/* * AbstractGoal.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AbstractGoal.h" #include "../AIGateway.h" #include "../../../lib/constants/StringConstants.h" namespace NKAI { using namespace Goals; TSubgoal Goals::sptr(const AbstractGoal & tmp) { TSubgoal ptr; ptr.reset(tmp.clone()); return ptr; } TTask Goals::taskptr(const AbstractGoal & tmp) { TTask ptr; if(!tmp.isElementar()) throw cannotFulfillGoalException(tmp.toString() + " is not elementar"); ptr.reset(tmp.clone()->asTask()); return ptr; } std::string AbstractGoal::toString() const { std::string desc; switch(goalType) { case COLLECT_RES: desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")"; break; case TRADE: { auto obj = cb->getObjInstance(ObjectInstanceID(objid)); if (obj) desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str(); } break; case GATHER_TROOPS: desc = "GATHER TROOPS"; break; case GET_ART_TYPE: desc = "GET ARTIFACT OF TYPE " + VLC->artifacts()->getByIndex(aid)->getNameTranslated(); break; case DIG_AT_TILE: desc = "DIG AT TILE " + tile.toString(); break; default: return std::to_string(goalType); } if(hero) desc += " (" + hero->getNameTranslated() + ")"; return desc; } bool AbstractGoal::operator==(const AbstractGoal & g) const { return false; } //TODO: find out why the following are not generated automatically on MVS? bool TSubgoal::operator==(const TSubgoal & rhs) const { return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match } bool AbstractGoal::invalid() const { return goalType == EGoals::INVALID; } }