/* * FlaggableMapObject.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGObjectInstance.h" #include "IOwnableObject.h" #include "../bonuses/CBonusSystemNode.h" VCMI_LIB_NAMESPACE_BEGIN struct Bonus; class FlaggableInstanceConstructor; class DLL_LINKAGE FlaggableMapObject final : public CGObjectInstance, public IOwnableObject, public CBonusSystemNode { std::shared_ptr getFlaggableHandler() const; void initBonuses(); public: using CGObjectInstance::CGObjectInstance; void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; void initObj(IGameRandomizer & gameRandomizer) override; const IOwnableObject * asOwnable() const final; ResourceSet dailyIncome() const override; std::vector providedCreatures() const override; void attachToBonusSystem(CGameState & gs) override; void detachFromBonusSystem(CGameState & gs) override; void restoreBonusSystem(CGameState & gs) override; PlayerColor getOwner() const override { return CGObjectInstance::getOwner(); } void serializeJsonOptions(JsonSerializeFormat & handler) override; template void serialize(Handler &h) { h & static_cast(*this); if (h.version >= Handler::Version::FLAGGABLE_BONUS_SYSTEM_NODE) h & static_cast(*this); else initBonuses(); } }; VCMI_LIB_NAMESPACE_END