/* * CQuest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CQuest.h" #include #include "../ArtifactUtils.h" #include "../CSoundBase.h" #include "../texts/CGeneralTextHandler.h" #include "../CHeroHandler.h" #include "CGCreature.h" #include "../IGameCallback.h" #include "../mapObjectConstructors/CObjectClassesHandler.h" #include "../serializer/JsonSerializeFormat.h" #include "../GameConstants.h" #include "../constants/StringConstants.h" #include "../CPlayerState.h" #include "../CSkillHandler.h" #include "../mapping/CMap.h" #include "../mapObjects/CGHeroInstance.h" #include "../modding/ModScope.h" #include "../modding/ModUtility.h" #include "../networkPacks/PacksForClient.h" #include "../spells/CSpellHandler.h" #include VCMI_LIB_NAMESPACE_BEGIN //TODO: Remove constructor CQuest::CQuest(): qid(-1), isCompleted(false), lastDay(-1), killTarget(ObjectInstanceID::NONE), textOption(0), completedOption(0), stackDirection(0), isCustomFirst(false), isCustomNext(false), isCustomComplete(false), repeatedQuest(false), questName(CQuest::missionName(EQuestMission::NONE)) { } static std::string visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } const std::string & CQuest::missionName(EQuestMission mission) { static const std::array names = { "empty", "heroLevel", "primarySkill", "killHero", "killCreature", "bringArt", "bringCreature", "bringResources", "bringHero", "bringPlayer", "hotaINVALID", // only used for h3m parsing "keymaster", "heroClass", "reachDate" }; if(static_cast(mission) < names.size()) return names[static_cast(mission)]; return names[0]; } const std::string & CQuest::missionState(int state) { static const std::array states = { "receive", "visit", "complete", "hover", "description", }; if(state < states.size()) return states[state]; return states[0]; } bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army) { std::vector::const_iterator cre; TSlots::const_iterator it; ui32 count = 0; ui32 slotsCount = 0; bool hasExtraCreatures = false; for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre) { for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it) { if(it->second->type == cre->type) { count += it->second->count; slotsCount++; } } if(static_cast(count) < cre->count) //not enough creatures of this kind return false; hasExtraCreatures |= static_cast(count) > cre->count; } return hasExtraCreatures || slotsCount < army->Slots().size(); } bool CQuest::checkQuest(const CGHeroInstance * h) const { if(!mission.heroAllowed(h)) return false; if(killTarget.hasValue()) { PlayerColor owner = h->getOwner(); if (!h->cb->getPlayerState(owner)->destroyedObjects.count(killTarget)) return false; } return true; } void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const { // FIXME: this should be part of 'reward', and not hacking into limiter state that should only limit access to such reward for(auto & elem : mission.artifacts) { if(h->hasArt(elem)) { cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(elem, false))); } else { const auto * assembly = h->getAssemblyByConstituent(elem); assert(assembly); auto parts = assembly->getPartsInfo(); // Remove the assembly cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(assembly))); // Disassemble this backpack artifact for(const auto & ci : parts) { if(ci.art->getTypeId() != elem) cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START); } } } cb->takeCreatures(h->id, mission.creatures); cb->giveResources(h->getOwner(), -mission.resources); } void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector & components) const { if(mission.heroLevel > 0) text.replaceNumber(mission.heroLevel); if(mission.heroExperience > 0) text.replaceNumber(mission.heroExperience); { //primary skills MetaString loot; for(int i = 0; i < 4; ++i) { if(mission.primary[i]) { loot.appendRawString("%d %s"); loot.replaceNumber(mission.primary[i]); loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]); } } for(auto & skill : mission.secondary) { loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID()); } for(auto & spell : mission.spells) { loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID()); } if(!loot.empty()) text.replaceRawString(loot.buildList()); } if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) { components.emplace_back(ComponentType::HERO_PORTRAIT, heroPortrait); addKillTargetReplacements(text); } if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE) { components.emplace_back(ComponentType::CREATURE, stackToKill); addKillTargetReplacements(text); } if(!mission.heroes.empty()) text.replaceRawString(VLC->heroh->getById(mission.heroes.front())->getNameTranslated()); if(!mission.artifacts.empty()) { MetaString loot; for(const auto & elem : mission.artifacts) { loot.appendRawString("%s"); loot.replaceName(elem); } text.replaceRawString(loot.buildList()); } if(!mission.creatures.empty()) { MetaString loot; for(const auto & elem : mission.creatures) { loot.appendRawString("%s"); loot.replaceName(elem); } text.replaceRawString(loot.buildList()); } if(mission.resources.nonZero()) { MetaString loot; for(auto i : GameResID::ALL_RESOURCES()) { if(mission.resources[i]) { loot.appendRawString("%d %s"); loot.replaceNumber(mission.resources[i]); loot.replaceName(i); } } text.replaceRawString(loot.buildList()); } if(!mission.players.empty()) { MetaString loot; for(auto & p : mission.players) loot.appendName(p); text.replaceRawString(loot.buildList()); } if(lastDay >= 0) text.replaceNumber(lastDay - cb->getDate(Date::DAY)); } void CQuest::getVisitText(IGameCallback * cb, MetaString &iwText, std::vector &components, bool firstVisit, const CGHeroInstance * h) const { bool failRequirements = (h ? !checkQuest(h) : true); mission.loadComponents(components, h); if(firstVisit) iwText.appendRawString(firstVisitText.toString()); else if(failRequirements) iwText.appendRawString(nextVisitText.toString()); if(lastDay >= 0) iwText.appendTextID(TextIdentifier("core", "seerhut", "time", textOption).get()); addTextReplacements(cb, iwText, components); } void CQuest::getRolloverText(IGameCallback * cb, MetaString &ms, bool onHover) const { if(onHover) ms.appendRawString("\n\n"); std::string questState = missionState(onHover ? 3 : 4); ms.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, questState, textOption).get()); std::vector components; addTextReplacements(cb, ms, components); } void CQuest::getCompletionText(IGameCallback * cb, MetaString &iwText) const { iwText.appendRawString(completedText.toString()); std::vector components; addTextReplacements(cb, iwText, components); } void CQuest::defineQuestName() { //standard quests questName = CQuest::missionName(EQuestMission::NONE); if(mission.heroLevel > 0) questName = CQuest::missionName(EQuestMission::LEVEL); for(auto & s : mission.primary) if(s) questName = CQuest::missionName(EQuestMission::PRIMARY_SKILL); if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) questName = CQuest::missionName(EQuestMission::KILL_HERO); if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE) questName = CQuest::missionName(EQuestMission::KILL_CREATURE); if(!mission.artifacts.empty()) questName = CQuest::missionName(EQuestMission::ARTIFACT); if(!mission.creatures.empty()) questName = CQuest::missionName(EQuestMission::ARMY); if(mission.resources.nonZero()) questName = CQuest::missionName(EQuestMission::RESOURCES); if(!mission.heroes.empty()) questName = CQuest::missionName(EQuestMission::HERO); if(!mission.players.empty()) questName = CQuest::missionName(EQuestMission::PLAYER); if(mission.daysPassed > 0) questName = CQuest::missionName(EQuestMission::HOTA_REACH_DATE); if(!mission.heroClasses.empty()) questName = CQuest::missionName(EQuestMission::HOTA_HERO_CLASS); } void CQuest::addKillTargetReplacements(MetaString &out) const { if(!heroName.empty()) out.replaceRawString(heroName); if(stackToKill != CreatureID::NONE) { out.replaceNamePlural(stackToKill); out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]); } } void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName) { auto q = handler.enterStruct(fieldName); handler.serializeStruct("firstVisitText", firstVisitText); handler.serializeStruct("nextVisitText", nextVisitText); handler.serializeStruct("completedText", completedText); handler.serializeBool("repeatedQuest", repeatedQuest, false); if(!handler.saving) { isCustomFirst = !firstVisitText.empty(); isCustomNext = !nextVisitText.empty(); isCustomComplete = !completedText.empty(); } handler.serializeInt("timeLimit", lastDay, -1); handler.serializeStruct("limiter", mission); handler.serializeInstance("killTarget", killTarget, ObjectInstanceID::NONE); if(!handler.saving) //compatibility with legacy vmaps { std::string missionType = "None"; handler.serializeString("missionType", missionType); if(missionType == "None") return; if(missionType == "Level") handler.serializeInt("heroLevel", mission.heroLevel); if(missionType == "PrimaryStat") { auto primarySkills = handler.enterStruct("primarySkills"); for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i) handler.serializeInt(NPrimarySkill::names[i], mission.primary[i], 0); } if(missionType == "Artifact") handler.serializeIdArray("artifacts", mission.artifacts); if(missionType == "Army") { auto a = handler.enterArray("creatures"); a.serializeStruct(mission.creatures); } if(missionType == "Resources") { auto r = handler.enterStruct("resources"); for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) { handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0); } } if(missionType == "Hero") { HeroTypeID temp; handler.serializeId("hero", temp, HeroTypeID::NONE); mission.heroes.emplace_back(temp); } if(missionType == "Player") { PlayerColor temp; handler.serializeId("player", temp, PlayerColor::NEUTRAL); mission.players.emplace_back(temp); } } } bool IQuestObject::checkQuest(const CGHeroInstance* h) const { return quest->checkQuest(h); } void CGSeerHut::getVisitText(MetaString &text, std::vector &components, bool FirstVisit, const CGHeroInstance * h) const { quest->getVisitText(cb, text, components, FirstVisit, h); } void IQuestObject::afterAddToMapCommon(CMap * map) const { map->addNewQuestInstance(quest); } void CGSeerHut::setObjToKill() { if(quest->killTarget == ObjectInstanceID::NONE) return; if(getCreatureToKill(true)) { quest->stackToKill = getCreatureToKill(false)->getCreature(); assert(quest->stackToKill != CreatureID::NONE); quest->stackDirection = checkDirection(); } else if(getHeroToKill(true)) { quest->heroName = getHeroToKill(false)->getNameTranslated(); quest->heroPortrait = getHeroToKill(false)->getPortraitSource(); } } void CGSeerHut::init(vstd::RNG & rand) { auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names"); auto seerNameID = *RandomGeneratorUtil::nextItem(names, rand); seerName = VLC->generaltexth->translate(seerNameID); quest->textOption = rand.nextInt(2); quest->completedOption = rand.nextInt(1, 3); configuration.canRefuse = true; configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE; configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER; } void CGSeerHut::initObj(vstd::RNG & rand) { init(rand); CRewardableObject::initObj(rand); setObjToKill(); quest->defineQuestName(); if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE) quest->isCompleted = true; if(quest->questName == quest->missionName(EQuestMission::NONE)) { quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get()); } else { if(!quest->isCustomFirst) quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get()); if(!quest->isCustomNext) quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get()); if(!quest->isCustomComplete) quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get()); } quest->getCompletionText(cb, configuration.onSelect); for(auto & i : configuration.info) quest->getCompletionText(cb, i.message); } void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const { quest->getRolloverText(cb, text, onHover);//TODO: simplify? if(!onHover) text.replaceRawString(seerName); } std::string CGSeerHut::getHoverText(PlayerColor player) const { std::string hoverName = getObjectName(); if(ID == Obj::SEER_HUT && quest->activeForPlayers.count(player)) { hoverName = VLC->generaltexth->allTexts[347]; boost::algorithm::replace_first(hoverName, "%s", seerName); } if(quest->activeForPlayers.count(player) && (quest->mission != Rewardable::Limiter{} || quest->killTarget != ObjectInstanceID::NONE)) //rollover when the quest is active { MetaString ms; getRolloverText (ms, true); hoverName += ms.toString(); } return hoverName; } std::string CGSeerHut::getHoverText(const CGHeroInstance * hero) const { return getHoverText(hero->getOwner()); } std::string CGSeerHut::getPopupText(PlayerColor player) const { return getHoverText(player); } std::string CGSeerHut::getPopupText(const CGHeroInstance * hero) const { return getHoverText(hero->getOwner()); } std::vector CGSeerHut::getPopupComponents(PlayerColor player) const { std::vector result; if (quest->activeForPlayers.count(player)) quest->mission.loadComponents(result, nullptr); return result; } std::vector CGSeerHut::getPopupComponents(const CGHeroInstance * hero) const { std::vector result; if (quest->activeForPlayers.count(hero->getOwner())) quest->mission.loadComponents(result, hero); return result; } void CGSeerHut::setPropertyDer(ObjProperty what, ObjPropertyID identifier) { switch(what) { case ObjProperty::SEERHUT_VISITED: { quest->activeForPlayers.emplace(identifier.as()); break; } case ObjProperty::SEERHUT_COMPLETE: { quest->isCompleted = identifier.getNum(); quest->activeForPlayers.clear(); break; } } } void CGSeerHut::newTurn(vstd::RNG & rand) const { CRewardableObject::newTurn(rand); if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up { cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, true); } } void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const { InfoWindow iw; iw.player = h->getOwner(); if(!quest->isCompleted) { bool firstVisit = !quest->activeForPlayers.count(h->getOwner()); bool failRequirements = !checkQuest(h); if(firstVisit) { cb->setObjPropertyID(id, ObjProperty::SEERHUT_VISITED, h->getOwner()); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply(&aq); //TODO: merge with setObjProperty? } if(firstVisit || failRequirements) { getVisitText (iw.text, iw.components, firstVisit, h); cb->showInfoDialog(&iw); } if(!failRequirements) // propose completion, also on first visit { CRewardableObject::onHeroVisit(h); return; } } else { iw.text.appendRawString(VLC->generaltexth->seerEmpty[quest->completedOption]); if (ID == Obj::SEER_HUT) iw.text.replaceRawString(seerName); cb->showInfoDialog(&iw); } } int CGSeerHut::checkDirection() const { int3 cord = getCreatureToKill(false)->pos; if(static_cast(cord.x) / static_cast(cb->getMapSize().x) < 0.34) //north { if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.34) //northwest return 8; else if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.67) //north return 1; else //northeast return 2; } else if(static_cast(cord.x) / static_cast(cb->getMapSize().x) < 0.67) //horizontal { if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.34) //west return 7; else if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.67) //central return 9; else //east return 3; } else //south { if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.34) //southwest return 6; else if(static_cast(cord.y) / static_cast(cb->getMapSize().y) < 0.67) //south return 5; else //southeast return 4; } } const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const { const CGObjectInstance *o = cb->getObj(quest->killTarget); if(allowNull && !o) return nullptr; return dynamic_cast(o); } const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const { const CGObjectInstance *o = cb->getObj(quest->killTarget); if(allowNull && !o) return nullptr; return dynamic_cast(o); } void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { CRewardableObject::blockingDialogAnswered(hero, answer); if(answer) { quest->completeQuest(cb, hero); cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, !quest->repeatedQuest); //mission complete } } void CGSeerHut::afterAddToMap(CMap* map) { IQuestObject::afterAddToMapCommon(map); } void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler) { //quest and reward CRewardableObject::serializeJsonOptions(handler); quest->serializeJson(handler, "quest"); if(!handler.saving) { //backward compatibility for VCMI maps that use old SeerHut format auto s = handler.enterStruct("reward"); const JsonNode & rewardsJson = handler.getCurrent(); if (rewardsJson.Struct().empty()) return; std::string fullIdentifier; std::string metaTypeName; std::string scope; std::string identifier; auto iter = rewardsJson.Struct().begin(); fullIdentifier = iter->first; ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier); if(!std::set{"resource", "primarySkill", "secondarySkill", "artifact", "spell", "creature", "experience", "mana", "morale", "luck"}.count(metaTypeName)) return; int val = 0; handler.serializeInt(fullIdentifier, val); Rewardable::VisitInfo vinfo; auto & reward = vinfo.reward; if(metaTypeName == "experience") reward.heroExperience = val; if(metaTypeName == "mana") reward.manaDiff = val; if(metaTypeName == "morale") reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id)); if(metaTypeName == "luck") reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id)); if(metaTypeName == "resource") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.resources[rawId] = val; } if(metaTypeName == "primarySkill") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.primary.at(rawId) = val; } if(metaTypeName == "secondarySkill") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.secondary[rawId] = val; } if(metaTypeName == "artifact") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.artifacts.push_back(rawId); } if(metaTypeName == "spell") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.spells.push_back(rawId); } if(metaTypeName == "creature") { auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false); reward.creatures.emplace_back(rawId, val); } vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT; configuration.info.push_back(vinfo); } } void CGQuestGuard::init(vstd::RNG & rand) { blockVisit = true; quest->textOption = rand.nextInt(3, 5); quest->completedOption = rand.nextInt(4, 5); configuration.info.push_back({}); configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT; configuration.info.back().reward.removeObject = subID.getNum() == 0 ? true : false; configuration.canRefuse = true; } void CGQuestGuard::onHeroVisit(const CGHeroInstance * h) const { if(!quest->isCompleted) CGSeerHut::onHeroVisit(h); else cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, false); } bool CGQuestGuard::passableFor(PlayerColor color) const { return quest->isCompleted; } void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler) { //quest only, do not call base class quest->serializeJson(handler, "quest"); } bool CGKeys::wasMyColorVisited(const PlayerColor & player) const { return cb->getPlayerState(player)->visitedObjectsGlobal.count({Obj::KEYMASTER, subID}) != 0; } std::string CGKeys::getHoverText(PlayerColor player) const { return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player)); } std::string CGKeys::getObjectName() const { return VLC->generaltexth->tentColors[subID.getNum()] + " " + CGObjectInstance::getObjectName(); } bool CGKeymasterTent::wasVisited (PlayerColor player) const { return wasMyColorVisited (player); } void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const { int txt_id; if (!wasMyColorVisited (h->getOwner()) ) { ChangeObjectVisitors cow; cow.mode = ChangeObjectVisitors::VISITOR_GLOBAL; cow.hero = h->id; cow.object = id; cb->sendAndApply(&cow); txt_id=19; } else txt_id=20; h->showInfoDialog(txt_id); } void CGBorderGuard::initObj(vstd::RNG & rand) { blockVisit = true; } void CGBorderGuard::getVisitText(MetaString &text, std::vector &components, bool FirstVisit, const CGHeroInstance * h) const { text.appendLocalString(EMetaText::ADVOB_TXT, 18); } void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const { if (!onHover) { text.appendRawString(VLC->generaltexth->tentColors[subID.getNum()]); text.appendRawString(" "); text.appendRawString(VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID)); } } bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const { return wasMyColorVisited (h->tempOwner); } void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const { if (wasMyColorVisited (h->getOwner()) ) { BlockingDialog bd (true, false); bd.player = h->getOwner(); bd.text.appendLocalString (EMetaText::ADVOB_TXT, 17); cb->showBlockingDialog (&bd); } else { h->showInfoDialog(18); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply (&aq); //TODO: add this quest only once OR check for multiple instances later } } void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if (answer) cb->removeObject(this, hero->getOwner()); } void CGBorderGuard::afterAddToMap(CMap * map) { IQuestObject::afterAddToMapCommon(map); } void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability { if (!wasMyColorVisited (h->getOwner()) ) { h->showInfoDialog(18); AddQuest aq; aq.quest = QuestInfo (quest, this, visitablePos()); aq.player = h->tempOwner; cb->sendAndApply (&aq); } } bool CGBorderGate::passableFor(PlayerColor color) const { return wasMyColorVisited(color); } VCMI_LIB_NAMESPACE_END