set(editor_SRCS StdInc.cpp main.cpp launcherdirs.cpp jsonutils.cpp mainwindow.cpp CGameInfo.cpp BitmapHandler.cpp maphandler.cpp Animation.cpp graphics.cpp spoiler.cpp windownewmap.cpp generatorprogress.cpp ) set(editor_HEADERS StdInc.h launcherdirs.h jsonutils.h mainwindow.h CGameInfo.h BitmapHandler.h maphandler.h Animation.h graphics.h spoiler.h windownewmap.h generatorprogress.h ) set(editor_FORMS mainwindow.ui windownewmap.ui generatorprogress.ui ) assign_source_group(${editor_SRCS} ${editor_HEADERS} VCMI_launcher.rc) # Tell CMake to run moc when necessary: set(CMAKE_AUTOMOC ON) if(POLICY CMP0071) cmake_policy(SET CMP0071 NEW) endif() # As moc files are generated in the binary dir, tell CMake # to always look for includes there: set(CMAKE_INCLUDE_CURRENT_DIR ON) if(TARGET Qt6::Core) qt_wrap_ui(editor_UI_HEADERS ${editor_FORMS}) else() qt5_wrap_ui(editor_UI_HEADERS ${editor_FORMS}) endif() if(WIN32) set(editor_ICON VCMI_launcher.rc) endif() add_executable(vcmieditor WIN32 ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON}) if(WIN32) set_target_properties(vcmieditor PROPERTIES OUTPUT_NAME "VCMI_mapeditor" PROJECT_LABEL "VCMI_mapeditor" ) # FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2 # So far I tried: # - cmake_minimum_required set to 2.8.11 globally and in this file # - cmake_policy in all possible places # - used NO_POLICY_SCOPE to make sure no other parts reset policies # Still nothing worked, warning kept appearing and WinMain didn't link automatically target_link_libraries(vcmieditor Qt${QT_VERSION_MAJOR}::WinMain) endif() if(APPLE) # This makes Xcode project prettier by moving vcmilauncher_autogen directory into vcmiclient subfolder set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmieditor) endif() target_link_libraries(vcmieditor vcmi Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network) target_include_directories(vcmieditor PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ) vcmi_set_output_dir(vcmieditor "") enable_pch(vcmieditor) # Copy to build directory for easier debugging add_custom_command(TARGET vcmieditor POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/mapeditor/icons ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons ) install(TARGETS vcmieditor DESTINATION ${BIN_DIR}) # copy whole directory install(DIRECTORY icons DESTINATION ${DATA_DIR}/mapeditor) # Install icons and desktop file on Linux if(NOT WIN32 AND NOT APPLE) install(FILES "vcmilauncher.desktop" DESTINATION share/applications) endif()