/* * CPlayerState.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CPlayerState.h" #include "gameState/QuestInfo.h" #include "CGeneralTextHandler.h" #include "VCMI_Lib.h" VCMI_LIB_NAMESPACE_BEGIN PlayerState::PlayerState() : color(-1), human(false), cheated(false), enteredWinningCheatCode(false), enteredLosingCheatCode(false), status(EPlayerStatus::INGAME) { setNodeType(PLAYER); } PlayerState::~PlayerState() = default; std::string PlayerState::nodeName() const { return "Player " + color.toString(); } PlayerColor PlayerState::getId() const { return color; } int32_t PlayerState::getIndex() const { return color.getNum(); } int32_t PlayerState::getIconIndex() const { return color.getNum(); } std::string PlayerState::getJsonKey() const { return color.toString(); } std::string PlayerState::getNameTranslated() const { return VLC->generaltexth->translate(getNameTextID()); } std::string PlayerState::getNameTextID() const { return TextIdentifier("core.plcolors", color.getNum()).get(); } void PlayerState::registerIcons(const IconRegistar & cb) const { //We cannot register new icons for players } TeamID PlayerState::getTeam() const { return team; } bool PlayerState::isHuman() const { return human; } const IBonusBearer * PlayerState::getBonusBearer() const { return this; } int PlayerState::getResourceAmount(int type) const { return vstd::atOrDefault(resources, static_cast(type), 0); } VCMI_LIB_NAMESPACE_END