/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "CMap.h" #include "../CModHandler.h" #include "../VCMI_Lib.h" static const std::string conditionNames[] = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin" }; static const std::string typeNames[] = { "victory", "defeat" }; CMapLoaderJson::CMapLoaderJson(JsonNode stream): input(stream) { } std::unique_ptr CMapLoaderJson::loadMap() { map = new CMap(); mapHeader.reset(map); readMap(); mapHeader.reset(); return std::unique_ptr(map); } std::unique_ptr CMapLoaderJson::loadMapHeader() { mapHeader.reset(new CMapHeader); readHeader(); return std::move(mapHeader); } /* //This code can be used to write map header to console or file in its Json representation JsonNode out; JsonNode data; data["victoryString"].String() = mapHeader->victoryMessage; data["defeatString"].String() = mapHeader->defeatMessage; data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex; data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex; for (const TriggeredEvent & entry : mapHeader->triggeredEvents) { JsonNode event; event["message"].String() = entry.onFulfill; event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage; event["effect"]["type"].String() = typeNames[entry.effect.type]; event["condition"] = entry.trigger.toJson(eventToJson); data["triggeredEvents"][entry.identifier] = event; } out[mapHeader->name] = data; logGlobal->errorStream() << out; JsonNode eventToJson(const EventCondition & cond) { JsonNode ret; ret.Vector().resize(2); ret.Vector()[0].String() = conditionNames[size_t(cond.condition)]; JsonNode & data = ret.Vector()[1]; data["type"].Float() = cond.objectType; data["value"].Float() = cond.value; data["position"].Vector().resize(3); data["position"].Vector()[0].Float() = cond.position.x; data["position"].Vector()[1].Float() = cond.position.y; data["position"].Vector()[2].Float() = cond.position.z; return ret; } */ void CMapLoaderJson::patchMapHeader(std::unique_ptr & header) { header.swap(mapHeader); if (!input.isNull()) readPatchData(); header.swap(mapHeader); } void CMapLoaderJson::readMap() { readHeader(); assert(0); // Not implemented, vcmi does not have its own map format right now } void CMapLoaderJson::readHeader() { //TODO: read such data like map name & size readPatchData(); readPlayerInfo(); assert(0); // Not implemented } void CMapLoaderJson::readPatchData() { mapHeader->victoryMessage = input["victoryString"].String(); mapHeader->victoryIconIndex = input["victoryIconIndex"].Float(); mapHeader->defeatMessage = input["defeatString"].String(); mapHeader->defeatIconIndex = input["defeatIconIndex"].Float(); readTriggeredEvents(); } void CMapLoaderJson::readTriggeredEvents() { mapHeader->triggeredEvents.clear(); for (auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } static EventCondition JsonToCondition(const JsonNode & node) { EventCondition event; event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String())); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; if (data["type"].getType() == JsonNode::DATA_STRING) event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get(); if (data["type"].getType() == JsonNode::DATA_FLOAT) event.objectType = data["type"].Float(); if (!data["value"].isNull()) event.value = data["value"].Float(); if (!data["position"].isNull()) { event.position.x = data["position"].Vector()[0].Float(); event.position.y = data["position"].Vector()[1].Float(); event.position.z = data["position"].Vector()[2].Float(); } } return event; } void CMapLoaderJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) { event.onFulfill = source["message"].String(); event.description = source["description"].String(); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage = source["effect"]["messageToSend"].String(); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } void CMapLoaderJson::readPlayerInfo() { assert(0); // Not implemented }