/* * BattleAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISpecialAction.h" namespace AIPathfinding { class BattleAction : public ISpecialAction { private: const int3 targetTile; public: BattleAction(const int3 targetTile) :targetTile(targetTile) { } Goals::TSubgoal whatToDo(const HeroPtr & hero) const override; }; }