/* * TerrainHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "GameConstants.h" #include "IHandlerBase.h" #include "filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE RiverPaletteAnimation { /// index of first color to cycle int32_t start; /// total numbers of colors to cycle int32_t length; template void serialize(Handler& h, const int version) { h & start; h & length; } }; class DLL_LINKAGE RiverType : public EntityT { friend class RiverTypeHandler; std::string identifier; std::string modScope; RiverId id; public: int32_t getIndex() const override { return id.getNum(); } int32_t getIconIndex() const override { return 0; } std::string getJsonKey() const override; void registerIcons(const IconRegistar & cb) const override {} RiverId getId() const override { return id;} void updateFrom(const JsonNode & data) {}; std::string getNameTextID() const override; std::string getNameTranslated() const override; AnimationPath tilesFilename; std::string shortIdentifier; std::string deltaName; std::vector paletteAnimation; RiverType(); template void serialize(Handler& h, const int version) { h & tilesFilename; h & identifier; h & modScope; h & deltaName; h & id; h & paletteAnimation; } }; class DLL_LINKAGE RiverTypeService : public EntityServiceT { public: }; class DLL_LINKAGE RiverTypeHandler : public CHandlerBase { public: virtual RiverType * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; RiverTypeHandler(); virtual const std::vector & getTypeNames() const override; virtual std::vector loadLegacyData() override; virtual std::vector getDefaultAllowed() const override; template void serialize(Handler & h, const int version) { h & objects; } }; VCMI_LIB_NAMESPACE_END