< [Documentation](../Readme.md) / [Modding](Readme.md) / Bonus Format ## Full format All parameters but type are optional. ``` javascript { // Type of the bonus. See Bonus Types for full list "type": "BONUS_TYPE", // Subtype of the bonus. Function depends on bonus type. "subtype": 0, // Value of the bonus. Function depends on bonus type. "val" : 0, // Describes how this bonus is accumulated with other bonuses of the same type "valueType": "VALUE_TYPE", // Additional info that bonus might need. Function depends on bonus type. "addInfo" : 0, // or [1, 2, ...] // How long this bonus should be active until removal. // May use multiple triggers, in which case first event will remove this bonus "duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]" // How long this bonus should remain, in days or battle turns (depending on bonus duration) "turns" : 0, // TODO "targetSourceType" : "SOURCE_TYPE", // TODO "sourceType" : "SOURCE_TYPE", // TODO "sourceID" : 0, // TODO "effectRange" : "EFFECT_RANGE", // TODO "limiters" : [ "PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred? {"type" : LIMITER_TYPE, "parameters" : [1,2,3]} ], // TODO "propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)], // TODO "updater" : {Bonus Updater}, // TODO "propagationUpdater" : {Bonus Updater, but works during propagation}, // TODO "description" : "", // TODO "stacking" : "" } ``` ## Supported bonus types - [Bonus Duration Types](Bonus/Bonus_Duration_Types.md) - [Bonus Sources](Bonus/Bonus_Sources.md) - [Bonus Limiters](Bonus/Bonus_Limiters.md) - [Bonus Types](Bonus/Bonus_Types.md) - [Bonus Propagators](Bonus/Bonus_Propagators.md) - [Bonus Updaters](Bonus/Bonus_Updaters.md) - [Bonus Range Types](Bonus/Bonus_Range_Types.md) - [Bonus Value Types](Bonus/Bonus_Value_Types.md) ## Subtype resolution All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable. See [Game Identifiers](Game_Identifiers.md) for full list of available identifiers ### Example ``` javascript "bonus" : { "type" : "HATE", "subtype" : "creature.enchanter", "val" : 50 } ``` This bonus makes creature do 50% more damage to Enchanters.