/* * CSavingScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CSavingScreen.h" #include "SelectionTab.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../widgets/Buttons.h" #include "../widgets/CTextInput.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" CSavingScreen::CSavingScreen() : CSelectionBase(ESelectionScreen::saveGame) { OBJECT_CONSTRUCTION; center(pos); localMi = std::make_shared(); localMi->mapHeader = std::unique_ptr(new CMapHeader(*LOCPLINT->cb->getMapHeader())); tabSel = std::make_shared(screenType); tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1); tabSel->toggleMode(); curTab = tabSel; buttonStart = std::make_shared(Point(411, 535), AnimationPath::builtin("SCNRSAV.DEF"), CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME); LOCPLINT->gamePause(true); } const CMapInfo * CSavingScreen::getMapInfo() { return localMi.get(); } const StartInfo * CSavingScreen::getStartInfo() { if (localMi) return localMi->scenarioOptionsOfSave; return LOCPLINT->cb->getStartInfo(); } void CSavingScreen::changeSelection(std::shared_ptr to) { if(localMi == to) return; localMi = to; card->changeSelection(); card->redraw(); } void CSavingScreen::close() { LOCPLINT->gamePause(false); CSelectionBase::close(); } void CSavingScreen::saveGame() { if(!(tabSel && tabSel->inputName && tabSel->inputName->getText().size())) return; std::string path = "Saves/" + tabSel->curFolder + tabSel->inputName->getText(); auto overWrite = [this, path]() -> void { Settings lastSave = settings.write["general"]["lastSave"]; lastSave->String() = path; LOCPLINT->cb->save(path); close(); }; if(CResourceHandler::get("local")->existsResource(ResourcePath(path, EResType::SAVEGAME))) { std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite? boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->getText()); LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr); } else { overWrite(); } }