/* * AIMovementAfterDestinationRule.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../AINodeStorage.h" #include "../../AIGateway.h" #include "../../../../CCallback.h" #include "../../../../lib/mapObjects/MapObjects.h" #include "../../../../lib/pathfinder/PathfindingRules.h" namespace NKAI { namespace AIPathfinding { class AIMovementAfterDestinationRule : public MovementAfterDestinationRule { private: CPlayerSpecificInfoCallback * cb; std::shared_ptr nodeStorage; public: AIMovementAfterDestinationRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr nodeStorage); virtual void process( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const override; private: bool bypassDestinationGuards( std::vector destGuardians, const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const; bool bypassRemovableObject( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const; bool bypassBlocker( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const; bool bypassBattle( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const; bool bypassQuest( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const; }; } }