/* * AIPathfinder.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AINodeStorage.h" #include "../AIUtility.h" #include "../VCAI.h" class AIPathfinder { private: static std::vector<std::shared_ptr<AINodeStorage>> storagePool; static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap; CPlayerSpecificInfoCallback * cb; VCAI * ai; std::shared_ptr<const AINodeStorage> getStorage(const HeroPtr & hero) const; public: AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai); std::vector<AIPath> getPathInfo(const HeroPtr & hero, const int3 & tile) const; bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const; void updatePaths(std::vector<HeroPtr> heroes); void init(); };