/* * MapViewController.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "IMapRendererObserver.h" VCMI_LIB_NAMESPACE_BEGIN class Point; struct ObjectPosInfo; VCMI_LIB_NAMESPACE_END struct MapRendererContextState; class MapViewCache; class MapViewModel; class IMapRendererContext; class MapRendererAdventureContext; class MapRendererAdventureFadingContext; class MapRendererAdventureMovingContext; class MapRendererAdventureTransitionContext; class MapRendererWorldViewContext; class MapRendererSpellViewContext; class MapRendererPuzzleMapContext; /// Class responsible for updating view state, /// such as its position and any animations class MapViewController : public IMapObjectObserver { std::shared_ptr context; std::shared_ptr state; std::shared_ptr model; std::shared_ptr view; // all potential contexts for view // only some are present at any given moment, rest are nullptr's std::shared_ptr adventureContext; std::shared_ptr movementContext; std::shared_ptr teleportContext; std::shared_ptr fadingOutContext; std::shared_ptr fadingInContext; std::shared_ptr worldViewContext; std::shared_ptr spellViewContext; std::shared_ptr puzzleMapContext; private: bool isEventVisible(const CGObjectInstance * obj); bool isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest); void fadeOutObject(const CGObjectInstance * obj); void fadeInObject(const CGObjectInstance * obj); void removeObject(const CGObjectInstance * obj); void addObject(const CGObjectInstance * obj); // IMapObjectObserver impl bool hasOngoingAnimations() override; void onObjectFadeIn(const CGObjectInstance * obj) override; void onObjectFadeOut(const CGObjectInstance * obj) override; void onObjectInstantAdd(const CGObjectInstance * obj) override; void onObjectInstantRemove(const CGObjectInstance * obj) override; void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void resetContext(); public: MapViewController(std::shared_ptr model, std::shared_ptr view); std::shared_ptr getContext() const; void setViewCenter(const int3 & position); void setViewCenter(const Point & position, int level); void setTileSize(const Point & tileSize); void updateBefore(uint32_t timeDelta); void updateAfter(uint32_t timeDelta); void activateAdventureContext(uint32_t animationTime); void activateAdventureContext(); void activateWorldViewContext(); void activateSpellViewContext(); void activatePuzzleMapContext(const int3 & grailPosition); void setTerrainVisibility(bool showAllTerrain); void setOverlayVisibility(const std::vector & objectPositions); };