/* * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MinePlacer.h" #include "TownPlacer.h" #include "ConnectionsPlacer.h" #include "../CMapGenerator.h" #include "../RmgMap.h" #include "../../mapObjectConstructors/AObjectTypeHandler.h" #include "../../mapObjectConstructors/CObjectClassesHandler.h" #include "../../mapObjects/MiscObjects.h" #include "../../mapping/CMapEditManager.h" #include "../RmgPath.h" #include "../RmgObject.h" #include "ObjectManager.h" #include "../Functions.h" #include "RoadPlacer.h" #include "WaterAdopter.h" #include "../TileInfo.h" VCMI_LIB_NAMESPACE_BEGIN void MinePlacer::process() { auto * manager = zone.getModificator(); if(!manager) { logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName()); return; } placeMines(*manager); } void MinePlacer::init() { DEPENDENCY(TownPlacer); DEPENDENCY(ConnectionsPlacer); POSTFUNCTION(ObjectManager); POSTFUNCTION(RoadPlacer); } bool MinePlacer::placeMines(ObjectManager & manager) { std::vector createdMines; std::vector> requiredObjects; for(const auto & mineInfo : zone.getMinesInfo()) { const auto res = GameResID(mineInfo.first); for(int i = 0; i < mineInfo.second; ++i) { auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res); const auto & rmginfo = mineHandler->getRMGInfo(); auto * mine = dynamic_cast(mineHandler->create(map.mapInstance->cb, nullptr)); mine->producedResource = res; mine->tempOwner = PlayerColor::NEUTRAL; mine->producedQuantity = mine->defaultResProduction(); createdMines.push_back(mine); if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE)) { //only first wood & ore mines are close manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value)); } else requiredObjects.push_back(std::pair(mine, rmginfo.value)); } } //Shuffle mines to avoid patterns, but don't shuffle key objects like towns RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand()); for (const auto& obj : requiredObjects) { manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second)); } //create extra resources if(int extraRes = generator.getConfig().mineExtraResources) { for(auto * mine : createdMines) { for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc) { auto * resource = dynamic_cast(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr)); resource->amount = CGResource::RANDOM_AMOUNT; RequiredObjectInfo roi; roi.obj = resource; roi.nearbyTarget = mine; manager.addNearbyObject(roi); } } } return true; } VCMI_LIB_NAMESPACE_END