0.92
GENERAL
- hero crossover between missions in campaigns
- introduction before missions in campaigns
MODS
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
- Double growth creatures are configurable now
- Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
- Moat damage configurable
- More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
- creature config use string ids now.
- support for string subtype id in short bonus format
- primary skill identifiers for bonuses
0.91
GENERAL
- VCMI build on OS X is now supported
- Completely removed autotools
- Added RMG interace and ability to generate simplest working maps
- Added loading screen
MODS
- Simplified mod structure. Mods from 0.9 will not be compatible.
- Mods can be turned on and off in config/modSettings.json file
- Support for new factions, including:
- New towns
- New hero classes
- New heroes
- New town-related external dwellings
- Support for new artifact, including combined, commander and stack artifacts
- Extended configuration options
- All game objects are referenced by string identifiers
- Subtype resolution for bonuses
BATTLES
- Support for "enchanted" WoG ability
ADVENTURE AI
- AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
- Improved exploration algorithm
- AI will prioritize dwellings and mines when there are no opponents visible