/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "../filesystem/CInputStream.h" #include "../filesystem/COutputStream.h" #include "CMap.h" #include "../CModHandler.h" #include "../VCMI_Lib.h" static const std::string conditionNames[] = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin", "constValue" }; static const std::string typeNames[] = { "victory", "defeat" }; static EventCondition JsonToCondition(const JsonNode & node) { EventCondition event; event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String())); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; if (data["type"].getType() == JsonNode::DATA_STRING) event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get(); if (data["type"].getType() == JsonNode::DATA_FLOAT) event.objectType = data["type"].Float(); if (!data["value"].isNull()) event.value = data["value"].Float(); if (!data["position"].isNull()) { event.position.x = data["position"].Vector()[0].Float(); event.position.y = data["position"].Vector()[1].Float(); event.position.z = data["position"].Vector()[2].Float(); } } return event; } ///CMapFormatJson const int CMapFormatJson::VERSION_MAJOR = 1; const int CMapFormatJson::VERSION_MINOR = 0; const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json"; void CMapFormatJson::readTriggeredEvents(const JsonNode & input) { mapHeader->victoryMessage = input["victoryString"].String(); mapHeader->victoryIconIndex = input["victoryIconIndex"].Float(); mapHeader->defeatMessage = input["defeatString"].String(); mapHeader->defeatIconIndex = input["defeatIconIndex"].Float(); mapHeader->triggeredEvents.clear(); for (auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) { event.onFulfill = source["message"].String(); event.description = source["description"].String(); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage = source["effect"]["messageToSend"].String(); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } ///CMapPatcher CMapPatcher::CMapPatcher(JsonNode stream): input(stream) { } void CMapPatcher::patchMapHeader(std::unique_ptr & header) { header.swap(mapHeader); if (!input.isNull()) readPatchData(); header.swap(mapHeader); } void CMapPatcher::readPatchData() { readTriggeredEvents(input); } ///CMapFormatZip CMapFormatZip::CMapFormatZip(CInputOutputStream * stream): buffer(stream), ioApi(new CProxyIOApi(buffer)) { } ///CMapLoaderJson CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream): CMapFormatZip(stream), loader("", "_", ioApi) { } std::unique_ptr CMapLoaderJson::loadMap() { map = new CMap(); mapHeader = std::unique_ptr(dynamic_cast(map)); readMap(); return std::unique_ptr(dynamic_cast(mapHeader.release())); } std::unique_ptr CMapLoaderJson::loadMapHeader() { mapHeader.reset(new CMapHeader); readHeader(); return std::move(mapHeader); } /* //This code can be used to write map header to console or file in its Json representation JsonNode out; JsonNode data; data["victoryString"].String() = mapHeader->victoryMessage; data["defeatString"].String() = mapHeader->defeatMessage; data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex; data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex; for (const TriggeredEvent & entry : mapHeader->triggeredEvents) { JsonNode event; event["message"].String() = entry.onFulfill; event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage; event["effect"]["type"].String() = typeNames[entry.effect.type]; event["condition"] = entry.trigger.toJson(eventToJson); data["triggeredEvents"][entry.identifier] = event; } out[mapHeader->name] = data; logGlobal->errorStream() << out; JsonNode eventToJson(const EventCondition & cond) { JsonNode ret; ret.Vector().resize(2); ret.Vector()[0].String() = conditionNames[size_t(cond.condition)]; JsonNode & data = ret.Vector()[1]; data["type"].Float() = cond.objectType; data["value"].Float() = cond.value; data["position"].Vector().resize(3); data["position"].Vector()[0].Float() = cond.position.x; data["position"].Vector()[1].Float() = cond.position.y; data["position"].Vector()[2].Float() = cond.position.z; return ret; } */ void CMapLoaderJson::readMap() { readHeader(); map->initTerrain(); //TODO:readMap } void CMapLoaderJson::readHeader() { //do not use map field here, use only mapHeader ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT); if(!loader.existsResource(headerID)) throw new std::runtime_error(HEADER_FILE_NAME+" not found"); auto headerData = loader.load(headerID)->readAll(); const JsonNode header(reinterpret_cast(headerData.first.get()), headerData.second); //TODO: read such data like map name & size //mapHeader->version = ??? //todo: new version field //todo: multilevel map load support const JsonNode levels = header["mapLevels"]; mapHeader->height = levels["surface"]["height"].Float(); mapHeader->width = levels["surface"]["width"].Float(); mapHeader->twoLevel = !levels["underground"].isNull(); mapHeader->name = header["name"].String(); mapHeader->description = header["description"].String(); //todo: support arbitrary percentage static const std::map difficultyMap = { {"", 1}, {"EASY", 0}, {"NORMAL", 1}, {"HARD", 2}, {"EXPERT", 3}, {"IMPOSSIBLE", 4} }; mapHeader->difficulty = difficultyMap.at(header["difficulty"].String()); mapHeader->levelLimit = header["levelLimit"].Float(); // std::vector allowedHeroes; // std::vector placeholdedHeroes; readTriggeredEvents(header); readPlayerInfo(); //TODO: readHeader } void CMapLoaderJson::readPlayerInfo() { //ui8 howManyTeams; //TODO: readPlayerInfo } ///CMapSaverJson CMapSaverJson::CMapSaverJson(CInputOutputStream * stream): CMapFormatZip(stream), saver(ioApi, "_") { } CMapSaverJson::~CMapSaverJson() { } void CMapSaverJson::saveMap(const std::unique_ptr& map) { //TODO: saveMap this->map = map.get(); saveHeader(); } void CMapSaverJson::saveHeader() { JsonNode header; header["versionMajor"].Float() = VERSION_MAJOR; header["versionMinor"].Float() = VERSION_MINOR; //todo: multilevel map save support JsonNode & levels = header["mapLevels"]; levels["surface"]["height"].Float() = map->height; levels["surface"]["width"].Float() = map->width; levels["surface"]["index"].Float() = 0; if(map->twoLevel) { levels["underground"]["height"].Float() = map->height; levels["underground"]["width"].Float() = map->width; levels["underground"]["index"].Float() = 1; } header["name"].String() = map->name; header["description"].String() = map->description; //todo: support arbitrary percentage static const std::map difficultyMap = { {0, "EASY"}, {1, "NORMAL"}, {2, "HARD"}, {3, "EXPERT"}, {4, "IMPOSSIBLE"} }; header["difficulty"].String() = difficultyMap.at(map->difficulty); header["levelLimit"].Float() = map->levelLimit; //todo: allowedHeroes; //todo: placeholdedHeroes; std::ostringstream out; out << header; out.flush(); { auto s = out.str(); std::unique_ptr stream = saver.addFile(HEADER_FILE_NAME); if (stream->write((const ui8*)s.c_str(), s.size()) != s.size()) throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } }