/* * CMainMenu.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMainMenu.h" #include "CCampaignScreen.h" #include "CreditsScreen.h" #include "../lobby/CBonusSelection.h" #include "../lobby/CSelectionBase.h" #include "../lobby/CLobbyScreen.h" #include "../gui/CursorHandler.h" #include "../windows/GUIClasses.h" #include "../gui/CGuiHandler.h" #include "../gui/ShortcutHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../render/Canvas.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../windows/InfoWindows.h" #include "../CServerHandler.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CVideoHandler.h" #include "../CPlayerInterface.h" #include "../Client.h" #include "../CMT.h" #include "../../CCallback.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/JsonNode.h" #include "../../lib/campaign/CampaignHandler.h" #include "../../lib/serializer/Connection.h" #include "../../lib/serializer/CTypeList.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/filesystem/CCompressedStream.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/VCMIDirs.h" #include "../../lib/CStopWatch.h" #include "../../lib/NetPacksLobby.h" #include "../../lib/CThreadHelper.h" #include "../../lib/CConfigHandler.h" #include "../../lib/GameConstants.h" #include "../../lib/CRandomGenerator.h" #include "../../lib/CondSh.h" #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID) #include "../../server/CVCMIServer.h" #include #endif std::shared_ptr CMM; ISelectionScreenInfo * SEL; static void do_quit() { GH.dispatchMainThread([]() { handleQuit(false); }); } CMenuScreen::CMenuScreen(const JsonNode & configNode) : CWindowObject(BORDERED), config(configNode) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared(ImagePath::fromJson(config["background"])); if(config["scalable"].Bool()) background->scaleTo(GH.screenDimensions()); pos = background->center(); for(const JsonNode & node : config["items"].Vector()) menuNameToEntry.push_back(node["name"].String()); for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); //Hardcoded entry menuNameToEntry.push_back("credits"); tabs = std::make_shared(std::bind(&CMenuScreen::createTab, this, _1)); tabs->setRedrawParent(true); } std::shared_ptr CMenuScreen::createTab(size_t index) { if(config["items"].Vector().size() == index) return std::make_shared(this->pos); else return std::make_shared(this, config["items"].Vector()[index]); } void CMenuScreen::show(Canvas & to) { if(!config["video"].isNull()) CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false); CIntObject::show(to); } void CMenuScreen::activate() { CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true); if(!config["video"].isNull()) CCS->videoh->open(VideoPath::fromJson(config["video"]["name"])); CIntObject::activate(); } void CMenuScreen::deactivate() { if(!config["video"].isNull()) CCS->videoh->close(); CIntObject::deactivate(); } void CMenuScreen::switchToTab(size_t index) { tabs->setActive(index); } void CMenuScreen::switchToTab(std::string name) { switchToTab(vstd::find_pos(menuNameToEntry, name)); } size_t CMenuScreen::getActiveTab() const { return tabs->getActive(); } //funciton for std::string -> std::function conversion for main menu static std::function genCommand(CMenuScreen * menu, std::vector menuType, const std::string & string) { static const std::vector commandType = {"to", "campaigns", "start", "load", "exit", "highscores"}; static const std::vector gameType = {"single", "multi", "campaign", "tutorial"}; std::list commands; boost::split(commands, string, boost::is_any_of("\t ")); if(!commands.empty()) { size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin(); commands.pop_front(); if(index > 3 || !commands.empty()) { switch(index) { case 0: //to - switch to another tab, if such tab exists { size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin(); if(index2 != menuType.size()) return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2); break; } case 1: //open campaign selection window { return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front()); break; } case 2: //start { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE); case 1: return []() { GH.windows().createAndPushWindow(ESelectionScreen::newGame); }; case 2: return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE); case 3: return std::bind(CMainMenu::startTutorial); } break; } case 3: //load { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE); case 1: return []() { GH.windows().createAndPushWindow(ESelectionScreen::loadGame); }; case 2: return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN); case 3: return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL); } } break; case 4: //exit { return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector>(), do_quit, 0, PlayerColor(1)); } break; case 5: //highscores { return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.highscoresNotImplemented"), std::vector>(), PlayerColor(1)); } } } } logGlobal->error("Failed to parse command: %s", string); return std::function(); } std::shared_ptr CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button) { std::function command = genCommand(parent, parent->menuNameToEntry, button["command"].String()); std::pair help; if(!button["help"].isNull() && button["help"].Float() > 0) help = CGI->generaltexth->zelp[(size_t)button["help"].Float()]; int posx = static_cast(button["x"].Float()); if(posx < 0) posx = pos.w + posx; int posy = static_cast(button["y"].Float()); if(posy < 0) posy = pos.h + posy; EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String()); auto result = std::make_shared(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut); if (button["center"].Bool()) result->moveBy(Point(-result->pos.w/2, -result->pos.h/2)); return result; } CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; setRedrawParent(true); pos = parent->pos; for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); for(const JsonNode & node : config["buttons"].Vector()) { buttons.push_back(createButton(parent, node)); buttons.back()->hoverable = true; buttons.back()->setRedrawParent(true); } } CMainMenuConfig::CMainMenuConfig() : campaignSets(JsonPath::builtin("config/campaignSets.json")) , config(JsonPath::builtin("config/mainmenu.json")) { } CMainMenuConfig & CMainMenuConfig::get() { static CMainMenuConfig config; return config; } const JsonNode & CMainMenuConfig::getConfig() const { return config; } const JsonNode & CMainMenuConfig::getCampaigns() const { return campaignSets; } CMainMenu::CMainMenu() { pos.w = GH.screenDimensions().x; pos.h = GH.screenDimensions().y; GH.defActionsDef = 63; menu = std::make_shared(CMainMenuConfig::get().getConfig()["window"]); OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; backgroundAroundMenu = std::make_shared(ImagePath::builtin("DIBOXBCK"), pos); } CMainMenu::~CMainMenu() { boost::unique_lock lock(*CPlayerInterface::pim); if(GH.curInt == this) GH.curInt = nullptr; } void CMainMenu::activate() { // check if screen was resized while main menu was inactive - e.g. in gameplay mode if (pos.dimensions() != GH.screenDimensions()) onScreenResize(); CIntObject::activate(); } void CMainMenu::onScreenResize() { pos.w = GH.screenDimensions().x; pos.h = GH.screenDimensions().y; menu = nullptr; menu = std::make_shared(CMainMenuConfig::get().getConfig()["window"]); backgroundAroundMenu->pos = pos; } void CMainMenu::update() { if(CMM != this->shared_from_this()) //don't update if you are not a main interface return; if(GH.windows().count() == 0) { GH.windows().pushWindow(CMM); GH.windows().pushWindow(menu); menu->switchToTab(menu->getActiveTab()); } // Handles mouse and key input GH.handleEvents(); GH.windows().simpleRedraw(); } void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector * names, ELoadMode loadMode) { CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names); CSH->screenType = screenType; CSH->loadMode = loadMode; GH.windows().createAndPushWindow(host); } void CMainMenu::openCampaignLobby(const std::string & campaignFileName) { auto ourCampaign = CampaignHandler::getCampaign(campaignFileName); openCampaignLobby(ourCampaign); } void CMainMenu::openCampaignLobby(std::shared_ptr campaign) { CSH->resetStateForLobby(StartInfo::CAMPAIGN); CSH->screenType = ESelectionScreen::campaignList; CSH->campaignStateToSend = campaign; GH.windows().createAndPushWindow(); } void CMainMenu::openCampaignScreen(std::string name) { if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name)) { GH.windows().createAndPushWindow(CMainMenuConfig::get().getCampaigns()[name]); return; } logGlobal->error("Unknown campaign set: %s", name); } void CMainMenu::startTutorial() { ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP); if(!CResourceHandler::get()->existsResource(tutorialMap)) { CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector>(), PlayerColor(1)); return; } auto mapInfo = std::make_shared(); mapInfo->mapInit(tutorialMap.getName()); CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE); CSH->startMapAfterConnection(mapInfo); } std::shared_ptr CMainMenu::create() { if(!CMM) CMM = std::shared_ptr(new CMainMenu()); return CMM; } std::shared_ptr CMainMenu::createPicture(const JsonNode & config) { return std::make_shared(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float()); } CMultiMode::CMultiMode(ESelectionScreen ScreenType) : screenType(ScreenType) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared(ImagePath::builtin("MUPOPUP.bmp")); pos = background->center(); //center, window has size of bg graphic picture = std::make_shared(ImagePath::builtin("MUMAP.bmp"), 16, 77); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 465, 440, 18), 7, 465)); playerName = std::make_shared(Rect(19, 436, 334, 16), background->getSurface()); playerName->setText(getPlayerName()); playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1); buttonHotseat = std::make_shared(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this)); buttonHost = std::make_shared(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this)); buttonJoin = std::make_shared(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this)); buttonCancel = std::make_shared(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL); } void CMultiMode::hostTCP() { auto savedScreenType = screenType; close(); GH.windows().createAndPushWindow(getPlayerName(), savedScreenType, true, ELoadMode::MULTI); } void CMultiMode::joinTCP() { auto savedScreenType = screenType; close(); GH.windows().createAndPushWindow(getPlayerName(), savedScreenType, false, ELoadMode::MULTI); } std::string CMultiMode::getPlayerName() { std::string name = settings["general"]["playerName"].String(); if(name == "Player") name = CGI->generaltexth->translate("vcmi.mainMenu.playerName"); return name; } void CMultiMode::onNameChange(std::string newText) { Settings name = settings.write["general"]["playerName"]; name->String() = newText; } CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode) : loadMode(LoadMode), screenType(ScreenType), host(Host) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared(ImagePath::builtin("MUHOTSEA.bmp")); pos = background->center(); //center, window has size of bg graphic std::string text = CGI->generaltexth->allTexts[446]; boost::replace_all(text, "\t", "\n"); textTitle = std::make_shared(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names for(int i = 0; i < inputNames.size(); i++) { inputNames[i] = std::make_shared(Rect(60, 85 + i * 30, 280, 16), background->getSurface()); inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1); } buttonOk = std::make_shared(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT); buttonCancel = std::make_shared(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 381, 348, 18), 7, 381)); inputNames[0]->setText(firstPlayer, true); #ifndef VCMI_IOS inputNames[0]->giveFocus(); #endif } void CMultiPlayers::onChange(std::string newText) { } void CMultiPlayers::enterSelectionScreen() { std::vector names; for(auto name : inputNames) { if(name->getText().length()) names.push_back(name->getText()); } Settings name = settings.write["general"]["playerName"]; name->String() = names[0]; CMainMenu::openLobby(screenType, host, &names, loadMode); } CSimpleJoinScreen::CSimpleJoinScreen(bool host) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared(ImagePath::builtin("MUDIALOG.bmp")); // address background pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212) textTitle = std::make_shared("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); inputAddress = std::make_shared(Rect(25, 68, 175, 16), background->getSurface()); inputPort = std::make_shared(Rect(25, 115, 175, 16), background->getSurface()); if(host && !settings["session"]["donotstartserver"].Bool()) { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting")); startConnectThread(); } else { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter")); inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535); buttonOk = std::make_shared(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT); inputAddress->giveFocus(); } inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true); inputPort->setText(std::to_string(CSH->getHostPort()), true); buttonCancel = std::make_shared(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 186, 218, 18), 7, 186)); } void CSimpleJoinScreen::connectToServer() { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting")); buttonOk->block(true); GH.stopTextInput(); startConnectThread(inputAddress->getText(), boost::lexical_cast(inputPort->getText())); } void CSimpleJoinScreen::leaveScreen() { if(CSH->state == EClientState::CONNECTING) { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing")); CSH->state = EClientState::CONNECTION_CANCELLED; } else if(GH.windows().isTopWindow(this)) { close(); } } void CSimpleJoinScreen::onChange(const std::string & newText) { buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty()); } void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port) { #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID) // in single process build server must use same JNIEnv as client // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway) // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv()); #endif boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port); connector.detach(); } void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port) { setThreadName("connectThread"); if(!addr.length()) CSH->startLocalServerAndConnect(); else CSH->justConnectToServer(addr, port); // async call to prevent thread race GH.dispatchMainThread([this](){ if(GH.windows().isTopWindow(this)) { close(); } }); } CLoadingScreen::CLoadingScreen() : CWindowObject(BORDERED, getBackground()) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; addUsedEvents(TIME); CCS->musich->stopMusic(5000); const auto & conf = CMainMenuConfig::get().getConfig()["loading"]; if(conf.isStruct()) { const int posx = conf["x"].Integer(), posy = conf["y"].Integer(); const int blockSize = conf["size"].Integer(); const int blocksAmount = conf["amount"].Integer(); for(int i = 0; i < blocksAmount; ++i) { progressBlocks.push_back(std::make_shared(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy)); progressBlocks.back()->deactivate(); progressBlocks.back()->visible = false; } } } CLoadingScreen::~CLoadingScreen() { } void CLoadingScreen::tick(uint32_t msPassed) { if(!progressBlocks.empty()) { int status = float(get()) / 255.f * progressBlocks.size(); for(int i = 0; i < status; ++i) { progressBlocks.at(i)->activate(); progressBlocks.at(i)->visible = true; } } } ImagePath CLoadingScreen::getBackground() { ImagePath fname = ImagePath::builtin("loadbar"); const auto & conf = CMainMenuConfig::get().getConfig()["loading"]; if(conf.isStruct()) { if(conf["background"].isVector()) return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault())); if(conf["background"].isString()) return ImagePath::fromJson(conf["background"]); return fname; } if(conf.isVector() && !conf.Vector().empty()) return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault())); return fname; }