/* * CAdventureOptions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AdventureOptions.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../PlayerLocalState.h" #include "../lobby/CCampaignInfoScreen.h" #include "../lobby/CScenarioInfoScreen.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../gui/Shortcut.h" #include "../widgets/Buttons.h" #include "../../CCallback.h" #include "../../lib/StartInfo.h" #include "../../lib/texts/CGeneralTextHandler.h" AdventureOptions::AdventureOptions() : CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS")) { OBJECT_CONSTRUCTION; viewWorld = std::make_shared(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD); viewWorld->addCallback([] { LOCPLINT->viewWorldMap(); }); puzzle = std::make_shared(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE); puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT)); dig = std::make_shared(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL); if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero()) dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h)); else dig->block(true); scenInfo = std::make_shared(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO); scenInfo->addCallback(AdventureOptions::showScenarioInfo); replay = std::make_shared(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_REPLAY_TURN); replay->addCallback([]{ LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); }); exit = std::make_shared(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN); } void AdventureOptions::showScenarioInfo() { if(LOCPLINT->cb->getStartInfo()->campState) { GH.windows().createAndPushWindow(); } else { GH.windows().createAndPushWindow(); } }