/* * Graphics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/GameConstants.h" #include "../lib/Color.h" #include "../lib/filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class CGHeroInstance; class CGTownInstance; class CHeroClass; struct InfoAboutHero; struct InfoAboutTown; class CGObjectInstance; class ObjectTemplate; class EntityService; class JsonNode; VCMI_LIB_NAMESPACE_END struct SDL_Palette; class IFont; /// Handles fonts, hero images, town images, various graphics class Graphics { void initializeBattleGraphics(); void loadPaletteAndColors(); void loadErmuToPicture(); void loadFonts(); public: //Fonts static const int FONTS_NUMBER = 9; std::array< std::shared_ptr, FONTS_NUMBER> fonts; using PlayerPalette = std::array; //various graphics std::array playerColors; std::array playerColorPalette; //palette to make interface colors good - array of size [256] PlayerPalette neutralColorPalette; ColorRGBA neutralColor; //towns std::map ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type //for battles std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names //functions Graphics(); void setPlayerPalette(SDL_Palette * sur, PlayerColor player); void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player); }; extern Graphics * graphics;