/* * PlayerGotTurn.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../GameConstants.h" namespace events { class DLL_LINKAGE CPlayerGotTurn : public PlayerGotTurn { public: CPlayerGotTurn(); bool isEnabled() const override; PlayerColor getPlayer() const override; void setPlayer(const PlayerColor & value) override; int32_t getPlayerIndex() const override; void setPlayerIndex(int32_t value) override; private: PlayerColor player; }; }