#include "AdventureMapButton.h" #include "CAdvmapInterface.h" #include "CCallback.h" #include "CCastleInterface.h" #include "CCursorHandler.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "CPlayerInterface.h" #include "SDL_Extensions.h" #include "client/CBitmapHandler.h" #include "client/CConfigHandler.h" #include "client/CSpellWindow.h" #include "client/Graphics.h" #include "hch/CDefHandler.h" #include "hch/CGeneralTextHandler.h" #include "hch/CHeroHandler.h" #include "hch/CObjectHandler.h" #include "hch/CTownHandler.h" #include "lib/CondSh.h" #include "map.h" #include "mapHandler.h" #include "stdafx.h" #include #include #include #include #include #ifdef _MSC_VER #pragma warning (disable : 4355) #endif extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts #define ADVOPT (conf.go()->ac) using namespace boost::logic; using namespace boost::assign; using namespace CSDL_Ext; CMinimap::CMinimap(bool draw) { int3 mapSizes = LOCPLINT->cb->getMapSize(); statusbarTxt = CGI->generaltexth->zelp[291].first; rcText = CGI->generaltexth->zelp[291].second; pos.x=ADVOPT.minimapX;//630 pos.y=ADVOPT.minimapY;//26 pos.h=ADVOPT.minimapW;//144 pos.w=ADVOPT.minimapH;//144 int rx = (((float)ADVOPT.tilesW)/(mapSizes.x))*((float)pos.w), ry = (((float)ADVOPT.tilesH)/(mapSizes.y))*((float)pos.h); radar = newSurface(rx,ry); temps = newSurface(pos.w,pos.h); SDL_FillRect(radar,NULL,0x00FFFF); for (int i=0; iw; i++) { if (i%4 || (i==0)) { SDL_PutPixelWithoutRefresh(radar,i,0,255,75,125); SDL_PutPixelWithoutRefresh(radar,i,radar->h-1,255,75,125); } } for (int i=0; ih; i++) { if ((i%4) || (i==0)) { SDL_PutPixelWithoutRefresh(radar,0,i,255,75,125); SDL_PutPixelWithoutRefresh(radar,radar->w-1,i,255,75,125); } } SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255)); //radar = CDefHandler::giveDef("RADAR.DEF"); std::ifstream is("config/minimap.txt",std::ifstream::in); for (int i=0;i vinya; std::pair vinya2; int pom; is >> pom; vinya2.first=vinya.first=pom; is >> pom; vinya.second.r=pom; is >> pom; vinya.second.g=pom; is >> pom; vinya.second.b=pom; is >> pom; vinya2.second.r=pom; is >> pom; vinya2.second.g=pom; is >> pom; vinya2.second.b=pom; vinya.second.unused=vinya2.second.unused=255; colors.insert(vinya); colorsBlocked.insert(vinya2); } is.close(); if (draw) redraw(); } CMinimap::~CMinimap() { SDL_FreeSurface(radar); SDL_FreeSurface(temps); } void CMinimap::draw(SDL_Surface * to) { int3 mapSizes = LOCPLINT->cb->getMapSize(); //draw terrain blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps); //draw heroes std::vector hh = LOCPLINT->cb->getHeroesInfo(false); int mw = map[0]->w, mh = map[0]->h, wo = mw/mapSizes.x, ho = mh/mapSizes.y; for (size_t i=0; i < hh.size(); ++i) { int3 hpos = hh[i]->getPosition(false); if(hpos.z!=LOCPLINT->adventureInt->position.z) continue; //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y); int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z ); for (int ii=0; iiplayerColors[hh[i]->getOwner()].r, graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b); } } } blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps); blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps); //draw radar int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w, by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h; blitAt(radar,bx,by,temps); blitAt(temps,pos.x,pos.y,to); } void CMinimap::redraw(int level)// (level==-1) => redraw all levels { int3 mapSizes = LOCPLINT->cb->getMapSize(); for (size_t i=0; imh->sizes.z; i++) { SDL_Surface * pom ; if ((level>=0) && (i!=level)) continue; if (map.size()cb->getTileInfo(int3(mx, my, i)); if(tile) { if (tile->blocked && (!tile->visitable)) SDL_PutPixelWithoutRefresh(pom, x, y, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b); else SDL_PutPixelWithoutRefresh(pom, x, y, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b); } } } map.push_back(pom); } //FoW int mw = map[0]->w, mh = map[0]->h;//, //wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me for(int d=0; dmh->map->twoLevel+1; ++d) { if(level>=0 && d!=level) continue; SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface); for (int i=0; icb->isVisible(pp) ) { CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0); } } } FoW.push_back(pt); } //FoW end //flaggable objects for(int d=0; dmh->map->twoLevel+1; ++d) { if(level>=0 && d!=level) continue; SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface); for (int i=0; imh->map->twoLevel+1; ++d) { if(level>=0 && d!=level) continue; for(int x=0; xcb->isVisible(int3(x, y, d))) { showTile(int3(x, y, d)); } } } } } void CMinimap::updateRadar() {} void CMinimap::clickRight (tribool down) { LOCPLINT->adventureInt->handleRightClick(rcText,down,this); } void CMinimap::clickLeft (tribool down) { if (down && (!pressedL)) MotionInterested::activate(); else if (!down) { if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end()) MotionInterested::deactivate(); } ClickableL::clickLeft(down); if (!((bool)down)) return; float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w), dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h); int3 newCPos; newCPos.x = (CGI->mh->sizes.x*dx); newCPos.y = (CGI->mh->sizes.y*dy); newCPos.z = LOCPLINT->adventureInt->position.z; LOCPLINT->adventureInt->centerOn(newCPos); } void CMinimap::hover (bool on) { Hoverable::hover(on); if (on) LOCPLINT->adventureInt->statusbar.print(statusbarTxt); else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt) LOCPLINT->adventureInt->statusbar.clear(); } void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent) { if (pressedL) { clickLeft(true); } } void CMinimap::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); if (pressedL) MotionInterested::activate(); } void CMinimap::deactivate() { if (pressedL) MotionInterested::deactivate(); ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } void CMinimap::showTile(const int3 &pos) { int3 mapSizes = LOCPLINT->cb->getMapSize(); //drawing terrain int mw = map[0]->w, mh = map[0]->h; double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y; for (int ii=0; iipos.w) && (pos.y*ho+jjpos.h)) CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0); const TerrainTile * tile = LOCPLINT->cb->getTileInfo(pos); if(tile) { if (tile->blocked && (!tile->visitable)) SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b); else SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b); } } } //drawing flaggable objects int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos); for(size_t v=0; v(oo[v])) //heroes have been printed { int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z ); if(((int)wo) * mapSizes.x != mw) //miniap size in X is not multiple of map size in X { std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z)); if(op1x.size()!=0) { woShifted = wo + 1; } else { woShifted = wo; } } if(((int)ho) * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y { std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z)); if(op1y.size()!=0) { hoShifted = ho + 1; } else { hoShifted = ho; } } for (int ii=0; iitempOwner == 255) SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b, graphics->neutralColor->g,graphics->neutralColor->r); else SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b, graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r); } } } } //flaggable objects drawn } void CMinimap::hideTile(const int3 &pos) { } CTerrainRect::CTerrainRect() :currentPath(NULL) { tilesw=ADVOPT.tilesW; tilesh=ADVOPT.tilesH; pos.x=ADVOPT.advmapX; pos.y=ADVOPT.advmapY; pos.w=tilesw*32 - ADVOPT.advmapTrimX; pos.h=tilesh*32 - ADVOPT.advmapTrimY; moveX = moveY = 0; arrows = CDefHandler::giveDef("ADAG.DEF"); for(size_t y=0; y < arrows->ourImages.size(); ++y) { arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap); } } CTerrainRect::~CTerrainRect() { delete arrows; } void CTerrainRect::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); MotionInterested::activate(); }; void CTerrainRect::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); MotionInterested::deactivate(); }; void CTerrainRect::clickLeft(tribool down) { if ((down==false) || indeterminate(down)) return; int3 mp = whichTileIsIt(); if ((mp.x<0) || (mp.y<0)) return; std::vector < const CGObjectInstance * > objs; if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE) { if (currentPath) { tlog2<<"Warning: Lost path?" << std::endl; delete currentPath; currentPath = NULL; } objs = LOCPLINT->cb->getBlockingObjs(mp); for(size_t i=0; i < objs.size(); ++i) { if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town { if(LOCPLINT->adventureInt->selection == (objs[i])) { LOCPLINT->openTownWindow(static_cast(objs[i])); } else { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } } else if(objs[i]->ID == HEROI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } } return; } else { objs = LOCPLINT->cb->getVisitableObjs(mp); for(size_t i=0; i < objs.size(); ++i) { if(objs[i]->ID == TOWNI_TYPE) goto endchkpt; } objs = LOCPLINT->cb->getBlockingObjs(mp); for(size_t i=0; i < objs.size(); ++i) { if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town { LOCPLINT->adventureInt->select(static_cast(objs[i])); return; } else if(objs[i]->ID == HEROI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i])) { LOCPLINT->openHeroWindow(static_cast(objs[i])); return; } } } endchkpt: bool mres =true; if (currentPath) { if ( (currentPath->endPos()) == mp) { //move CPath sended(*currentPath); //temporary path - engine will operate on it LOCPLINT->pim->unlock(); mres = LOCPLINT->moveHero(static_cast(LOCPLINT->adventureInt->selection),&sended); LOCPLINT->pim->lock(); if(mres) { delete currentPath; currentPath = NULL; LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL; } } else { delete currentPath; currentPath=NULL; LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL; } } const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL); if(currentHero) { int3 bufpos = currentHero->getPosition(false); if (mres) { CPath *& pathForCurhero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second; if(pathForCurhero) delete pathForCurhero; currentPath = pathForCurhero = LOCPLINT->cb->getPath(bufpos, mp, currentHero);; } return; } } void CTerrainRect::clickRight(tribool down) { int3 mp = whichTileIsIt(); if ((mp.x<0) || (mp.y<0) || down != true ) { LOCPLINT->adventureInt->handleRightClick("",down,this); return; } std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp); if(!objs.size()) return; const CGObjectInstance * obj = objs[objs.size()-1]; switch(obj->ID) { case HEROI_TYPE: { if(!vstd::contains(graphics->heroWins,obj->subID)) { tlog3 << "Warning - no infowin for hero " << obj->subID << std::endl; break; } CInfoPopup * ip = new CInfoPopup(graphics->heroWins[obj->subID], LOCPLINT->current->motion.x-graphics->heroWins[obj->subID]->w, LOCPLINT->current->motion.y-graphics->heroWins[obj->subID]->h,false ); LOCPLINT->pushInt(ip); break; } case TOWNI_TYPE: { if(!vstd::contains(graphics->townWins,obj->id)) { tlog3 << "Warning - no infowin for town " << obj->id << std::endl; break; } CInfoPopup * ip = new CInfoPopup(graphics->townWins[obj->id], LOCPLINT->current->motion.x-graphics->townWins[obj->id]->w, LOCPLINT->current->motion.y-graphics->townWins[obj->id]->h,false ); LOCPLINT->pushInt(ip); break; } default: { LOCPLINT->adventureInt->handleRightClick(obj->getHoverText(),down,this); break; } } } void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent) { int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y)); if (pom!=curHoveredTile) curHoveredTile=pom; else return; std::vector temp = LOCPLINT->cb->getObjDescriptions(pom); if (temp.size()) { boost::replace_all(temp.back(),"\n"," "); LOCPLINT->adventureInt->statusbar.print(temp.back()); } else { LOCPLINT->adventureInt->statusbar.clear(); } std::vector objs = LOCPLINT->cb->getVisitableObjs(pom); for(int i=0; iID == TOWNI_TYPE) //town { CGI->curh->changeGraphic(0,0); return; } } objs = LOCPLINT->cb->getBlockingObjs(pom); for(size_t i=0; i < objs.size(); ++i) { if(objs[i]->ID == TOWNI_TYPE && objs[i]->tempOwner == LOCPLINT->playerID) //town { CGI->curh->changeGraphic(0,3); return; } else if(objs[i]->ID == HEROI_TYPE //mouse over hero && (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==TOWNI_TYPE) && objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town { CGI->curh->changeGraphic(0,2); return; } } CGI->curh->changeGraphic(0,0); } void CTerrainRect::hover(bool on) { if (!on) LOCPLINT->adventureInt->statusbar.clear(); } void CTerrainRect::showPath(const SDL_Rect * extRect) { for (size_t i=0; i < currentPath->nodes.size()-1; ++i) { int pn=-1;//number of picture if (i==0) //last tile { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; pn=0; } else { /* * notation of arrow direction: * 1 2 3 * 4 5 6 * 7 8 9 * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation) */ std::vector & cv = currentPath->nodes; if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156 { pn = 3; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159 { pn = 12; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158 { pn = 21; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157 { pn = 22; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153 { pn = 2; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154 { pn = 23; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152 { pn = 1; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253 { pn = 2; } if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256 { pn = 3; } if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259 { pn = 4; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258 { pn = 13; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257 { pn = 22; } if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254 { pn = 23; } if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251 { pn = 24; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //358 { pn = 5; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //357 { pn = 14; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //354 { pn = 23; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //351 { pn = 24; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //359 { pn = 4; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //356 { pn = 3; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //352 { pn = 17; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //657 { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //654 { pn = 15; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //651 { pn = 24; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //652 { pn = 17; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //658 { pn = 5; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //653 { pn = 18; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //659 { pn = 4; } } else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //954 { pn = 7; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //951 { pn = 16; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //952 { pn = 17; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //957 { pn = 6; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //953 { pn = 18; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //956 { pn = 19; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //958 { pn = 5; } } else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x { if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //857 { pn = 6; } if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //854 { pn = 7; } if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //851 { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //852 { pn = 9; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //853 { pn = 18; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //856 { pn = 19; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //859 { pn = 20; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x { if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //752 { pn = 1; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //753 { pn = 10; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //756 { pn = 19; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //751 { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //759 { pn = 20; } } else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x { if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //453 { pn = 2; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //456 { pn = 11; } else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //459 { pn = 20; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //452 { pn = 1; } else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //456 { pn = 21; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //451 { pn = 8; } else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //457 { pn = 22; } } } if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement) pn+=25; if (pn>=0) { int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7, y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); SDL_Rect prevClip; SDL_GetClipRect(screen, &prevClip); SDL_SetClipRect(screen, extRect); //preventing blitting outside of that rect if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts { if (hvx<0 && hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x + moveX, y + moveY)); } else if(hvx<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY)); } else if (hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY)); } else { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY)); } } else //standard version { if (hvx<0 && hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y)); } else if(hvx<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y)); } else if (hvy<0) { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y)); } else { CSDL_Ext::blit8bppAlphaTo24bpp (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0), screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y)); } } SDL_SetClipRect(screen, &prevClip); } } //for (int i=0;inodes.size()-1;i++) } void CTerrainRect::show(SDL_Surface * to) { CGI->mh->terrainRect (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y, tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim, to, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY, ADVOPT.smoothMove && (moveX != 0 || moveY != 0) ); //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6)); //SDL_FreeSurface(teren); if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path { showPath(&genRect(pos.h, pos.w, pos.x, pos.y)); } } int3 CTerrainRect::whichTileIsIt(const int & x, const int & y) { int3 ret; ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32); ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32); ret.z = LOCPLINT->adventureInt->position.z; return ret; } int3 CTerrainRect::whichTileIsIt() { return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y); } void CResDataBar::clickRight (tribool down) { } void CResDataBar::activate() { ClickableR::activate(); } void CResDataBar::deactivate() { ClickableR::deactivate(); } CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist) { bg = BitmapHandler::loadBitmap(defname); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos = genRect(bg->h,bg->w,x,y); txtpos.resize(8); for (int i = 0; i < 8 ; i++) { txtpos[i].first = pos.x + offx + resdist*i; txtpos[i].second = pos.y + offy; } txtpos[7].first = txtpos[6].first + datedist; datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s"; } CResDataBar::CResDataBar() { bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY); txtpos.resize(8); for (int i = 0; i < 8 ; i++) { txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i; txtpos[i].second = pos.y + ADVOPT.resOffsetY; } txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist; datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s"; } CResDataBar::~CResDataBar() { SDL_FreeSurface(bg); } void CResDataBar::draw(SDL_Surface * to) { blitAt(bg,pos.x,pos.y,to); char * buf = new char[15]; for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf); printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly,to); temp.clear(); //updateRect(&pos,screen); delete[] buf; } CInfoBar::CInfoBar() { toNextTick = mode = pom = -1; pos.x=ADVOPT.infoboxX; pos.y=ADVOPT.infoboxY; pos.w=194; pos.h=186; day = CDefHandler::giveDef("NEWDAY.DEF"); week1 = CDefHandler::giveDef("NEWWEEK1.DEF"); week2 = CDefHandler::giveDef("NEWWEEK2.DEF"); week3 = CDefHandler::giveDef("NEWWEEK3.DEF"); week4 = CDefHandler::giveDef("NEWWEEK4.DEF"); } CInfoBar::~CInfoBar() { delete day; delete week1; delete week2; delete week3; delete week4; } void CInfoBar::draw(SDL_Surface * to, const CGObjectInstance * specific) { if ((mode>=0) && mode<5) { blitAnim(mode); return; } else if (mode==5) { mode = -1; draw(to,LOCPLINT->adventureInt->selection); } if (!specific) specific = LOCPLINT->adventureInt->selection; if(!specific) return; if(specific->ID == HEROI_TYPE) //hero { if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end()) blitAt(graphics->heroWins[specific->subID],pos.x,pos.y,to); } else if (specific->ID == TOWNI_TYPE) { const CGTownInstance * t = static_cast(specific); if(graphics->townWins.find(t->id)!=graphics->townWins.end()) blitAt(graphics->townWins[t->id],pos.x,pos.y,to); } } CDefHandler * CInfoBar::getAnim(int mode) { switch(mode) { case 0: return day; break; case 1: return week1; break; case 2: return week2; break; case 3: return week3; break; case 4: return week4; break; default: return NULL; break; } } void CInfoBar::blitAnim(int mode)//0 - day, 1 - week { CDefHandler * anim = NULL; std::stringstream txt; anim = getAnim(mode); if(mode) //new week animation { txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2); } else //new day { txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1); } blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10); printAtMiddle(txt.str(),pos.x+95,pos.y+31,TNRB16,zwykly); if (pom == anim->ourImages.size()-1) toNextTick+=750; } void CInfoBar::newDay(int Day) { if(LOCPLINT->cb->getDate(1) != 1) { mode = 0; //showing day } else { switch(LOCPLINT->cb->getDate(2)) { case 1: mode = 1; break; case 2: mode = 2; break; case 3: mode = 3; break; case 4: mode = 4; break; default: mode = -1; break; } } pom = 0; TimeInterested::activate(); toNextTick = 500; blitAnim(mode); //blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10); } void CInfoBar::showComp(SComponent * comp, int time) { SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp"); blitAt(b,pos.x+8,pos.y+11); blitAt(comp->getImg(),pos.x+52,pos.y+54); printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly); printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly); SDL_FreeSurface(b); TimeInterested::activate(); mode = 6; toNextTick = time; } void CInfoBar::tick() { if((mode >= 0) && (mode < 5)) { pom++; if (pom >= getAnim(mode)->ourImages.size()) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(screen2); return; } toNextTick = 150; blitAnim(mode); } else if (mode == 6) { TimeInterested::deactivate(); toNextTick = -1; mode = 5; draw(screen2); } } CAdvMapInt::CAdvMapInt(int Player) :player(Player), statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG), kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second, boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k), underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second, boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u), questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second, boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q), sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second, boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w), moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second, boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m), spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second, boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c), advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second, boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a), sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second, boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o), nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second, boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h), endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second, boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e), heroList(ADVOPT.hlistSize), townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372), { active = 0; subInt = NULL; selection = NULL; townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this); LOCPLINT->adventureInt=this; bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic); graphics->blueToPlayersAdv(bg,player); scrollingDir = 0; updateScreen = false; anim=0; animValHitCount=0; //animation frame heroAnim=0; heroAnimValHitCount=0; // hero animation frame heroList.init(); heroList.genList(); //townList.init(); townList.genList(); heroWindow = new CHeroWindow(this->player); gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[0])); gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[1])); gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[2])); gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[3])); } CAdvMapInt::~CAdvMapInt() { SDL_FreeSurface(bg); delete heroWindow; for(int i=0; imh->map->twoLevel) return; if (position.z) { position.z--; underground.curimg=0; underground.show(screen2); } else { underground.curimg=1; position.z++; underground.show(screen2); } updateScreen = true; minimap.draw(screen2); } void CAdvMapInt::fshowQuestlog() { } void CAdvMapInt::fsleepWake() { } void CAdvMapInt::fmoveHero() { if (selection->ID!=HEROI_TYPE) return; if (!terrain.currentPath) return; CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it LOCPLINT->pim->unlock(); LOCPLINT->moveHero(static_cast(LOCPLINT->adventureInt->selection),&sended); LOCPLINT->pim->lock(); } void CAdvMapInt::fshowSpellbok() { if (selection->ID!=HEROI_TYPE) //checking necessary values return; CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)); LOCPLINT->pushInt(spellWindow); } void CAdvMapInt::fadventureOPtions() { } void CAdvMapInt::fsystemOptions() { CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57), LOCPLINT); LOCPLINT->pushInt(sysopWindow); } void CAdvMapInt::fnextHero() { if(!heroList.items.size()) //no wandering heroes return; int start = heroList.selected; int i = start; do { i++; if(i >= heroList.items.size()) i = 0; } while (!heroList.items[i].first->movement && i!=start); heroList.select(i); } void CAdvMapInt::fendTurn() { LOCPLINT->makingTurn = false; } void CAdvMapInt::activate() { if(subInt == heroWindow) { heroWindow->activate(); return; } if(active++) { tlog1 << "Error: advmapint already active...\n"; active--; return; } LOCPLINT->statusbar = &statusbar; kingOverview.activate(); underground.activate(); questlog.activate(); sleepWake.activate(); moveHero.activate(); spellbook.activate(); sysOptions.activate(); advOptions.activate(); nextHero.activate(); endTurn.activate(); minimap.activate(); heroList.activate(); townList.activate(); terrain.activate(); KeyInterested::activate(); LOCPLINT->cingconsole->activate(); } void CAdvMapInt::deactivate() { if(subInt == heroWindow) { heroWindow->deactivate(); return; } KeyInterested::deactivate(); hide(); LOCPLINT->cingconsole->deactivate(); if(--active) { tlog1 << "Error: advmapint still active...\n"; deactivate(); } } void CAdvMapInt::showAll(SDL_Surface *to) { blitAt(bg,0,0,to); kingOverview.show(to); underground.show(to); questlog.show(to); sleepWake.show(to); moveHero.show(to); spellbook.show(to); advOptions.show(to); sysOptions.show(to); nextHero.show(to); endTurn.show(to); minimap.draw(to); heroList.draw(to); townList.draw(to); updateScreen = true; show(to); resdatabar.draw(to); statusbar.show(to); infoBar.draw(to); LOCPLINT->cingconsole->show(to); } void CAdvMapInt::hide() { CGI->curh->changeGraphic(0,0); kingOverview.deactivate(); underground.deactivate(); questlog.deactivate(); sleepWake.deactivate(); moveHero.deactivate(); spellbook.deactivate(); advOptions.deactivate(); sysOptions.deactivate(); nextHero.deactivate(); endTurn.deactivate(); minimap.deactivate(); heroList.deactivate(); townList.deactivate(); terrain.deactivate(); if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end()) LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)); infoBar.mode=-1; } void CAdvMapInt::show(SDL_Surface *to) { ++animValHitCount; //for animations if(animValHitCount == 8) { CGI->mh->updateWater(); animValHitCount = 0; ++anim; updateScreen = true; } ++heroAnim; //if advmap needs updating AND (no dialog is shown OR ctrl is pressed) if((animValHitCount % (4/LOCPLINT->mapScrollingSpeed)) == 0 && (LOCPLINT->topInt() == this) || SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL] ) { if( (scrollingDir & LEFT) && (position.x>-Woff) ) position.x--; if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - terrain.tilesw + Woff) ) position.x++; if( (scrollingDir & UP) && (position.y>-Hoff) ) position.y--; if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - terrain.tilesh + Hoff) ) position.y++; if(scrollingDir) { updateScreen = true; updateMinimap=true; } } if(updateScreen) { terrain.show(to); for(int i=0;i<4;i++) blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to); updateScreen=false; LOCPLINT->cingconsole->show(to); } if (updateMinimap) { minimap.draw(to); updateMinimap=false; } } void CAdvMapInt::selectionChanged() { const CGTownInstance *to = townList.items[townList.selected]; select(to); } void CAdvMapInt::centerOn(int3 on) { on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2); on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2); on = LOCPLINT->repairScreenPos(on); LOCPLINT->adventureInt->position.x=on.x; LOCPLINT->adventureInt->position.y=on.y; LOCPLINT->adventureInt->position.z=on.z; LOCPLINT->adventureInt->updateScreen=true; updateMinimap=true; } void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key) { ui8 Dir; switch(key.keysym.sym) { case SDLK_UP: Dir = UP; break; case SDLK_LEFT: Dir = LEFT; break; case SDLK_RIGHT: Dir = RIGHT; break; case SDLK_DOWN: Dir = DOWN; break; case SDLK_SPACE: //space - try to revisit current object with selected hero { const CGHeroInstance *h = dynamic_cast(selection); if(h && key.state == SDL_PRESSED) { LOCPLINT->pim->unlock(); LOCPLINT->cb->moveHero(h,h->pos); LOCPLINT->pim->lock(); } } return; default: return; } if(key.state == SDL_PRESSED //arrow is pressed && (SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL]) ) scrollingDir |= Dir; else scrollingDir &= ~Dir; } void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client) { if (down) { //boost::algorithm::erase_all(text,"\""); CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID); temp->pos.x=screen->w/2-(temp->pos.w/2); temp->pos.y=screen->h/2-(temp->pos.h/2); temp->owner = client; CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true); LOCPLINT->pushInt(rcpi); } } int3 CAdvMapInt::verifyPos(int3 ver) { if (ver.x<0) ver.x=0; if (ver.y<0) ver.y=0; if (ver.z<0) ver.z=0; if (ver.x>=CGI->mh->sizes.x) ver.x=CGI->mh->sizes.x-1; if (ver.y>=CGI->mh->sizes.y) ver.y=CGI->mh->sizes.y-1; if (ver.z>=CGI->mh->sizes.z) ver.z=CGI->mh->sizes.z-1; return ver; } void CAdvMapInt::select(const CArmedInstance *sel ) { LOCPLINT->cb->setSelection(sel); centerOn(sel->pos); selection = sel; if(sel->ID==TOWNI_TYPE) { int pos = vstd::findPos(townList.items,sel); townList.selected = pos; terrain.currentPath = NULL; } townList.draw(screen); heroList.draw(screen); infoBar.draw(screen); }