#include "StdInc.h" #include "CEmptyAI.h" #include "../../lib/CRandomGenerator.h" void CEmptyAI::init(shared_ptr CB) { cb = CB; human=false; playerID = *cb->getMyColor(); //logAi->infoStream() << "EmptyAI initialized."; } void CEmptyAI::yourTurn() { cb->endTurn(); } void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector &skills, QueryID queryID) { cb->selectionMade(CRandomGenerator::getDefault().nextInt(skills.size() - 1), queryID); } void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector skills, QueryID queryID) { cb->selectionMade(CRandomGenerator::getDefault().nextInt(skills.size() - 1), queryID); } void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector &components, QueryID askID, const int soundID, bool selection, bool cancel) { cb->selectionMade(0, askID); } void CEmptyAI::showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) { cb->selectionMade(0, askID); } void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) { cb->selectionMade(0, queryID); }