/* * ThreatMap.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ /* #pragma once #include "common.h" #include "CCallback.h" /* class ThreatMap { public: std::array, GameConstants::BFIELD_SIZE> threatMap; // [hexNr] -> enemies able to strike const CStack *endangered; std::array sufferedDamage; ThreatMap(const CStack *Endangered); };*/ // These lines may be usefull but they are't used in the code.