set(launcher_SRCS StdInc.cpp aboutProject/aboutproject_moc.cpp modManager/cdownloadmanager_moc.cpp modManager/cmodlist.cpp modManager/cmodlistmodel_moc.cpp modManager/cmodlistview_moc.cpp modManager/cmodmanager.cpp modManager/imageviewer_moc.cpp settingsView/csettingsview_moc.cpp firstLaunch/firstlaunch_moc.cpp main.cpp mainwindow_moc.cpp languages.cpp launcherdirs.cpp jsonutils.cpp updatedialog_moc.cpp lobby/lobby.cpp lobby/lobby_moc.cpp lobby/lobbyroomrequest_moc.cpp ) set(launcher_HEADERS StdInc.h aboutProject/aboutproject_moc.h modManager/cdownloadmanager_moc.h modManager/cmodlist.h modManager/cmodlistmodel_moc.h modManager/cmodlistview_moc.h modManager/cmodmanager.h modManager/imageviewer_moc.h settingsView/csettingsview_moc.h firstLaunch/firstlaunch_moc.h mainwindow_moc.h languages.h launcherdirs.h jsonutils.h updatedialog_moc.h lobby/lobby.h lobby/lobby_moc.h lobby/lobbyroomrequest_moc.h main.h ) set(launcher_FORMS aboutProject/aboutproject_moc.ui modManager/cmodlistview_moc.ui modManager/imageviewer_moc.ui settingsView/csettingsview_moc.ui firstLaunch/firstlaunch_moc.ui mainwindow_moc.ui updatedialog_moc.ui lobby/lobby_moc.ui lobby/lobbyroomrequest_moc.ui ) set(launcher_TS translation/chinese.ts translation/english.ts translation/french.ts translation/german.ts translation/polish.ts translation/russian.ts translation/spanish.ts translation/ukrainian.ts ) if(APPLE_IOS) list(APPEND launcher_SRCS ios/main.m ) endif() assign_source_group(${launcher_SRCS} ${launcher_HEADERS} VCMI_launcher.rc) # Tell CMake to run moc when necessary: set(CMAKE_AUTOMOC ON) if(POLICY CMP0071) cmake_policy(SET CMP0071 NEW) endif() # As moc files are generated in the binary dir, tell CMake # to always look for includes there: set(CMAKE_INCLUDE_CURRENT_DIR ON) if(TARGET Qt6::Core) qt_wrap_ui(launcher_UI_HEADERS ${launcher_FORMS}) else() qt5_wrap_ui(launcher_UI_HEADERS ${launcher_FORMS}) if(ENABLE_TRANSLATIONS) set_source_files_properties(${launcher_TS} PROPERTIES OUTPUT_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/translation) qt5_add_translation( launcher_QM ${launcher_TS} ) endif() endif() if(WIN32) set(launcher_ICON VCMI_launcher.rc) endif() if(ENABLE_SINGLE_APP_BUILD) add_library(vcmilauncher STATIC ${launcher_QM} ${launcher_SRCS} ${launcher_HEADERS} ${launcher_UI_HEADERS}) else() add_executable(vcmilauncher WIN32 ${launcher_QM} ${launcher_SRCS} ${launcher_HEADERS} ${launcher_UI_HEADERS} ${launcher_ICON}) endif() if(TARGET Qt6::Core) if(ENABLE_TRANSLATIONS) set_source_files_properties(${launcher_TS} PROPERTIES OUTPUT_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/translation) qt_add_translations(vcmilauncher TS_FILES ${launcher_TS} QM_FILES_OUTPUT_VARIABLE launcher_QM INCLUDE_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}) endif() endif() if(WIN32) set_target_properties(vcmilauncher PROPERTIES OUTPUT_NAME "VCMI_launcher" PROJECT_LABEL "VCMI_launcher" ) # FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2 # So far I tried: # - cmake_minimum_required set to 2.8.11 globally and in this file # - cmake_policy in all possible places # - used NO_POLICY_SCOPE to make sure no other parts reset policies # Still nothing worked, warning kept appearing and WinMain didn't link automatically target_link_libraries(vcmilauncher Qt${QT_VERSION_MAJOR}::WinMain) endif() if(APPLE) # This makes Xcode project prettier by moving vcmilauncher_autogen directory into vcmiclient subfolder set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmilauncher) endif() if (NOT APPLE_IOS AND NOT ANDROID) target_link_libraries(vcmilauncher SDL2::SDL2) endif() target_link_libraries(vcmilauncher ${VCMI_LIB_TARGET} Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network) target_include_directories(vcmilauncher PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ) vcmi_set_output_dir(vcmilauncher "") enable_pch(vcmilauncher) if(APPLE_IOS) set(RESOURCES_DESTINATION ${DATA_DIR}) # TODO: remove after fixing Conan's Qt recipe if(XCODE_VERSION VERSION_GREATER_EQUAL 14.0) target_link_libraries(vcmilauncher "-framework IOKit") endif() # workaround https://github.com/conan-io/conan-center-index/issues/13332 if(USING_CONAN) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/QIOSIntegrationPlugin.h "#include \nQ_IMPORT_PLUGIN(QIOSIntegrationPlugin)" ) # target_include_directories(vcmilauncher PRIVATE ${CMAKE_BINARY_DIR}) target_link_libraries(vcmilauncher Qt${QT_VERSION_MAJOR}::QIOSIntegrationPlugin qt::QIOSIntegrationPlugin ) endif() else() set(RESOURCES_DESTINATION ${DATA_DIR}/launcher) # Copy to build directory for easier debugging add_custom_command(TARGET vcmilauncher POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/launcher COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_SOURCE_DIR}/launcher/icons ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/launcher/icons COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_BINARY_DIR}/translation ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/launcher/translation ) install(TARGETS vcmilauncher DESTINATION ${BIN_DIR}) # Install icons and desktop file on Linux if(NOT WIN32 AND NOT APPLE) install(FILES "vcmilauncher.desktop" DESTINATION share/applications) install(FILES "eu.vcmi.VCMI.metainfo.xml" DESTINATION share/metainfo) endif() endif() install(DIRECTORY icons DESTINATION ${RESOURCES_DESTINATION}) if(ENABLE_TRANSLATIONS) install(FILES ${launcher_QM} DESTINATION ${RESOURCES_DESTINATION}/translation) endif()