//creatures' abilities description //first line: use abilities from ZCRTRAIT.TXT [0 - no, 1 - yes] //next lines: + [CREATURE_ID] [ABILITY] [value] [subtype] [additional info] [comment to the end of line] /*adding ability*/ // or: - [CREATURE_ID] [ABILITY] /*removing ability*/ // or: 0 /*end of ability descriptions*/ 1 + 0 CHARGE_IMMUNITY 0 0 0 //pikeman immunity to Champion charge bonus + 1 CHARGE_IMMUNITY 0 0 0 //halberdier immunity to Champion charge bonus + 4 ADDITIONAL_RETALIATION 1 0 0 //griffins retaliate twice + 5 UNLIMITED_RETALIATIONS 0 0 0 //royal griffins retaliate always + 12 HATE 50 54 0 //angels hate devils + 12 HATE 50 55 0 //angels hate archdevils + 13 HATE 50 54 0 //archangels hate devils + 13 HATE 50 55 0 //archangels hate arch + 13 SPELLCASTER 0 38 0 //archangels cast resurrection + 16 MAGIC_RESISTANCE 20 0 0 //dwarf's magic resistance 20% + 17 MAGIC_RESISTANCE 40 0 0 //battle dwarf's magic resistance 40% + 20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //pegasus makes spell cost higher for enemy mage + 21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //silver pegasus makes spell cost higher for enemy mage + 22 SPELL_AFTER_ATTACK 100 72 0 //dendroids cast bind + 23 SPELL_AFTER_ATTACK 100 72 0 //dendroid guards cast bind + 24 SPELL_AFTER_ATTACK 20 62 0 //unicorns cast blind with 20% probability + 24 SPELL_RESISTANCE_AURA 0 55 0 //unicorn + 25 SPELL_AFTER_ATTACK 20 62 0 //war unicorns cast blind with 20% probability + 25 SPELL_RESISTANCE_AURA 20 55 0 //war unicorn + 26 LEVEL_SPELL_IMMUNITY 3 0 0 //green dragon's spell immunity + 26 TWO_HEX_ATTACK_BREATH 0 0 0 //green dragon's breath + 26 DRAGON_NATURE 0 0 0 //green dragon is a dragon + 27 LEVEL_SPELL_IMMUNITY 4 0 0 //gold dragon's spell immunity + 27 TWO_HEX_ATTACK_BREATH 0 0 0 //gold dragon's breath + 27 DRAGON_NATURE 0 0 0 //gold dragon is a dragon + 30 NON_LIVING 0 0 0 //stone gargoyles are non-living + 31 NON_LIVING 0 0 0 //obsidian gargoyles are non-living + 32 NON_LIVING 0 0 0 //stone golems are non-living + 32 SPELL_DAMAGE_REDUCTION 50 -1 0 //stone golems reduce dmg from spells + 33 NON_LIVING 0 0 0 //iron golems are non-living + 33 SPELL_DAMAGE_REDUCTION 75 -1 0 //iron golems reduce dmg from spells + 34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //mages reduce spell cost + 35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //archmages reduce spell cost + 36 HATE 50 52 0 //genies hate efreets + 36 HATE 50 53 0 //genies hate efreet sultans + 37 HATE 50 52 0 //master genies hate efreets + 37 HATE 50 53 0 //master genies hate efreet sultans + 37 RANDOM_GENIE_SPELLCASTER 0 0 0 //master genies cast spells + 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation + 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation + 40 SPELL_IMMUNITY 0 50 0 //giants are immune to mind spells (sorrow) + 40 SPELL_IMMUNITY 0 59 0 //giants are immune to mind spells (berserk) + 40 SPELL_IMMUNITY 0 60 0 //giants are immune to mind spells (hypnotize) + 40 SPELL_IMMUNITY 0 61 0 //giants are immune to mind spells (forgetfulness) + 40 SPELL_IMMUNITY 0 62 0 //giants are immune to mind spells (blind) + 41 HATE 50 83 0 //titans hate black dragons + 41 SPELL_IMMUNITY 0 50 0 //titans are immune to mind spells (sorrow) + 41 SPELL_IMMUNITY 0 59 0 //titans are immune to mind spells (berserk) + 41 SPELL_IMMUNITY 0 60 0 //titans are immune to mind spells (hypnotize) + 41 SPELL_IMMUNITY 0 61 0 //titans are immune to mind spells (forgetfulness) + 41 SPELL_IMMUNITY 0 62 0 //titans are immune to mind spells (blind) + 43 MANA_CHANNELING 20 0 0 //familiars + 45 SPELL_LIKE_ATTACK 0 21 0 //magogs fire with fireballs + 47 BLOCKS_RETALIATION 0 0 0 //cerberus + 47 THREE_HEADED_ATTACK 0 0 0 //cerberus + 47 THREE_HEADED_ATTACK 0 0 0 //creberus + 51 DAEMON_SUMMONING 0 52 0 //pit lord + 52 FIRE_IMMUNITY 0 0 0 //efreeti + 52 FLYING 0 0 0 //Efreeti + 52 HATE 50 36 0 //efreeti hate genies + 52 HATE 50 37 0 //efreeti hate master genies + 53 FIRE_IMMUNITY 0 0 0 //efreet sultan + 53 FIRE_SHIELD 0 36 0 //efreet sultans + 53 FLYING 0 0 0 //Efreet Sultan + 53 HATE 50 36 0 //efreet sultans hate genies + 53 HATE 50 37 0 //efreet sultans hate master genies + 54 BLOCKS_RETALIATION 0 0 0 //devils + 54 ENEMY_LUCK_DECREASING 1 0 0 //devils + 54 HATE 50 12 0 //devils hate angels + 54 HATE 50 13 0 //devils hate archangles + 55 BLOCKS_RETALIATION 0 0 0 //archdevils + 55 ENEMY_LUCK_DECREASING 1 0 0 //archdevils + 55 HATE 50 12 0 //archdevils hate angels + 55 HATE 50 13 0 //archdevils hate archangles + 60 FULL_HP_REGENERATION 0 1 0 //wight + 61 MANA_DRAIN 2 0 0 //wraith + 61 FULL_HP_REGENERATION 0 1 0 //wraith + 62 BLOCKS_RETALIATION 0 0 0 //vampires + 63 BLOCKS_RETALIATION 0 0 0 //vampire lords + 63 LIFE_DRAIN 0 0 0 //vampire lords + 64 SPELL_LIKE_ATTACK 0 76 0 //liches + 65 SPELL_LIKE_ATTACK 0 76 0 //power liches + 66 SPELL_AFTER_ATTACK 20 42 0 //black knights + 67 DOUBLE_DAMAGE_CHANCE 20 0 0 //vampire lords + 67 SPELL_AFTER_ATTACK 20 42 0 //dread knights + 68 DRAGON_NATURE 0 0 0 //bone dragon is a dragon + 69 SPELL_AFTER_ATTACK 20 75 0 //ghost dragon + 69 DRAGON_NATURE 0 0 0 //ghost dragon is a dragon + 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind + 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind + 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack + 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags + 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack + 76 SPELL_AFTER_ATTACK 20 70 2000 //medusas + 77 SPELL_AFTER_ATTACK 20 70 2000 //medusa queens + 78 SELF_MORALE 0 0 0 //minotaurs + 79 SELF_MORALE 0 0 0 //minotaur kings + 81 SPELL_AFTER_ATTACK 20 74 0 //scorpicore + 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity + 82 TWO_HEX_ATTACK_BREATH 0 0 0 //Red Dragon has breath attack + 82 DRAGON_NATURE 0 0 0 //red dragon is a dragon + 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity + 83 HATE 50 40 0 //Hate Giants + 83 HATE 50 41 0 //Hate Titans + 83 TWO_HEX_ATTACK_BREATH 0 0 0 //Black Dragon has breath attack + 83 DRAGON_NATURE 0 0 0 //black dragon is a dragon + 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider + 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust + 93 SPELL_AFTER_ATTACK 20 77 0 //thunderbirds + 93 SPECIFIC_SPELL_POWER 10 77 0 //10 damage per unit + 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots + 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots + 103 DEATH_STARE 10 0 0 //mighty gorgons + 104 SPELL_AFTER_ATTACK 100 78 0 //serpent fly + 105 SPELL_AFTER_ATTACK 100 45 0 //mighty gorgons + 105 SPELL_AFTER_ATTACK 100 78 0 //dragon fly + 106 SPELL_AFTER_ATTACK 20 70 0 //basilisks + 107 SPELL_AFTER_ATTACK 20 70 0 //greater basilisks + 109 SPELL_AFTER_ATTACK 20 71 0 //Wyvern Monarch + 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras + 110 BLOCKS_RETALIATION 0 0 0 //hydras + 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras + 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras + 112 MORE_DAMAGE_FROM_SPELL 100 17 0 //air elementals are vulnerable to lightning bolt + 112 MORE_DAMAGE_FROM_SPELL 100 19 0 //air elementals are vulnerable to chain lightning + 112 NON_LIVING 0 0 0 //air elementals are non-living + 112 SPELL_IMMUNITY 0 23 0 //air elementals are immune to meteor shower + 112 SPELL_IMMUNITY 0 50 0 //air elementals are immune to mind spells (sorrow) + 112 SPELL_IMMUNITY 0 59 0 //air elementals are immune to mind spells (berserk) + 112 SPELL_IMMUNITY 0 60 0 //air elementals are immune to mind spells (hypnotize) + 112 SPELL_IMMUNITY 0 61 0 //air elementals are immune to mind spells (forgetfulness) + 113 MORE_DAMAGE_FROM_SPELL 100 23 0 //earth elementals are vulnerable to meteor shower + 113 NON_LIVING 0 0 0 //earth elementals are non-living + 113 SPELL_IMMUNITY 0 17 0 //earth elementals are immune to lightning bolt + 113 SPELL_IMMUNITY 0 19 0 //earth elementals are immune to chain lightning + 113 SPELL_IMMUNITY 0 50 0 //earth elementals are immune to mind spells (sorrow) + 113 SPELL_IMMUNITY 0 59 0 //earth elementals are immune to mind spells (berserk) + 113 SPELL_IMMUNITY 0 60 0 //earth elementals are immune to mind spells (hypnotize) + 113 SPELL_IMMUNITY 0 61 0 //earth elementals are immune to mind spells (forgetfulness) + 114 FIRE_IMMUNITY 0 0 0 //fire elementals are immune to fire spells + 114 MORE_DAMAGE_FROM_SPELL 100 16 0 //fire elementals are vulnerable to ice bolt + 114 MORE_DAMAGE_FROM_SPELL 100 20 0 //fire elementals are vulnerable to frost ring + 114 NON_LIVING 0 0 0 //fire elementals are non-living + 114 SPELL_IMMUNITY 0 50 0 //fire elementals are immune to mind spells (sorrow) + 114 SPELL_IMMUNITY 0 59 0 //fire elementals are immune to mind spells (berserk) + 114 SPELL_IMMUNITY 0 60 0 //fire elementals are immune to mind spells (hypnotize) + 114 SPELL_IMMUNITY 0 61 0 //fire elementals are immune to mind spells (forgetfulness) + 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide + 115 MORE_DAMAGE_FROM_SPELL 100 13 0 //water elementals are vulnerable to fire wall + 115 MORE_DAMAGE_FROM_SPELL 100 21 0 //water elementals are vulnerable to fireball + 115 MORE_DAMAGE_FROM_SPELL 100 22 0 //water elementals are vulnerable to inferno + 115 MORE_DAMAGE_FROM_SPELL 100 29 0 //water elementals are vulnerable to fire shield + 115 NON_LIVING 0 0 0 //water elementals are non-living + 115 SPELL_IMMUNITY 0 16 0 //water elementals are immune to ice bolt + 115 SPELL_IMMUNITY 0 20 0 //water elementals are immune to frost ring + 115 SPELL_IMMUNITY 0 50 0 //water elementals are immune to mind spells (sorrow) + 115 SPELL_IMMUNITY 0 59 0 //water elementals are immune to mind spells (berserk) + 115 SPELL_IMMUNITY 0 60 0 //water elementals are immune to mind spells (hypnotize) + 115 SPELL_IMMUNITY 0 61 0 //water elementals are immune to mind spells (forgetfulness) + 116 NON_LIVING 0 0 0 //gold golems are non-living + 116 SPELL_DAMAGE_REDUCTION 85 -1 0 //gold golems reduce dmg from spells + 117 NON_LIVING 0 0 0 //diamond golems are non-living + 117 SPELL_DAMAGE_REDUCTION 95 -1 0 //diamond golems reduce dmg from spells + 120 NON_LIVING 0 0 0 //psychic elementals shouldn't get morale + 121 LEVEL_SPELL_IMMUNITY 5 0 0 //magic elementals are immune to all spells + 121 NON_LIVING 0 0 0 //magic elementals shouldn't get morale + 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide + 123 NON_LIVING 0 0 0 //ice elementals shouldn't get morale + 125 NON_LIVING 0 0 0 //magma elementals shouldn't get morale + 127 NON_LIVING 0 0 0 //storm elementals shouldn't get morale + 129 NON_LIVING 0 0 0 //energy elementals shouldn't get morale + 132 DRAGON_NATURE 0 0 0 //azure dragon is a dragon - 133 FLYING //Crystal Dragons do not fly + 133 DRAGON_NATURE 0 0 0 //crystal dragon is a dragon + 134 DRAGON_NATURE 0 0 0 //faerie dragon is a dragon + 135 DRAGON_NATURE 0 0 0 //rust dragon is a dragon + 135 ACID_BREATH 25 0 20 //20% chance to do 25 damage + 135 SPELL_AFTER_ATTACK 100 80 0 //always reduce defense + 136 NO_OBSTACLES_PENALTY 0 0 0 //Enchanter + 137 NO_DISTANCE_PENALTY 0 0 0 //Sharpshooter + 137 NO_OBSTACLES_PENALTY 0 0 0 + 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide + 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide //first aid tent can heal + 144 FULL_HP_REGENERATION 0 0 0 //troll //Ammo Cart + 147 HEALER 0 0 0 //arrow turret + 148 NOT_ACTIVE 0 0 0 + 149 SHOOTER 0 0 0 + 151 DRAGON_NATURE 0 0 0 //diamond dragon is a dragon + 154 DRAGON_NATURE 0 0 0 //blood dragon is a dragon //Gorynyches fly + 155 DRAGON_NATURE 0 0 0 //darkness dragon is a dragon //hell hound doesn't fly + 168 FLYING 0 0 0 //cerberus doesn't fly - 46 FLYING //psychic elemental - 47 FLYING //magic elemental - 120 DOUBLE_WIDE - 121 DOUBLE_WIDE - 157 SHOOTER //Hell Hydra certainly does not shoot 0