainTown.y); handler.serializeNumeric("l", info.posOfMainTown.z); } if(!handler.saving) { info.hasMainTown = info.posOfMainTown.valid(); } //mainHero //mainHeroPortrait //mainCustomHeroName //heroes { //auto heroes = playerData.enterStruct("heroes"); } if(!handler.saving) { //isFactionRandom indicates that player may select faction, depends on towns & heroes // true if main town is random and generateHeroAtMainTown==true // or main hero is random //TODO: recheck mechanics info.isFactionRandom = info.allowedFactions.size() > 1; } } } void CMapFormatJson::readTeams(JsonDeserializer & handler) { auto teams = handler.enterStruct("teams"); const JsonNode & src = teams.get(); if(src.getType() != JsonNode::DATA_VECTOR) { // No alliances if(src.getType() != JsonNode::DATA_NULL) logGlobal->errorStream() << "Invalid teams field type"; mapHeader->howManyTeams = 0; for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++) { if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay) { mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++); } } } else { const JsonVector & srcVector = src.Vector(); mapHeader->howManyTeams = srcVector.size(); for(int team = 0; team < mapHeader->howManyTeams; team++) { for(const JsonNode & playerData : srcVector[team].Vector()) { PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String())); if(player.isValidPlayer()) { if(mapHeader->players[player.getNum()].canAnyonePlay()) { mapHeader->players[player.getNum()].team = TeamID(team); } } } } for(PlayerInfo & player : mapHeader->players) { if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM) player.team = TeamID(mapHeader->howManyTeams++); } } } void CMapFormatJson::writeTeams(JsonSerializer & handler) { auto teams = handler.enterStruct("teams"); JsonNode & dest = teams.get(); std::vector> teamsData; teamsData.resize(mapHeader->howManyTeams); //get raw data for(int idx = 0; idx < mapHeader->players.size(); idx++) { const PlayerInfo & player = mapHeader->players.at(idx); int team = player.team.getNum(); if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay()) teamsData.at(team).insert(PlayerColor(idx)); } //remove single-member teams vstd::erase_if(teamsData, [](std::set & elem) -> bool { return elem.size() <= 1; }); //construct output dest.setType(JsonNode::DATA_VECTOR); for(const std::set & teamData : teamsData) { JsonNode team(JsonNode::DATA_VECTOR); for(const PlayerColor & player : teamData) { JsonNode member(JsonNode::DATA_STRING); member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()]; team.Vector().push_back(std::move(member)); } dest.Vector().push_back(std::move(team)); } } void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler) { handler.serializeString("victoryString", mapHeader->victoryMessage); handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex); handler.serializeString("defeatString", mapHeader->defeatMessage); handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex); } void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler) { const JsonNode & input = handler.getCurrent(); serializeTriggeredEvents(handler); mapHeader->triggeredEvents.clear(); for (auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) { using namespace TriggeredEventsDetail; event.onFulfill = source["message"].String(); event.description = source["description"].String(); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage = source["effect"]["messageToSend"].String(); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler) { JsonNode & output = handler.getCurrent(); serializeTriggeredEvents(handler); JsonMap & triggeredEvents = output["triggeredEvents"].Struct(); for(auto event : mapHeader->triggeredEvents) writeTriggeredEvent(event, triggeredEvents[event.identifier]); } void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest) { using namespace TriggeredEventsDetail; dest["message"].String() = event.onFulfill; dest["description"].String() = event.description; dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type)); dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage; dest["condition"] = event.trigger.toJson(ConditionToJson); } void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler) { //rumors //disposedHeroes //predefinedHeroes handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities); handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact); handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell); //events } void CMapFormatJson::readOptions(JsonDeserializer & handler) { serializeOptions(handler); } void CMapFormatJson::writeOptions(JsonSerializer & handler) { serializeOptions(handler); } ///CMapPatcher CMapPatcher::CMapPatcher(JsonNode stream): input(stream) { //todo: update map patches and change this fileVersionMajor = 0; fileVersionMinor = 0; } void CMapPatcher::patchMapHeader(std::unique_ptr & header) { map = nullptr; mapHeader = header.get(); if (!input.isNull()) readPatchData(); } void CMapPatcher::readPatchData() { JsonDeserializer handler(input); readTriggeredEvents(handler); } ///CMapLoaderJson CMapLoaderJson::CMapLoaderJson(CInputStream * stream): buffer(stream), ioApi(new CProxyROIOApi(buffer)), loader("", "_", ioApi) { } si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name) { boost::optional res = VLC->modh->identifiers.getIdentifier("core", type, name, false); if(!res) { throw new std::runtime_error("Map load failed. Identifier not resolved."); } return res.get(); } std::unique_ptr CMapLoaderJson::loadMap() { LOG_TRACE(logGlobal); std::unique_ptr result = std::unique_ptr(new CMap()); map = result.get(); mapHeader = map; readMap(); return std::move(result); } std::unique_ptr CMapLoaderJson::loadMapHeader() { LOG_TRACE(logGlobal); map = nullptr; std::unique_ptr result = std::unique_ptr(new CMapHeader()); mapHeader = result.get(); readHeader(false); return std::move(result); } JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename) { ResourceID resource(archiveFilename, EResType::TEXT); if(!loader.existsResource(resource)) throw new std::runtime_error(archiveFilename+" not found"); auto data = loader.load(resource)->readAll(); JsonNode res(reinterpret_cast(data.first.get()), data.second); return std::move(res); } void CMapLoaderJson::readMap() { LOG_TRACE(logGlobal); readHeader(true); map->initTerrain(); readTerrain(); readObjects(); map->calculateGuardingGreaturePositions(); } void CMapLoaderJson::readHeader(const bool complete) { //do not use map field here, use only mapHeader JsonNode header = getFromArchive(HEADER_FILE_NAME); fileVersionMajor = header["versionMajor"].Float(); if(fileVersionMajor != VERSION_MAJOR) { logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor; throw std::runtime_error("Unsupported map format version"); } fileVersionMinor = header["versionMinor"].Float(); if(fileVersionMinor > VERSION_MINOR) { logGlobal->traceStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored."; } JsonDeserializer handler(header); mapHeader->version = EMapFormat::VCMI;//todo: new version field //todo: multilevel map load support { auto levels = handler.enterStruct("mapLevels"); { auto surface = levels.enterStruct("surface"); mapHeader->height = surface.get()["height"].Float(); mapHeader->width = surface.get()["width"].Float(); } { auto underground = levels.enterStruct("underground"); mapHeader->twoLevel = !underground.get().isNull(); } } serializeHeader(handler); readTriggeredEvents(handler); readTeams(handler); //TODO: readHeader if(complete) readOptions(handler); } void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile) { using namespace TerrainDetail; {//terrain type const std::string typeCode = src.substr(0,2); int rawType = vstd::find_pos(terrainCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid terrain type code in "+src); tile.terType = ETerrainType(rawType); } int startPos = 2; //0+typeCode fixed length {//terrain view int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid terrain view in "+src); const std::string rawCode = src.substr(startPos,len); tile.terView = atoi(rawCode.c_str()); startPos+=len; } {//terrain flip int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++)); if(terrainFlip < 0) throw new std::runtime_error("Invalid terrain flip in "+src); else tile.extTileFlags = terrainFlip; } if(startPos >= src.size()) return; bool hasRoad = true; {//road type const std::string typeCode = src.substr(startPos,2); startPos+=2; int rawType = vstd::find_pos(roadCodes, typeCode); if(rawType < 0) { rawType = vstd::find_pos(riverCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid river type in "+src); else { tile.riverType = ERiverType::ERiverType(rawType); hasRoad = false; } } else tile.roadType = ERoadType::ERoadType(rawType); } if(hasRoad) {//road dir int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid road dir in "+src); const std::string rawCode = src.substr(startPos,len); tile.roadDir = atoi(rawCode.c_str()); startPos+=len; } if(hasRoad) {//road flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if(flip < 0) throw new std::runtime_error("Invalid road flip in "+src); else tile.extTileFlags |= (flip<<4); } if(startPos >= src.size()) return; if(hasRoad) {//river type const std::string typeCode = src.substr(startPos,2); startPos+=2; int rawType = vstd::find_pos(riverCodes, typeCode); if(rawType < 0) throw new std::runtime_error("Invalid river type in "+src); tile.riverType = ERiverType::ERiverType(rawType); } {//river dir int pos = startPos; while(isdigit(src.at(pos))) pos++; int len = pos - startPos; if(len<=0) throw new std::runtime_error("Invalid river dir in "+src); const std::string rawCode = src.substr(startPos,len); tile.riverDir = atoi(rawCode.c_str()); startPos+=len; } {//river flip int flip = vstd::find_pos(flipCodes, src.at(startPos++)); if(flip < 0) throw new std::runtime_error("Invalid road flip in "+src); else tile.extTileFlags |= (flip<<2); } } void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index) { int3 pos(0,0,index); const JsonVector & rows = src.Vector(); if(rows.size() != map->height) throw new std::runtime_error("Invalid terrain data"); for(pos.y = 0; pos.y < map->height; pos.y++) { const JsonVector & tiles = rows[pos.y].Vector(); if(tiles.size() != map->width) throw new std::runtime_error("Invalid terrain data"); for(pos.x = 0; pos.x < map->width; pos.x++) readTerrainTile(tiles[pos.x].String(), map->getTile(pos)); } } void CMapLoaderJson::readTerrain() { { const JsonNode surface = getFromArchive("surface_terrain.json"); readTerrainLevel(surface, 0); } if(map->twoLevel) { const JsonNode underground = getFromArchive("underground_terrain.json"); readTerrainLevel(underground, 1); } } CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json): owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second) { } void CMapLoaderJson::MapObjectLoader::construct() { logGlobal->debugStream() <<"Loading: " <errorStream() << "Object type missing"; logGlobal->debugStream() << configuration; return; } int3 pos; pos.x = configuration["x"].Float(); pos.y = configuration["y"].Float(); pos.z = configuration["l"].Float(); //special case for grail if(typeName == "grail") { owner->map->grailPos = pos; owner->map->grailRadius = configuration["options"]["grailRadius"].Float(); return; } else if(subtypeName.empty()) { logGlobal->errorStream() << "Object subtype missing"; logGlobal->debugStream() << configuration; return; } auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName); ObjectTemplate appearance; appearance.readJson(configuration["template"], false); appearance.id = Obj(handler->type); appearance.subid = handler->subtype; instance = handler->create(appearance); instance->id = ObjectInstanceID(owner->map->objects.size()); instance->instanceName = jsonKey; instance->pos = pos; owner->map->addNewObject(instance); } void CMapLoaderJson::MapObjectLoader::configure() { if(nullptr == instance) return; JsonDeserializer handler(configuration); instance->serializeJson(handler); if(auto art = dynamic_cast(instance)) { //todo: find better place for this code int artID = ArtifactID::NONE; int spellID = -1; if(art->ID == Obj::SPELL_SCROLL) { auto spellIdentifier = configuration["options"]["spell"].String(); auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier); if(rawId) spellID = rawId.get(); else spellID = 0; artID = ArtifactID::SPELL_SCROLL; } else if(art->ID == Obj::ARTIFACT) { //specific artifact artID = art->subID; } art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID); } } void CMapLoaderJson::readObjects() { LOG_TRACE(logGlobal); std::vector> loaders;//todo: optimize MapObjectLoader memory layout JsonNode data = getFromArchive(OBJECTS_FILE_NAME); //get raw data for(auto & p : data.Struct()) loaders.push_back(vstd::make_unique(this, p)); for(auto & ptr : loaders) ptr->construct(); //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF for(auto & ptr : loaders) ptr->configure(); std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr & a, const ConstTransitivePtr & b) { return a->subID < b->subID; }); } ///CMapSaverJson CMapSaverJson::CMapSaverJson(CInputOutputStream * stream): buffer(stream), ioApi(new CProxyIOApi(buffer)), saver(ioApi, "_") { fileVersionMajor = VERSION_MAJOR; fileVersionMinor = VERSION_MINOR; } CMapSaverJson::~CMapSaverJson() { } void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename) { std::ostringstream out; out << data; out.flush(); { auto s = out.str(); std::unique_ptr stream = saver.addFile(filename); if (stream->write((const ui8*)s.c_str(), s.size()) != s.size()) throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } } void CMapSaverJson::saveMap(const std::unique_ptr& map) { this->map = map.get(); this->mapHeader = this->map; writeHeader(); writeTerrain(); writeObjects(); } void CMapSaverJson::writeHeader() { JsonNode header; JsonSerializer handler(header); header["versionMajor"].Float() = VERSION_MAJOR; header["versionMinor"].Float() = VERSION_MINOR; //todo: multilevel map save support JsonNode & levels = header["mapLevels"]; levels["surface"]["height"].Float() = mapHeader->height; levels["surface"]["width"].Float() = mapHeader->width; levels["surface"]["index"].Float() = 0; if(mapHeader->twoLevel) { levels["underground"]["height"].Float() = mapHeader->height; levels["underground"]["width"].Float() = mapHeader->width; levels["underground"]["index"].Float() = 1; } serializeHeader(handler); writeTriggeredEvents(handler); writeTeams(handler); writeOptions(handler); addToArchive(header, HEADER_FILE_NAME); } const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile) { using namespace TerrainDetail; std::ostringstream out; out.setf(std::ios::dec, std::ios::basefield); out.unsetf(std::ios::showbase); out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4]; if(tile.roadType != ERoadType::NO_ROAD) { out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4]; } if(tile.riverType != ERiverType::NO_RIVER) { out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4]; } return out.str(); } JsonNode CMapSaverJson::writeTerrainLevel(const int index) { JsonNode data; int3 pos(0,0,index); data.Vector().resize(map->height); for(pos.y = 0; pos.y < map->height; pos.y++) { JsonNode & row = data.Vector()[pos.y]; row.Vector().resize(map->width); for(pos.x = 0; pos.x < map->width; pos.x++) row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos)); } return std::move(data); } void CMapSaverJson::writeTerrain() { //todo: multilevel map save support JsonNode surface = writeTerrainLevel(0); addToArchive(surface, "surface_terrain.json"); if(map->twoLevel) { JsonNode underground = writeTerrainLevel(1); addToArchive(underground, "underground_terrain.json"); } } void CMapSaverJson::writeObjects() { JsonNode data(JsonNode::DATA_STRUCT); JsonSerializer handler(data); for(CGObjectInstance * obj : map->objects) { auto temp = handler.enterStruct(obj->instanceName); obj->serializeJson(handler); } if(map->grailPos.valid()) { JsonNode grail(JsonNode::DATA_STRUCT); grail["type"].String() = "grail"; grail["x"].Float() = map->grailPos.x; grail["y"].Float() = map->grailPos.y; grail["l"].Float() = map->grailPos.z; grail["options"]["radius"].Float() = map->grailRadius; std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size()); data[grailId] = grail; } addToArchive(data, OBJECTS_FILE_NAME); }