/* * TownPortalAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "SpecialAction.h" #include "../../../../lib/mapObjects/MapObjects.h" #include "../../Goals/AdventureSpellCast.h" namespace NKAI { namespace AIPathfinding { class TownPortalAction : public SpecialAction { private: const CGTownInstance * target; public: TownPortalAction(const CGTownInstance * target) :target(target) { } virtual void execute(const CGHeroInstance * hero) const override; virtual std::string toString() const override; }; } }