/* * townbuildingswidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "townbuildingswidget.h" #include "ui_townbuildingswidget.h" #include "mapeditorroles.h" #include "../lib/entities/building/CBuilding.h" #include "../lib/entities/faction/CTownHandler.h" #include "../lib/texts/CGeneralTextHandler.h" std::string defaultBuildingIdConversion(BuildingID bId) { switch(bId) { case BuildingID::DEFAULT: return "DEFAULT"; case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1"; case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2"; case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3"; case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4"; case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5"; case BuildingID::TAVERN: return "TAVERN"; case BuildingID::SHIPYARD: return "SHIPYARD"; case BuildingID::FORT: return "FORT"; case BuildingID::CITADEL: return "CITADEL"; case BuildingID::CASTLE: return "CASTLE"; case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL"; case BuildingID::TOWN_HALL: return "TOWN_HALL"; case BuildingID::CITY_HALL: return "CITY_HALL"; case BuildingID::CAPITOL: return "CAPITOL"; case BuildingID::MARKETPLACE: return "MARKETPLACE"; case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO"; case BuildingID::BLACKSMITH: return "BLACKSMITH"; case BuildingID::SPECIAL_1: return "SPECIAL_1"; case BuildingID::SPECIAL_2: return "SPECIAL_2"; case BuildingID::SPECIAL_3: return "SPECIAL_3"; case BuildingID::SPECIAL_4: return "SPECIAL_4"; case BuildingID::HORDE_1: return "HORDE_1"; case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR"; case BuildingID::HORDE_2: return "HORDE_2"; case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR"; case BuildingID::SHIP: return "SHIP"; case BuildingID::GRAIL: return "GRAIL"; case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL"; case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL"; case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL"; case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1"; case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2"; case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3"; case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4"; case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5"; case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6"; case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7"; case BuildingID::DWELL_LVL_8: return "DWELL_LVL_8"; case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP"; case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP"; case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP"; case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP"; case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP"; case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP"; case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP"; case BuildingID::DWELL_LVL_8_UP: return "DWELL_LVL_8_UP"; default: return "UNKNOWN"; } } QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, const QStandardItemModel & model) { QStandardItem * parent = nullptr; std::vector stack(1); do { auto pindex = stack.back(); stack.pop_back(); auto rowCount = model.rowCount(pindex); for (int i = 0; i < rowCount; ++i) { QModelIndex index = model.index(i, 0, pindex); if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt()) { parent = model.itemFromIndex(index); break; } if (model.hasChildren(index)) stack.push_back(index); } } while(!parent && !stack.empty()); return parent; } QVariantList getBuildingVariantsFromModel(const QStandardItemModel & model, int modelColumn, Qt::CheckState checkState) { QVariantList result; std::vector stack(1); do { auto pindex = stack.back(); stack.pop_back(); auto rowCount = model.rowCount(pindex); for (int i = 0; i < rowCount; ++i) { QModelIndex index = model.index(i, modelColumn, pindex); auto * item = model.itemFromIndex(index); if(item && item->checkState() == checkState) result.push_back(item->data(MapEditorRoles::BuildingIDRole)); index = model.index(i, 0, pindex); if (model.hasChildren(index)) stack.push_back(index); } } while(!stack.empty()); return result; } TownBuildingsWidget::TownBuildingsWidget(CGTownInstance & t, QWidget *parent) : town(t), QDialog(parent), ui(new Ui::TownBuildingsWidget) { ui->setupUi(this); ui->treeView->setModel(&model); //ui->treeView->setColumnCount(3); model.setHorizontalHeaderLabels(QStringList() << tr("Type") << tr("Enabled") << tr("Built")); connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged); //setAttribute(Qt::WA_DeleteOnClose); } TownBuildingsWidget::~TownBuildingsWidget() { delete ui; } QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, std::set & remaining) { BuildingID buildingId(bId); const CBuilding * building = ctown.buildings.at(buildingId); if(!building) { remaining.erase(bId); return nullptr; } QString name = QString::fromStdString(building->getNameTranslated()); if(name.isEmpty()) name = QString::fromStdString(defaultBuildingIdConversion(buildingId)); QList checks; checks << new QStandardItem(name); checks.back()->setData(bId, MapEditorRoles::BuildingIDRole); checks << new QStandardItem; checks.back()->setCheckable(true); checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked); checks.back()->setData(bId, MapEditorRoles::BuildingIDRole); checks << new QStandardItem; checks.back()->setCheckable(true); checks.back()->setCheckState(town.hasBuilt(buildingId) ? Qt::Checked : Qt::Unchecked); checks.back()->setData(bId, MapEditorRoles::BuildingIDRole); if(building->getBase() == buildingId) { model.appendRow(checks); } else { QStandardItem * parent = getBuildingParentFromTreeModel(building, model); if(!parent) parent = addBuilding(ctown, building->upgrade.getNum(), remaining); if(!parent) { remaining.erase(bId); return nullptr; } parent->appendRow(checks); } remaining.erase(bId); return checks.front(); } void TownBuildingsWidget::addBuildings(const CTown & ctown) { auto buildings = ctown.getAllBuildings(); while(!buildings.empty()) { addBuilding(ctown, *buildings.begin(), buildings); } ui->treeView->resizeColumnToContents(0); ui->treeView->resizeColumnToContents(1); ui->treeView->resizeColumnToContents(2); } std::set TownBuildingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState) { auto buildingVariants = getBuildingVariantsFromModel(model, modelColumn, checkState); std::set result; for (const auto & buildingId : buildingVariants) { result.insert(buildingId.toInt()); } return result; } std::set TownBuildingsWidget::getForbiddenBuildings() { return getBuildingsFromModel(Column::ENABLED, Qt::Unchecked); } std::set TownBuildingsWidget::getBuiltBuildings() { return getBuildingsFromModel(Column::BUILT, Qt::Checked); } void TownBuildingsWidget::on_treeView_expanded(const QModelIndex &index) { ui->treeView->resizeColumnToContents(0); } void TownBuildingsWidget::on_treeView_collapsed(const QModelIndex &index) { ui->treeView->resizeColumnToContents(0); } void TownBuildingsWidget::on_buildAll_clicked() { setAllRowsColumnCheckState(Column::BUILT, Qt::Checked); } void TownBuildingsWidget::on_demolishAll_clicked() { setAllRowsColumnCheckState(Column::BUILT, Qt::Unchecked); } void TownBuildingsWidget::on_enableAll_clicked() { setAllRowsColumnCheckState(Column::ENABLED, Qt::Checked); } void TownBuildingsWidget::on_disableAll_clicked() { setAllRowsColumnCheckState(Column::ENABLED, Qt::Unchecked); } void TownBuildingsWidget::setRowColumnCheckState(const QStandardItem * item, Column column, Qt::CheckState checkState) { auto sibling = item->model()->sibling(item->row(), column, item->index()); model.itemFromIndex(sibling)->setCheckState(checkState); } void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState) { std::vector stack(1); do { auto parentIndex = stack.back(); stack.pop_back(); auto rowCount = model.rowCount(parentIndex); for (int i = 0; i < rowCount; ++i) { QModelIndex index = model.index(i, column, parentIndex); if (auto* item = model.itemFromIndex(index)) item->setCheckState(checkState); index = model.index(i, 0, parentIndex); if (model.hasChildren(index)) stack.push_back(index); } } while(!stack.empty()); } void TownBuildingsWidget::onItemChanged(const QStandardItem * item) { disconnect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged); auto rowFirstColumnIndex = item->model()->sibling(item->row(), Column::TYPE, item->index()); QStandardItem * nextRow = model.itemFromIndex(rowFirstColumnIndex); if (item->checkState() == Qt::Checked) { while (nextRow) { setRowColumnCheckState(nextRow, Column(item->column()), Qt::Checked); if (item->column() == Column::BUILT) { setRowColumnCheckState(nextRow, Column::ENABLED, Qt::Checked); } nextRow = nextRow->parent(); } } else if (item->checkState() == Qt::Unchecked) { std::vector stack; stack.push_back(nextRow); do { nextRow = stack.back(); stack.pop_back(); setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked); if (item->column() == Column::ENABLED) { setRowColumnCheckState(nextRow, Column::BUILT, Qt::Unchecked); } if (nextRow->hasChildren()) { for (int i = 0; i < nextRow->rowCount(); ++i) { stack.push_back(nextRow->child(i, Column::TYPE)); } } } while(!stack.empty()); } connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged); } TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate() { } QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new TownBuildingsWidget(town, parent); } void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { auto * ctown = town.getTown(); if(!ctown) ctown = VLC->townh->randomTown; if(!ctown) throw std::runtime_error("No Town defined for type selected"); ed->addBuildings(*ctown); } else { QStyledItemDelegate::setEditorData(editor, index); } } void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { town.forbiddenBuildings = ed->getForbiddenBuildings(); town.removeAllBuildings(); for(const auto & building : ed->getBuiltBuildings()) town.addBuilding(building); } else { QStyledItemDelegate::setModelData(editor, model, index); } }