/* * TileInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class TileInfo { public: TileInfo(); float getNearestObjectDistance() const; void setNearestObjectDistance(float value); bool isBlocked() const; bool shouldBeBlocked() const; bool isPossible() const; bool isFree() const; bool isUsed() const; bool isRoad() const; void setOccupied(ETileType::ETileType value); TerrainId getTerrainType() const; ETileType::ETileType getTileType() const; void setTerrainType(TerrainId value); void setRoadType(RoadId type); private: float nearestObjectDistance; ETileType::ETileType occupied; TerrainId terrain; RoadId roadType; }; VCMI_LIB_NAMESPACE_END