/* * ArmyUpgrade.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../Goals/CGoal.h" #include "../Pathfinding/AINodeStorage.h" #include "../Analyzers/ArmyManager.h" #include "../Analyzers/DangerHitMapAnalyzer.h" namespace NKAI { namespace Goals { class DLL_EXPORT StayAtTown : public ElementarGoal { private: float movementWasted; public: StayAtTown(const CGTownInstance * town, AIPath & path); bool operator==(const StayAtTown & other) const override; std::string toString() const override; void accept(AIGateway * ai) override; float getMovementWasted() const { return movementWasted; } }; } }